255,856 Commits over 3,990 Days - 2.67cph!
Merge from async_loading for some testing
Use the new debug overlay thing
Encode screenshot and include with report
Added UI info for the unloadable wagons
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around
Set global.forceUnloadBundles to true if you want them unloaded anyway
Also fixes the server not unloading the bundle on this branch
Backup 2022/06/28 22:50:00 UTC
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test the new particle when removing a room
Merge Main -> Trainyard Update
S2P trainyard, fixes output hopper interaction working only on my test map
Updated wall place particle
Fix foliage having no subsurface, disable GS from foliage entirely for now, unlikely to yield much gains
Fix shading on blendable
Cleanup, give support to Transmission on Material API
Light and camera adjustments
Pointer events visible
Simple entity state machine
Basic monster
Add glow to hovered/targetted monsters
Temp wall placed particle
ceiling halogen -gib material fix
Merge branch 'master' of sbox
Panel system optimization
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
Reduced wetness smoothness because it was too glossy
Revert "Managed Asset Browser shows real file extensions"
This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627.
Revert "Asset Picker uses real file extensions"
This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
Reduce asset warmup spam in server log
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Fixed possible exceptions in FontManager
Backup 2022/06/28 16:50:00 UTC
Fix asset warmup not actually running for non-poolable assets
Sort the asset list before starting async loading
Delete material that referenced old cookieslice
New glow based on outlines rather than normal extension
Do a full cycle on the glow to close last mesh gap
sbox_glow_stencil > glow_stencil, push C++ side of glow
Remove non-cs version of sbox_cookieslice, never used
Some adjustments to glow, fix projection viewport being messed up, render them before translucents
https://i.imgur.com/0uvh7xX.png
Also kill old sbox_cookieslice shader source
Set reflection multiplier to 1 for player construction environment volume type
Post process tweaks to fix dark sky in some biomes
Run asset warmup with a higher priority for poolable assets so prewarming the pools doesn't need to wait as much
Some adjustments to glow, fix projection viewport being messed up, render them before translucents
https://i.imgur.com/0uvh7xX.png
Added a few missing material params, thickness based foam
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Set ambient color to 60 to make shadows brighter
Fixed soft lock when closing settings menu and clicking
Add TypeForwardedTo for EventAttribute
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Soundscape System cleanup
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