253,473 Commits over 3,990 Days - 2.65cph!

3 Years Ago
One more background rendering fix for linux
3 Years Ago
Attempting to fix background rendering on linux
3 Years Ago
Merge from main
3 Years Ago
Updated steamworks dlls Fixed Facepunch.Integration PluginData fixes Removed RconManager Updated Facepunch.Steamworks Part way through fixing Steamworks ServiceProvider
3 Years Ago
Add VertexBufferExtension with methods to add a cube with repeating texture / UV scale settings Add a new place_block_color.png to more clearly define what a block is Pass a scale into AddCube so that blocks are properly displayed for the editor ghost
3 Years Ago
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3 Years Ago
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3 Years Ago
Network++
3 Years Ago
Merge from spraycan_restore
3 Years Ago
tweaked landmine positioning
3 Years Ago
Cleanup
3 Years Ago
Merge from main
3 Years Ago
Zipline points for trainyard and water treatment plant
3 Years Ago
Fixes, cleanup
3 Years Ago
Cherry-pick my new interpolator -> MagnetCraneUpdates
3 Years Ago
Merge Main -> MagnetCraneUpdates
3 Years Ago
Minor changes Can save and load graphs from file
3 Years Ago
Merge General QOL -> Main
3 Years Ago
Revert most of 69231 - was only working on listen server
3 Years Ago
Merge General QOL -> Main
3 Years Ago
Merge Main -> General QOL
3 Years Ago
Fixed placeholder train carriage NRE
3 Years Ago
Remove unused FX from the placeholder train carriage
3 Years Ago
Fixed spark FX not stopping on train carriage
3 Years Ago
Add zipline dismount points to supermarket, airfield, arctic research base, launch site, gas station, both harbors, excavator, satellite dish and outpost
3 Years Ago
Implement diminishing returns for workers constructing a building Ensure that units are evicted from vehicles properly when they are destroyed Fixed the Tesla Coil Fixed the nuke ability and silo hatch animation Restored glow functionality using new Glow component
3 Years Ago
Updated train carriage colliders, both temp train parent triggers + extra stuff
3 Years Ago
Quad primitive creates from the bottom of the bbox
3 Years Ago
Merge wheel_tangents -> rail_network
3 Years Ago
Manifest update for train carriage entity
3 Years Ago
Add a train carriage for testing
3 Years Ago
Renamed BaseTrain to TrainCar for clarity
3 Years Ago
Fixed incorrect GetDistance results for splines <40m long
3 Years Ago
Fixed incorrect height on some train track spline prefabs
3 Years Ago
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3 Years Ago
Box select zindex greater than nodes Fix Rebuild graph when set Way to remember and restore input/output connections
3 Years Ago
Added float interpolator implementation. Simplified the generic interpolator code - no need for separate interpolator classes anymore, only separate entry types.
3 Years Ago
Rope lod
3 Years Ago
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3 Years Ago
World spline shared data update
3 Years Ago
Made my interpolator generic. The original TransformInterpolator now inherits from it.
3 Years Ago
Airfield lighting and dressing polish Added overgrowth and small junk to the hangars Added point lights near entrances to prevent exteriors from looking too dark
3 Years Ago
Citizen/FPArms: updated animgraphs with barebones stuff for fists blocking pose Citizen: holdtype_pose value range is now 0-8 instead of 1-8 (0 is also the new default)
3 Years Ago
Fix paths not deserializing correctly (oops)
3 Years Ago
Make Entity.HammerID public and use it for BasePathEntity
3 Years Ago
Citizen: more comments, explanations, and clarifications throughout the animgraph
3 Years Ago
Unparent HUD entity from Game entity
3 Years Ago
Map.Reset preserves map entities by their hammer ID This means you can preserve specific instances of prop_physics for example. No changes to gamemode code needed. Adds Entity.HammerID (internal) Update default filter to remove check for entities parented to the Game entity It was a hack for HudEntity, which is now checked for explicitly Adds Type.IsBasedOnGenericType
3 Years Ago
net_fakelag remove FCVAR_ARCHIVE, and add FCVAR_CHEAT to it and sdr command