253,422 Commits over 3,990 Days - 2.65cph!

3 Years Ago
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3 Years Ago
Updated Hole sign post https://files.facepunch.com/louie/1b1211b1/sbox_FbwfxazwBi.png
3 Years Ago
remove all hlalyx and steamtours ifdefs
3 Years Ago
Bump up to 32kb Update on cpp side
3 Years Ago
FPArms: couple of quick fixes on the punching animgraph
3 Years Ago
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3 Years Ago
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3 Years Ago
Almost half of east finalized
3 Years Ago
Html views for customization part icons and category tabs Temp tag for locked items Parts already unlocked show first
3 Years Ago
Update voxels submodule
3 Years Ago
Potential progress? Have the lightmap queue a full update when it becomes dirty Update mesh immediately when ready and perform initial torch/sunlight update in thread Stash A little better maybe but still screwed. May need a general re-think. Screw it, just do it all in another thread... slight visual glitch with this though when updating mesh in a thread (to investigate) Merge pull request #1 from Facepunch/light-fixes Light fixes
3 Years Ago
Screw it, just do it all in another thread... slight visual glitch with this though when updating mesh in a thread (to investigate)
3 Years Ago
Fresh bake
3 Years Ago
3 Years Ago
Update first_person_arms_punching.vanmgrph_c
3 Years Ago
Allow viewmodel swing and bob to be disabled and use anim params aim_yaw_inertia and aim_pitch_inertia instead. Set anim params b_grounded and aim_pitch for fist weapon for Max to test with
3 Years Ago
merge from main
3 Years Ago
Clean up
3 Years Ago
Update some Hammer outliner icons https://files.facepunch.com/rubat/1b1111b1/vK6p0Py1jk.png Added filepath to 'Static Overlay' in Hammer outliner
3 Years Ago
Added world text entity
3 Years Ago
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3 Years Ago
Better subdivision axis choice Get rid of auto-merging vertices during modification
3 Years Ago
Airfield towers dressing progress Added emissive and lights to control panel prefabs
3 Years Ago
CreateBox Subdivide when too many faces
3 Years Ago
FPArms: on punching, foundations & placeholder anims for new first-person features
3 Years Ago
including collison mesh update also a small metal box to two platforms where the cables connect.
3 Years Ago
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3 Years Ago
zipline platform update increased the length of the wirestop to prevent clipping (may need increasing) adjusted top level to enable both sides for zip arrival/exit
3 Years Ago
Show other players when you player entered new area
3 Years Ago
More finalization / backup
3 Years Ago
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3 Years Ago
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3 Years Ago
Octree debug drawing, some flood fill optimization
3 Years Ago
Customize tabs
3 Years Ago
New Outfit piece - Skirt Gone the days of just jeans and trousers, we have a skirt! A slightly more feminine outfit piece. All LOD'd. Also small changes to longsleeve shirt and jacket to fit the new skirt.
3 Years Ago
Added some profiling Got rid of some allocations
3 Years Ago
Added UF killfeed
3 Years Ago
Returned Impulse to player
3 Years Ago
More consistent Long Jump to Sliding
3 Years Ago
World UI Leaderboard style
3 Years Ago
Made sliding and long jumping feel much better together
3 Years Ago
Customize tab, controls tab
3 Years Ago
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3 Years Ago
Eliminated the second step in TryFindTrackNearby. Will initially place spawned trains slightly less accurately but should be fine.
3 Years Ago
PlaceMonuments takes less time to find the optimal placement (better map generation times in editor and on server, seemingly no downside in terms of monument coverage, but will need testing)
3 Years Ago
Fixes
3 Years Ago
GameMenu -> SurvivorMenu Add Lewis's grid system Main menu character selection, redirects to world
3 Years Ago
Block tool specifies it's materials in C#, don't stomp from C++ - lets you specify specific materials on certain faces in a PrimitiveBuilder, useful for if you want certain faces to be player clips
3 Years Ago
Don't be lazy, update Hammer.CurrentMaterial on change
3 Years Ago
oops, fix wrong bind