253,597 Commits over 3,990 Days - 2.65cph!

3 Years Ago
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3 Years Ago
Move Rank/Leaderboard config to meta, GameConfiguration is dead 🙌
3 Years Ago
Added South hall prefab
3 Years Ago
Updated libsteam_api.so !release
3 Years Ago
Ignore compiled files Delete stuff that shouldn't be uploaded Update .addon Update .addon
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from brick building
3 Years Ago
Added sky and post processing volume
3 Years Ago
merge from main
3 Years Ago
Update datacore_reception.vmap
3 Years Ago
Added .lod and .vpk to ignore Added Lights + probes to North Hall & Reception
3 Years Ago
Update .addon
3 Years Ago
ComboBox/EnumBox can have tooltips/descriptions Move MapSelect stuff to meta
3 Years Ago
Fixed possible exception when parsing depth levels !release
3 Years Ago
Better handling for empty remote storage files Fixed some missing fields in sentry events !release
3 Years Ago
Move Undo/Redo to EditorPlayer
3 Years Ago
Import completed stages from legacy version Fixed possible NRE when reading remote storage files !release
3 Years Ago
Split north hall + reception into prefabs
3 Years Ago
Initial commit - Floor plan
3 Years Ago
When a datasource bind errors, tell us which one Panel binding properties don't need a [Property] Server button resolve map name
3 Years Ago
Local addons can store metadata in their config Include local metadata when uploading addon MinPlayers/MaxPlayers in meta Remove GameConfiguration.MinPlayers, MaxPlayers Package.Meta will use local addon if available EnumBox handles int and JsonElement Move GameConfiguration.NetworkType to addon meta
3 Years Ago
Remove DotaMaxTrees Load managed GameData after engine fgd is read, copy native engine entities to our managed lists and then mirror our managed game classes back to native
3 Years Ago
Remove cur spv Set buffer data Create attributes & start binding our buffers
3 Years Ago
merge from wfix
3 Years Ago
Strip out TLAS & BLAS, we dont want hw specific specs
3 Years Ago
Get a render device initialized Get rid of vk rt init Switch scene buffers to structured buffers and const buffers
3 Years Ago
Add some more termination points to compound Added zipline termination points to all fishing villages (added to scene as nested prefabs in case of merge issues)
3 Years Ago
Hooking up nodes to group node input now works
3 Years Ago
Tweaks
3 Years Ago
Save input connection map for group node Generate a unique id for connection proxy output Do the same for output node Add util for saving/loading hash table but direct value instead of ptr value (annoying, why can't the schema shit just handle hash tables?) Save input connection for connection proxy items
3 Years Ago
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3 Years Ago
Merge from powerline_zipline
3 Years Ago
Reduce collision sweep size to help land on destination platform more safely
3 Years Ago
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3 Years Ago
Removed some unused code from PlayerWalkMovement
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Fix graphics random write targets not being cleared after spraying, causing rendering issues after using the spraycan
3 Years Ago
Rename ianimgroup to igroupanimnode
3 Years Ago
Auto create group input/output nodes when creating group node Hook up group node input/output node IDs Create group node child/parent plugs using their input/output nodes
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
R/W on collision meshes
3 Years Ago
Add some more line of sight checks to more accurately check for collisions along the line with slack applied
3 Years Ago
Updated PostProcessBuild Updated steam upload scripts !release
3 Years Ago
Add zipline prefabs to excavator and airfield
3 Years Ago
Merge from powerline_zipline (stomping changes to excavator and airfield scenes from powerlines, will reapply with new prefabs)
3 Years Ago
A different fix for the double-up mount interaction options when interacting with modular car modules. Removed the Menu_Mount override in BaseVehicleModule, and told RPC_WantsMount to look up the chain if the interactee isn't directly mountable itself. Changed Menu_Mount to not be virtual, as it looks like any override will cause an interaction double-up.
3 Years Ago
Updated libsteam_api.so !release
3 Years Ago
Move all monument ziplines out into their own prefab (_ziplines asset next to scene)
3 Years Ago
Slightly tweaked biome postprocess profiles / unified black levels across all biomes to prevent them from being crushed in dark areas / slightly lowered gamma to compensate