196,397 Commits over 4,110 Days - 1.99cph!
Added an InstrumentDebugInput component to test stuff out in the editor
Merge from Main->Vehicles
▊▉▉▍▌▋▌▇▅▇▋▄▋█▅▊▅▍▊▌▌▊▋▉::█▍▌▌▌▅▆▊▄▅ ▅▋▇'▇ ▊▉▇▌ ▊▅▌▅▅▊▊▍█▌▍▍▆ ▍▋▄█ ▌▍ ▄▉▍▄▄▄▉▇ ▇▇ ▌▆▅▉▍▍▉ ▊▇▌▅▅▌ ▊█ ▊▄▌-▅▄▇▌▋▉▆▇ ▋▅▋▅▉▇▇ ▊▊▊▌▇▆
Updated Junkyard
Optimized bandit_town
▉▍▅▉▍▄▍ ▇▌▊ ▆█▇█▋█▇ ▊▊▅▉ ▅█▌ ▆▊▄▉ ▆▉▉▅ ▅▅ █▊ ▊▍▇ ▇▋▇▉
▄▊█▇█ ▅█▌▋ (▆▉▊▊ ▍▄▌) ▍▄▉▋█▍▆█ ▅▄▆▍▍▋ ▅▌▋▄▄ ▊▌▇▅▌ ▄▄▍ ▌▆▉▄ ▊▇/▉▅▉▋▇▊▅.
Optimized Trainyard and Water treatment plant
Optimized mining quarries and radtown
▍█▊█▊▊▊▌▆ ▋▉▉▍▌ ▆▇▆▉ █ ▅▍▍ ▉▄▌█▋█▌▉▋▌▅ ▍▊ █▉▉█▉▍▍ ▊▇▅▄▋▉▄ ▄▊▋▌▉▌▄.
Updated water wells and power substations
Avoid [unknown] name on the death screen
▇█▋▍▉▉ ▉▇▇▅█▄▄▅▇ ▍▆▆▆, █▍▆█ ▊▅▍ ▋▅▍▌ ▅▍▇▌. ▆▅▋▌ ▆▉▉ ▍▊ ▉█ ▌▇█ ▇▅▌▉▋▄█▄ ▄▅▌▉ ▋█▇█ ▄█▋ ▆▍▅▅█▍ ▋▍▄.
█▆█▋█ ▉▍▅ ▋▌█▅▇█▄ ▄▇▌▆▊▆▅▉▊ ▆▇ ▌▅▄▇▇▌▊▋█▌▆▍▆ ▇▊ █▅▉▋▄█▌▋▅▌▇▋▉█▆▋▌▉▄▊▌▅██::▊█▉▄▅▌▇▊▌▄
Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
spawn_v3 adjusted max entries to stop the console spam at loading
unfucking driftwood files, again
Hazmat_Suit and HeavyScientist Skeletons
fix for foliage billboard instancing
Turned off volumetrics because they use half a gig of ram we don't have
Don't bother with checking .gma timestamps if SteamUGC tells us we need updating
Vending machine fixes. (NPC & Player Deployed)
Lantern + flame materials tweaks
Deforming the correct parts
Don't compile bundles using strict mode
Separate console message for Workshop subscriptions that failed to download
Include addon title/id in more error messages, better checking for bad filenames in addons
▄█▊▌▋▅ ▇▉▆▅ ▅▆▌▆▅▍▌ ▍▆▇▇▄▇▋▉▊ ▄▆▋▉ ▊▄▋▌█▆▉▋ ▌▇▆▅▍▇ ▆▉▌ ▆▅▆
[D11] Rest of the Core Buildables LOD tweaks
[D11] Tweaked LOD distances on droppable items
[D11] + Water_treatment_plants LOD's tweaked