252,782 Commits over 3,990 Days - 2.64cph!
VoxelSurface: Don't add mesh to builder until mesh is fully created
qt update (with pdb this time)
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Make juice work with panels too
Nearby player alpha also works on clothing
Only look at rear tread wheels for ground type etc (client)
Merge Snowmobile -> Aux. Snowmobiles go slow when not on sand or snow (or ice, or frictionless terrain, or they're in the air).
Snowmobiles go slow when not on sand or snow (or ice, or frictionless terrain, or they're in the air)
Merge Snowmobile -> Aux. Adds air control, physics tweaks.
Basic juice lib with scale tweening
Juice flag when setting new checkpoint
Allow some air control (pretend the driver is leaning)
Changed snowmobile world colliders to be more rounded, encourage smoother movement
Remove colliders causing snowmobile dismount bug. Some more stat tweaks
Use primary color for timer messages
Don't complete course if timer state is not live
Use NetworkIdent so not all players randomly tilt the same
Fade out other players when you get near them
Revert accidental ProjectSettings commit
Adjust acceleration, top speed, and general driving feel
Increase snowmobile wheels to six wheels instead of four. Adjust various stats. Driving well now.
Make dev parts look a little better
Github submodule support
git submodule add now works on github with github URLs as the submodules.
They will automatically download with the gamemode now
Remove dead code
Manage controller connected with callbacks and add events for connected / disconnected, this should keep handles in place too on reconnects
Controller.TriggerVibration: accept normalized floats instead of 0 <-> ushort.MaxValue and support Xbox trigger impusle rumble.
Fix caret position on newline characters
qt latest
Add managed widget classname for stylesheets
Fix hex color parsing to #RRGGBBAA instead of #AARRGGBB
Added Widget.AddClassName (add class names for stylesheet to hit on)
Add Widget.Polish()
Hammer: Place models on path with spacing (more options to come) https://files.facepunch.com/layla/1b1911b1/Hammer%202021-12-19%2010-52-55-00.00.13.056-00.00.36.004-seg1.mp4
Hammer: Calculate bounds for model path, fix trace line segment
Hammer: Rename Untie model paths to Collapse model paths
Add CTRL modifiers for delete and backspace too
https://files.facepunch.com/ognik/1b1911b1/2021-12-18_28-28-0beab051-de71-445a-87fe-39df44939834-NrysFZSh.mp4
Add CTRL modifiers for left & right caret adjustments on text entries
https://files.facepunch.com/ognik/1b1911b1/2021-12-18_14-17-a34ec0fc-abe7-492c-a465-54a671062333-4UFj4YgW.mp4
Make uf_devhud able to be set by the client
Do suggested changes
Merge pull request #16 from Kaydax/clientside-devhud
Make uf_devhud able to be set by the client
Add gvar's canyon to map cycle
Truncate position of user clip planes
Added 2 new trails https://files.facepunch.com/louie/1b1811b1/Photoshop_oIJkXFiZKQ.png
Hammer: Initial support for model paths https://files.facepunch.com/layla/1b1811b1/sbox_TjQ5dE5Xwz.png
Length.ToString
Treeview/node selection callbacks
TreeView.ShowHeader property
Add Utility.Inspect( object )
Open panel in inspector when selected in panel list
Roughness, Ambient Occlusion & Tint Mask now use a slider instead of color input for alternative input
https://files.facepunch.com/ognik/1b1811b1/2021-12-17_47-17-d2926c60-0519-49b7-bab6-67846f07181c-simbcN95.png
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Look for properties when handling json constructors
Add .vmdl extension to part models
Precache parts
Move fall messages to top right
Added new trail effect https://files.facepunch.com/louie/1b1711b1/2021-12-17%2016-35-16.mp4
Fix NRE sometimes caused when spamming restart/go back