255,856 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Merge from async_loading for some testing
3 Years Ago
Use the new debug overlay thing
3 Years Ago
Encode screenshot and include with report
3 Years Ago
Added UI info for the unloadable wagons
3 Years Ago
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around Set global.forceUnloadBundles to true if you want them unloaded anyway Also fixes the server not unloading the bundle on this branch
3 Years Ago
Dungeon debug overlay
3 Years Ago
Backup 2022/06/28 22:50:00 UTC
3 Years Ago
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3 Years Ago
test the new particle when removing a room
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
S2P trainyard, fixes output hopper interaction working only on my test map
3 Years Ago
Updated wall place particle
3 Years Ago
Fix foliage having no subsurface, disable GS from foliage entirely for now, unlikely to yield much gains Fix shading on blendable Cleanup, give support to Transmission on Material API
3 Years Ago
Light and camera adjustments Pointer events visible Simple entity state machine Basic monster Add glow to hovered/targetted monsters
3 Years Ago
Temp wall placed particle
3 Years Ago
additional texture work
3 Years Ago
Sculpts for arctic base
3 Years Ago
ceiling halogen -gib material fix Merge branch 'master' of sbox
3 Years Ago
Panel system optimization
3 Years Ago
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
3 Years Ago
Reduced wetness smoothness because it was too glossy
3 Years Ago
Revert "Managed Asset Browser shows real file extensions" This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627. Revert "Asset Picker uses real file extensions" This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
3 Years Ago
Reduce asset warmup spam in server log
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed possible exceptions in FontManager
3 Years Ago
Backup 2022/06/28 16:50:00 UTC
3 Years Ago
Merge from async_loading
3 Years Ago
Fix asset warmup not actually running for non-poolable assets Sort the asset list before starting async loading
3 Years Ago
Delete material that referenced old cookieslice
3 Years Ago
New glow based on outlines rather than normal extension Do a full cycle on the glow to close last mesh gap sbox_glow_stencil > glow_stencil, push C++ side of glow Remove non-cs version of sbox_cookieslice, never used Some adjustments to glow, fix projection viewport being messed up, render them before translucents https://i.imgur.com/0uvh7xX.png Also kill old sbox_cookieslice shader source
3 Years Ago
Set reflection multiplier to 1 for player construction environment volume type
3 Years Ago
Post process tweaks to fix dark sky in some biomes
3 Years Ago
Run asset warmup with a higher priority for poolable assets so prewarming the pools doesn't need to wait as much
3 Years Ago
Some adjustments to glow, fix projection viewport being messed up, render them before translucents https://i.imgur.com/0uvh7xX.png
3 Years Ago
Added a few missing material params, thickness based foam
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Set ambient color to 60 to make shadows brighter
3 Years Ago
scene
3 Years Ago
Fixed soft lock when closing settings menu and clicking
3 Years Ago
Add TypeForwardedTo for EventAttribute
3 Years Ago
Additional textures
3 Years Ago
Update citizen.vmdl_c
3 Years Ago
Merging in soundscapes
3 Years Ago
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3 Years Ago
Soundscape System cleanup
3 Years Ago
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