253,705 Commits over 3,990 Days - 2.65cph!
Citizen/animgraph: added Idle SM to melee punch
Currently fades to a static pose if you haven't attacked/moved/crouched in the last 5 seconds. (This will change)
Fixed percentiles not showing
Fixed campaign medals showing incorrectly
Fixed whole level select refreshing when stage unlocks
Fixed alpha of extended characters in usernames !skip-replay-tests
Use local replays to fix leaderboards !release !skip-replay-tests
Run replay tests on built standalone player
Fixed possible CollectionModified exception in StatusEffect
Archive replay validation log
Don't run replay tests when doing a switch build
Use locally cached replays to fix missing leaderboard entries
Fixed exception when loading old replays
Merge branch 'leaderboard-fix'
Always transmit child entities to owner
Fix exception when iterating asset locations
Fix tripmine laser not deleting
Increase pistol fire rate
Fix tripmine ammo fuckup
Run replay tests on built standalone player
Fixed possible CollectionModified exception in StatusEffect
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Use GameTask here so the task stops automatically
Fix missing summary tag close on ScenePortal
Better way to do ripples for moving water surfaces
https://i.imgur.com/xWvwdAg.mp4
Footstep boost
Pickup feed show weapon icons
Temp viewmodel for crowbar and grenade
Citizen: separated some animation groups into their own prefabs
Nuke Particle
Nuke Sounds
Added Nuke https://files.facepunch.com/louie/1b3111b1/2022-03-31%2015-18-01.mp4
Don't generate rail below 4250 world size for now (takes too much space away from monuments, will try and find other solution next month)
Fixed another edge case of giant excavator overlapping rail
default_fov not a cheat (lets you have it set on servers) and also saves, games can force a fov still if they care
SE finalization progress/backup
Reset armour on spawn
Ammo pickups work
Show HUD info when collectin armour
Fix tripmine giving grenades
Tweaks
Remove device_dsound and device_xaudio2
Set SDL_AUDIODRIVER to directsound for pre windows 10 (dota does this so we probably should too)
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disable egg suit test sign
Update SDL2 to v2.0.20 - Fixes dodgy audio with some sounds
Merge from main. Proto conflicts fixed & rebuilt.
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Backup 2022/03/30 21:32:06
Backup 2022/03/31 11:50:29
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Added ammo pickups + dm_chargerstation
updating materials, tweak scaffolding texture
Merge branch 'master' of sbox
Added Editor Block Data tool using groundwork done with Editor Entity Data dialog
Fixed ToSourceBBox method
changed dm_healthcharger -> dm_chargerstation
Armour charge station model
Use armour model when selected + dm_healthcharger -> dm_chargerstation
Make python zooming smoother
Add SimpleForm class with AddRowWithCallback
Update EditorEntityData to send an open request and receive current values for suitable properties. When Save is pressed, send a cmd with updates values
Add NetworkIdent to ISourceEntity
Expire entity task in delete
Improved UI of the Editor Entity List to match Editor Entity Data
Don't carry weapons from warmup round to live game
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Add Player/EditorPlayer.GetSpawnpoint and use that
Remove Game.MoveToSpawnpoint for CW
Update sbox-voxels
Better name for spawn positions
Don't try to create tripwire laser if destroyed before arm