130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Work on not allowing modules to be moved/removed while they have storage
                
                
                
                
             
         
        
            
            
            
                
                Fixed 1.5x scale on demo playback UI
                
                
                
                
             
         
        
            
            
            
                
                Merge from instrument_autoturret_v2
                
                
                
                
             
         
        
        
            
            
            
                
                Add meta.add console command to add a value to a convar (useful in binds)
                
                
                
                
             
         
        
        
            
            
            
                
                Use InvokeHandler instead of Unity invoke
                
                
                
                
             
         
        
            
            
            
                
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                ▆▍▇▆▋▊▅▇ ▊▆▊▅▆▄▆▄, █▍█▄▅▉▊▆▍ ▍▇▇ █▅▅▇▉▌▌▉▍ ▄██▄▅ ▌▋▄▍▇▋▉, ▆▍▋▊▍ ▍▋▇ ▅▇▌▆▋ ▌▉▅▇▊▇
                
                
                
                
             
         
        
            
            
            
                
                Added a fluid switch to the plumber loadout
                
                
                
                
             
         
        
        
            
            
            
                
                Hook up sprinkler animation
                
                
                
                
             
         
        
            
            
            
                
                Computer station LOD0 progress
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Steamworks latest:
 - Fixed SteamServer events being hooked twice
 - Fixed SteamFriends events not being hooked
 - Throw exception if trying to initialize multiple times
 - Shutdown dispatch on server/client close
                
                
                
                
             
         
        
            
            
            
                
                Yellow crossbreed FX variant.
Set effect recycle times.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Inverse hull vertex outline shader
                
                
                
                
             
         
        
            
            
            
                
                [D11] don't spawn projectile fx more than 75 meters away
                
                
                
                
             
         
        
            
            
            
                
                [D11] don't spawn projectile fx more than 75 meters away
                
                
                
                
             
         
        
            
            
            
                
                [D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▆▆'▇ ▇▉ ▌▋▌.▋▋▆█▄▅▊▋▋▌▅▅() ▍▋ ▅▊▅▊▅▅
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from foliagegrid_benchmark
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11][#3631] Adjusted light brightness again.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes for Particle Systems.
                
                
                
                
             
         
        
            
            
            
                
                deleting now unused models/prefabs and overgrowth atlas textures
                
                
                
                
             
         
        
            
            
            
                
                Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Further rotation fix
                
                
                
                
             
         
        
            
            
            
                
                [D11] Cooling Tower Optimisations.
                
                
                
                
             
         
        
        
            
            
            
                
                flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
                
                
                
                
             
         
        
            
            
            
                
                 Fixed infinite wait when ai.move is false and nav_wait is true
                
                
                
                
             
         
        
        
        
            
            
            
                
                Last checkin, no real gain from this.
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Reverting some tree changes (47251) (47254) (47258)