253,705 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Citizen/animgraph: added Idle SM to melee punch Currently fades to a static pose if you haven't attacked/moved/crouched in the last 5 seconds. (This will change)
3 Years Ago
Fixed percentiles not showing Fixed campaign medals showing incorrectly Fixed whole level select refreshing when stage unlocks Fixed alpha of extended characters in usernames !skip-replay-tests Use local replays to fix leaderboards !release !skip-replay-tests Run replay tests on built standalone player Fixed possible CollectionModified exception in StatusEffect Archive replay validation log Don't run replay tests when doing a switch build Use locally cached replays to fix missing leaderboard entries Fixed exception when loading old replays Merge branch 'leaderboard-fix'
3 Years Ago
Always transmit child entities to owner Fix exception when iterating asset locations
3 Years Ago
Fix tripmine laser not deleting Increase pistol fire rate Fix tripmine ammo fuckup
3 Years Ago
Run replay tests on built standalone player Fixed possible CollectionModified exception in StatusEffect
3 Years Ago
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3 Years Ago
Use GameTask here so the task stops automatically
3 Years Ago
Fix missing summary tag close on ScenePortal
3 Years Ago
Skip map vote for now
3 Years Ago
World blocks explosions
3 Years Ago
Better way to do ripples for moving water surfaces https://i.imgur.com/xWvwdAg.mp4
3 Years Ago
Footstep boost Pickup feed show weapon icons
3 Years Ago
Temp viewmodel for crowbar and grenade
3 Years Ago
Citizen: separated some animation groups into their own prefabs
3 Years Ago
Nuke Particle Nuke Sounds Added Nuke https://files.facepunch.com/louie/1b3111b1/2022-03-31%2015-18-01.mp4
3 Years Ago
feeding wip
3 Years Ago
Don't generate rail below 4250 world size for now (takes too much space away from monuments, will try and find other solution next month) Fixed another edge case of giant excavator overlapping rail
3 Years Ago
Tweaks
3 Years Ago
default_fov not a cheat (lets you have it set on servers) and also saves, games can force a fov still if they care
3 Years Ago
SE finalization progress/backup
3 Years Ago
Ammo models
3 Years Ago
Reset armour on spawn Ammo pickups work Show HUD info when collectin armour Fix tripmine giving grenades Tweaks
3 Years Ago
Remove device_dsound and device_xaudio2 Set SDL_AUDIODRIVER to directsound for pre windows 10 (dota does this so we probably should too)
3 Years Ago
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3 Years Ago
disable egg suit test sign
3 Years Ago
Update SDL2 to v2.0.20 - Fixes dodgy audio with some sounds
3 Years Ago
test save
3 Years Ago
Merge from main. Proto conflicts fixed & rebuilt.
3 Years Ago
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3 Years Ago
Backup 2022/03/30 21:32:06 Backup 2022/03/31 11:50:29
3 Years Ago
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3 Years Ago
Added ammo pickups + dm_chargerstation
3 Years Ago
update cubemap, prefabs
3 Years Ago
updating materials, tweak scaffolding texture Merge branch 'master' of sbox
3 Years Ago
egg suit typo fix
3 Years Ago
Added Editor Block Data tool using groundwork done with Editor Entity Data dialog
3 Years Ago
Fixed ToSourceBBox method
3 Years Ago
changed dm_healthcharger -> dm_chargerstation
3 Years Ago
Armour charge station model Use armour model when selected + dm_healthcharger -> dm_chargerstation
3 Years Ago
Make python zooming smoother
3 Years Ago
Add SimpleForm class with AddRowWithCallback Update EditorEntityData to send an open request and receive current values for suitable properties. When Save is pressed, send a cmd with updates values
3 Years Ago
Add NetworkIdent to ISourceEntity
3 Years Ago
Expire entity task in delete
3 Years Ago
Improved UI of the Editor Entity List to match Editor Entity Data
3 Years Ago
Don't carry weapons from warmup round to live game
3 Years Ago
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3 Years Ago
phrases
3 Years Ago
Add Player/EditorPlayer.GetSpawnpoint and use that Remove Game.MoveToSpawnpoint for CW Update sbox-voxels
3 Years Ago
Better name for spawn positions
3 Years Ago
Don't try to create tripwire laser if destroyed before arm