255,547 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Fix infinite loop Right click delete GraphicsItem key events
3 Years Ago
Remove unused Only create new controller if needed Killed & joined handled per gamemode Post process to per gamemode Organizing more gamemode specific stuff
3 Years Ago
Tweaked core material
3 Years Ago
Enable friendly fire Merge branch 'main' of sbox-corewars Added core.explode1 and core.explode2 and add cw_core_revive and fix core explode cmd
3 Years Ago
Tweaked core explode particle
3 Years Ago
Prepare Team Core for explosion effect Merge branch 'main' of sbox-corewars Add cw_explode_core test command to blow up your own core Update death effect path
3 Years Ago
Core Explosion https://files.facepunch.com/louie/1b1311b1/particles_gameplay_core_core_crystal_core_break_core_crystal_base.vpcf%202022-06-13%2016-36-03.mp4
3 Years Ago
Cleanup Start moving everything to new gamemode system
3 Years Ago
Tidying up material properties
3 Years Ago
Merge harmony_qol into main
3 Years Ago
Add *.generated.* to .gitignore
3 Years Ago
Tidied up transition range material properties
3 Years Ago
Order keyframes Change array interop to be more useful Paint.DrawPolygon, Paint.DrawLine, Paint.DrawPoints Curve editor use continuous line
3 Years Ago
Merge from window
3 Years Ago
Add instance stride to shader too for multiview instancing
3 Years Ago
Updated Core particle and materials
3 Years Ago
Porting previous PlaceMonumentsRoadside and PlaceMonumentsRailside improvements to PlaceMonuments
3 Years Ago
Update core particle color on client. Create core particle on client. Disable collision and drawing for a core that is dead.
3 Years Ago
Updated particles and core to colour to team
3 Years Ago
Fix transform instance id in multiview cables shader
3 Years Ago
Added Color to IPurchasableItem and InventoryItem. Add colored names for different item types for tooltips and shop displays. Fix Buy button not working.
3 Years Ago
Parameter tweaks for further modest load time savings in the editor and on the server
3 Years Ago
Add Vector2.Degrees & Tests Tests for Vector2.FromDegrees Add Paint.DrawArc, Paint.DrawPie Curve handle cleanup
3 Years Ago
Add tag to the right thing. Don't allow scrolling on PurchaseItem costs container.
3 Years Ago
Add AirdropStore UI dialog. Add all items with "airdrop" tag to the airdrop store. Add IItemStore interface and implement it in ItemStoreNPC and Airdrop entities.
3 Years Ago
pallet - ao tweak
3 Years Ago
PlaceMonumentsRoadside is much faster in certain use cases, like tunnel entrances (saving 50s+ in the editor, but only runs on server so won't improve client load times)
3 Years Ago
Pallet - lods Merge branch 'master' of sbox
3 Years Ago
Simplify render pipeline by removing dead code for rendering world sessions to textures, we use the view system directly when rendering to texture Strip multi-gpu support to simplify our rendering pipeline further in preparation for single-pass VR rendering
3 Years Ago
Added Airdrop entity. Game will periodically drop airdrops at a random airdrop spawnpoint throughout the game. Airdrop shops are not yet interactable.
3 Years Ago
Reenable multiview instancing on shader - Here be dragons
3 Years Ago
Fixed compile error
3 Years Ago
Added AirdropSpawnpoint entity for voxel worlds Merge branch 'main' of sbox-corewars
3 Years Ago
Removed Added _c's
3 Years Ago
Removed _c's Update .gitignore Merge branch 'main' of sbox-corewars
3 Years Ago
Switch to cubemap, refract using curve Added core curve Added core curve
3 Years Ago
Keep reference to PE and destroy when required
3 Years Ago
Added inventory.move, inventory.open, inventory.select, item.purchase, itemstore.open, upgrades.open sound events Merge branch 'main' of sbox-corewars
3 Years Ago
Updated core model and particle
3 Years Ago
GraphicsItem hover events Tangent handles https://files.facepunch.com/garry/82567087-7590-461e-a1b0-d7d2fa95ba02.mp4
3 Years Ago
▄▆█▉▇▌▌▊▉ █▆▉▉▆ ▇▌▊▆▌▍▄▋ ▅█▆█▌▍ ▌▍▌▍▊
3 Years Ago
Citizen source updates (helper changes in the model + usual anim updates that include some control rig improvements)
3 Years Ago
Citizen: updated weaponless idle poses Split 01/02 into 01_L and 01_R, and added a new 02.
3 Years Ago
GenerateRailLayout is better at finding valid connections
3 Years Ago
Citizen/animgraph: new parameters + IK chain changes
3 Years Ago
Various PlaceMonumentsRailside and PlaceMonumentsRoadside improvements
3 Years Ago
Tangent math back to slope
3 Years Ago
iron_ore and sulfur_ore texture sets for wagons/piles
3 Years Ago
Coaling tower collector LODs & Colliders
3 Years Ago
Citizen/animgraph: first draft of "long idle" in weaponless state You will now transition to a different standing pose if you've not been moving for 5 seconds while not having any weapon equipped. This will currently look a little odd in motion due to no IK / different aim or additive idle management etc.