255,827 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Update submodule
3 Years Ago
Replace .jpg extension with .png for BlockResource icon (why?)
3 Years Ago
Added upside down stairs + icon
3 Years Ago
Rework asset inspector to suck less
3 Years Ago
Update submodule
3 Years Ago
Use OnnewModel
3 Years Ago
Update voxel submodule
3 Years Ago
Make sure material override is done on the client
3 Years Ago
Update dev_stairs.block
3 Years Ago
Add material override support to block model overrides
3 Years Ago
Potentially fixed preview on Editor Area Ghost for rotated voxel blocks
3 Years Ago
Update submodule Merge branch 'main' of sbox-corewars
3 Years Ago
Create vertex buffer when mesh is created and only update size and data from then on
3 Years Ago
Compressed weapon textures Merge branch 'main' of sbox-corewars
3 Years Ago
Updated brick wall materials and some plaster materials
3 Years Ago
Plaster_d update
3 Years Ago
Plaster_d update
3 Years Ago
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3 Years Ago
Allow weapons, but can't steer parachute while a weapon is held Can only deploy parachute if there's 20m of clear space beneath player Debug switch to bypass the repacking stage for easier testing
3 Years Ago
Fixes, more movement work
3 Years Ago
Merge from inventory_idle
3 Years Ago
Cherry picking 71982+71989+72002. Fixes for the vehicle full flag.
3 Years Ago
Add command to reset map
3 Years Ago
Idle animation posture adjustments. Updated controller & player preview.
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Unsaved scene change
3 Years Ago
Compile fix
3 Years Ago
Scene + anim backups
3 Years Ago
All train engines now have horns (LMB)
3 Years Ago
Don't allocate massive buffers upfront, resize as needed
3 Years Ago
Allow mesh to create an empty vertex buffer for when you want to create vertex data after model has been created Do the same for index buffer Destroy old buffers when resizing them (creating a new buffer) probably very bad that we wasn't already doing this
3 Years Ago
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
3 Years Ago
Don't allow emptying wagon loot if the output bin isn't empty. Some more refactoring.
3 Years Ago
Backups
3 Years Ago
Basic movement and input
3 Years Ago
Moved the wagon ore loot data into a singleton scriptableobject, and reorganised everything around it. Now the coaling tower and the wagons, and server and client, can share information on the current loot situation with just an integer index and a float for percentage. The output hopper now sets its material correctly to match the current ore type.
3 Years Ago
Temp icons, communicates state changes better Add +jump support to TokenizedPhrase
3 Years Ago
Don't forget other conflicting commands
3 Years Ago
Name cmd "cw_say" because calling it "say" conflicts with the base addon command when using s&works
3 Years Ago
Batch of buglist fixes.
3 Years Ago
Print out the edit history of a sign when using the "ent who" command on it
3 Years Ago
Fix chatbox styling and if a player is on no team then send messages to the All channel
3 Years Ago
Added a block name label above the editor hotbar
3 Years Ago
Remove some GC in admin commands Fixed search filter moving incorrectly at some resolutions
3 Years Ago
Styling to toast list specific for the editor & autosave icon
3 Years Ago
Add ToastList to EditorHud. Automatically save a backup (world_backup.voxels) every 60 seconds.
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fixed tooltip on delete button persisting after content is deleted
3 Years Ago
UGC admin browser now shows photos made from the instant camera
3 Years Ago
Update shader test