135,278 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Ice sheet material fixes
5 Years Ago
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5 Years Ago
Pine billboards / New material for pine saplings
5 Years Ago
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5 Years Ago
Merge from growable_rain_merge
5 Years Ago
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5 Years Ago
splited shredder component, added LOD and prefab setup
5 Years Ago
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5 Years Ago
Where we're going, we don't need gravity
5 Years Ago
Don't add throttle forces if train is colliding
5 Years Ago
Trying a new hybrid physical and spline-based train movement system
5 Years Ago
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5 Years Ago
Working on workcart collisions. Some issues, may need a new approach
5 Years Ago
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5 Years Ago
Reworked rain implementation: standalone plants no longer receive any bonus for rain Planter boxes will now fill up with water if it's raining and they are exposed to the rain
5 Years Ago
ingame node layout and grouping
5 Years Ago
New billboards for beech, birch and oak trees
5 Years Ago
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5 Years Ago
wip clothing fixes to tanktop
5 Years Ago
merge from rust_7th_birthday
5 Years Ago
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5 Years Ago
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5 Years Ago
quick refactor, more setup
5 Years Ago
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5 Years Ago
Fixed major gaps in supply drop
5 Years Ago
relaxed rug placement to allow deployment on ceilings again Fixed certain rug stacking exploits
5 Years Ago
Test prefabs, test setup
5 Years Ago
cargo 2 test scene
5 Years Ago
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5 Years Ago
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5 Years Ago
East splat cleanups
5 Years Ago
More collision work
5 Years Ago
Initial work on handling train/rigidbody and particularly train/train collisions
5 Years Ago
Added a small flashing light to deployed telephones while they're ringing
5 Years Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
5 Years Ago
East coast WIP
5 Years Ago
Clean up and standardise colliders on deployed phone across client and server
5 Years Ago
Allow setting throttle properly while train is still starting up
5 Years Ago
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