253,736 Commits over 3,990 Days - 2.65cph!
Add clan banner color with UI to change it
Add backend stuff for MOTD timestamp and author
Update protobuf code generator so all integer types generate valid code now
Backup 2022/04/01 20:08:50 UTC
sustained spraycan spray sounds
Fixed Switch build errors
Updated Facepunch.ExpressionStrings !clean
Added config for all other leaderboards
Auto-update option using git
Implemented notify_records bool
Added verbose_logging option
Fixed auto-update
added base camMotion rig file and camera anim tests
Handle other integer types properly in ResetToPool implementation
Backup 2022/04/01 18:45:00 UTC
Fixed possible issue writing local files !release
FPArms: completed initial implementation of hold_* adj. parameters for both pos & rot
Updated .gitignore
Backup 2022/04/01 17:44:04 UTC
Merge bonus stages into one campaign
Allow unlocking stages in bonus campaign in any order
Add overrideProgressSegments to quad stage
FPArms: Hold adj. pos layer translation source is now performed in parent space + condensed in one sequence
Updated ladder tileset: vis exclude on parts + no collision on curve top
Players collide with tripmine after arming
Decreased AirAcceleration
Backup 2022/04/01 16:25:00 UTC
Updated Facepunch.ExpressionStrings
DocGen fix
Required python packages
Updated copyright line
Updated .gitignore
New outfit piece! - Office Blazer
We have a new top piece to finish off the week! The skinning will need some work, aswell as on a few pieces that combine with it, since we want pieces to fit all together, so that'll take some time to get right! For now, some clothes combined with the blazer work, and some not so much. Fixes coming ASAP! LODs for this asset for come aswell. Small adjustments to a few clothing files to work together with other clothing.
FPArms: fixed hold_L incorrect default orientation, and added XYZ gizmo teapot tester while animgraph doesn't support bonemerging models yet
Backup 2022/04/01 15:25:00 UTC
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)
Push after committing a new backup
Updated .gitignore
Backup 2022/04/01 14:22:45 UTC
FPArms: HoldAdjustment layer params + PosXYZ for RH hold
FPArms: changed PosX range to ±10 instead of ±5
wall frame / floor frames base prep
Backup 2022/03/31 18:09:59 UTC
Backup 2022/04/01 12:16:22 UTC
Discord bot working again
progress backup - various fixes
Energy & food consumption basics
Unfuck the collision groups and interacts for glass shards so player can pass through broken panels
Change grenade surface property for better sfx
Make tripmine non solid, avoids getting stuck in it while planting
Throw grenade sound effect
Crowbar sounds
Fix tripmine killfeed icon