253,511 Commits over 3,990 Days - 2.65cph!
Fixed global around user leaderboard fetching
Added a simple Undo / Redo functionality using actions. Only works for Place Blocks at the moment until other actions are implemented. Controls are a little funky... Duck + Drop to Undo, Duck + Reload to Redo.
Fixed fetching usernames / avatars
Updated Facepunch.Steamworks
Fixed legacy shared file downloads
Don't list replays in the workshop menu
Fixed game constantly pausing
Working on using Switch UI proportions on Steam Deck
Fixed shadow proxy issues in airfield
Reflex latency marker fix
Addition ball skins https://files.facepunch.com/louie/1b1711b1/sbox_0013.mp4
Reflex latency marker fix
Customisable golf balls
Gold, Earth ball skins
Reapply build folder cleanup (fixes old catalogue files sticking around after subtract)
Legacy RemoteStorage based shared file downloading
Meshing / tessellation improvements
Fix NRE on Game Setup screen
Restore game setup description editing functionality
Can set control mode / single/multiplayer tags on game setup page
Add controller/vr information the same way as "Mouse & Keyboard Supported" is
Fix exception from Package.UpdateValue
Merge from SteamNetworking_MultiLane_4
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Show the player who recorded the demo's nametag when in a demo and in debug cam
Remove old script
Prevent some achievement processing happening on non official servers
LoadMapFile terrain textures
Created GenericLerp mostly based on the existing PositionLerp. Simpler than PositionLerp overall, but can interpolate anything. Implemented it for magnet crane animation - cabin yaw + the two arm movements. This makes the magnet crane visual movement smooth instead of jittery (the existing code did a simple Lerp, but couldn't really be timed right on its own).
GenericLerp may be useful any time the server sends regular data which needs to appear smooth on the client despite only coming 10 or 16 times a second. For instance I plan to use it for the train bogie rotation as well.
Use smooth delta time for less jerky zipline movement
Add seamless entry to water, fix splash and ripple height
Iterate underwater fog
Water cleanup
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Fixed some guid issues, reapplied prefabs on Playground and craggy
Woops
BaseCollectible - handles client only pickups, converted all pickups to this
Fixed sprays getting doubled up (pooling issue)
Nametags match player color
Fix authority exception
iv_view locks view rotation
Actually load the right file
Always include raycast depth shader, fixes it being stripped in builds
Various UI improvements to Save / Load dialogs and the Loading Screen
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Fix crashing with npc_apcdriver when it doesn't have its vehicle
Added console warnings when npc_apcdriver/npc_vehicledriver is removing due to it not having its vehicle
Update steam_api.dll to the correct version (1.50)
Added missing methods needed by Chippy
Updated Facepunch.Steamworks
Fixes from testing
Fixed "Client integrity violation" when connecting to staging server
Added crude Editor Save Dialog and Editor Load Dialog
Increased default editor camera FOV
Have loading screen properly re-appear when it should do
Merge branch 'main' of sbox-corewars
Properly clean up worlds and chunks when destroyed. Properly send and refresh worlds when changed on clients.
Updated Facepunch.Steamworks
Finished fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Misc remaining fixes
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Cleanup
"Would you like to save" dialog before opening new, closing, etc