252,783 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Support for HSL hue units Deg, Grad, Rad and Turn are now support: `background-color: hsla(120deg, 75%, 50%, 0.4);`
3 Years Ago
Fix ColorOverlay not being able to get reenabled
3 Years Ago
Reduce strictness of HSL including alpha value Web standards let this happen `background-color: hsl(120, 75%, 50%, 40%);` `background-color: hsl(120 75% 50% / 0.6);` `background-color: hsl(120 75% 50% / 80%);` are all considered valid
3 Years Ago
SCSS HLSA Color Parser changes for CSS4 Functional syntax support with HSLA( `/` for alpha ) Alpha is now optional in HLSA
3 Years Ago
Iterate on FSR more
3 Years Ago
Bonus commit because I forgot something
3 Years Ago
Update Hover to use new lag compensation methods (cheeky JIT low-hanging fruit xmas commit)
3 Years Ago
FidelityFX shaders
3 Years Ago
Fix divide by 0 and don't recreate multiple RTs when we hit our min scale
3 Years Ago
Downscale remaining scratch render targets
3 Years Ago
Initial support for resolution rescaling Basic support for rendering to a lower or higher resolution
3 Years Ago
Removed unintentional face on Hop Stop Improved ending section to be easier on Pop Rock
3 Years Ago
Rearranged map cycle and added Industry to list
3 Years Ago
Hammer: Write surface property names to temp file so it's not in game dir
3 Years Ago
Hammer: Write surface property names to file so map builder can add them back, fixes static props losing their surface properties
3 Years Ago
Playing around with shaders for the terrain Forgot to save a material WIP editor improvements (now has a UI and can delete entities as well as move them) Update Towns.Common Implement spawn tool Implement the turret test NPC
3 Years Ago
Editor spawn fixes Cleanup old viewinfos Fix incorrect angle calculation
3 Years Ago
Use InvariantCulture when parsing time in scss too
3 Years Ago
Fix initial fgd autogen needing config folder to exist
3 Years Ago
Hammer: CToolPhysics::IsTargetSelected also checks the target parent, fixes grabbing map meshes that were box selected
3 Years Ago
Move with ground's angular velocity
3 Years Ago
Add in BaseVelocity when moving
3 Years Ago
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3 Years Ago
Hammer: Fix physics simulation selection for map entities that have child map meshes
3 Years Ago
ModelDoc: Make ConvertPhysicsShapesToAoProxies work on box physics shapes
3 Years Ago
ModelDoc: Fix new animgraph save path
3 Years Ago
Add developer shader builder to workflows
3 Years Ago
Add compilation scripts for debug info
3 Years Ago
Introduce debug info flag for vfxcompiler
3 Years Ago
Introduce new header flag in shaders, "DebugInfo" `DebugInfo = true;` in the shader header will now ship debug info with the header
3 Years Ago
Revert debug information when building shaders We have a lot of "DevShader" flags internally, I don't think it's a good idea to ship 5gb of shaders
3 Years Ago
uf_beach map
3 Years Ago
Fix model path spacing not being copied over
3 Years Ago
Hammer: Rework how model path data gets provided to world renderer builder and physics builder
3 Years Ago
Fixed missing uf_trigger_fall near start
3 Years Ago
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3 Years Ago
Updated map to fit checkpoint platform size
3 Years Ago
added leaderboard to wooden gaps
3 Years Ago
Player joined & left chat messages
3 Years Ago
Add a platform to checkpoints, placeholder platform model Remove old checkpoint flag model Make ShowDevHud static
3 Years Ago
Slight adjustment to avoid unwanted skips
3 Years Ago
Changed the start to reduce on major skip and adjusted finish
3 Years Ago
Adjusted Wooden Gaps based on feedback
3 Years Ago
Iterate on AOProxy batching
3 Years Ago
Added new map to rotation
3 Years Ago
Added work in progress map (Wooden Gaps)
3 Years Ago
Add option to orientate to path Add option for model path spacing
3 Years Ago
Draw panel hovered in panel tree
3 Years Ago
Made Paint a global static Added EngineOverlay and "paintoverlay" event Added Widget.NoSystemBackground, Widget.IsFramelessWindow PanelList highlights selected panel on engine view
3 Years Ago
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