255,827 Commits over 3,990 Days - 2.67cph!
Replace .jpg extension with .png for BlockResource icon (why?)
Added upside down stairs + icon
Rework asset inspector to suck less
Make sure material override is done on the client
Add material override support to block model overrides
Potentially fixed preview on Editor Area Ghost for rotated voxel blocks
Update submodule
Merge branch 'main' of sbox-corewars
Create vertex buffer when mesh is created and only update size and data from then on
Compressed weapon textures
Merge branch 'main' of sbox-corewars
Updated brick wall materials and some plaster materials
Allow weapons, but can't steer parachute while a weapon is held
Can only deploy parachute if there's 20m of clear space beneath player
Debug switch to bypass the repacking stage for easier testing
Fixes, more movement work
Merge from inventory_idle
Cherry picking 71982+71989+72002. Fixes for the vehicle full flag.
Idle animation posture adjustments. Updated controller & player preview.
Merge Main -> Trainyard Update
All train engines now have horns (LMB)
Don't allocate massive buffers upfront, resize as needed
Allow mesh to create an empty vertex buffer for when you want to create vertex data after model has been created
Do the same for index buffer
Destroy old buffers when resizing them (creating a new buffer) probably very bad that we wasn't already doing this
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
Don't allow emptying wagon loot if the output bin isn't empty. Some more refactoring.
Moved the wagon ore loot data into a singleton scriptableobject, and reorganised everything around it. Now the coaling tower and the wagons, and server and client, can share information on the current loot situation with just an integer index and a float for percentage.
The output hopper now sets its material correctly to match the current ore type.
Temp icons, communicates state changes better
Add +jump support to TokenizedPhrase
Don't forget other conflicting commands
Name cmd "cw_say" because calling it "say" conflicts with the base addon command when using s&works
Print out the edit history of a sign when using the "ent who" command on it
Fix chatbox styling and if a player is on no team then send messages to the All channel
Added a block name label above the editor hotbar
Remove some GC in admin commands
Fixed search filter moving incorrectly at some resolutions
Styling to toast list specific for the editor & autosave icon
Add ToastList to EditorHud. Automatically save a backup (world_backup.voxels) every 60 seconds.
Merge from adminpanel_ugc
Fixed tooltip on delete button persisting after content is deleted
UGC admin browser now shows photos made from the instant camera