130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                [D11] [UI] Fix server define.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Any throttle input now starts the engine, not just forward
                
                
                
                
             
         
        
            
            
            
                
                [D11][DTLS] Fixed typo on callback type for handshake invocation on PS4/XBoxOne. Logged clarity to the depth and state of the certificate verification callback. Updated windows console testbed.
                
                
                
                
             
         
        
            
            
            
                
                Minor driving physics changes
                
                
                
                
             
         
        
            
            
            
                
                Fix driver inputs staying around after the driver got out
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Controller Icon updates in scenes that were missing the component.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Launch Site first pass fix.
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Experimental delayed Entity spawning...
                
                
                
                
             
         
        
            
            
            
                
                Another attempt to disable burst on linux
                
                
                
                
             
         
        
            
            
            
                
                BaseRidableAnimal compile fix
                
                
                
                
             
         
        
        
            
            
            
                
                Client/Server fixes
Fix instruments not playing notes over network (actually tested!)
Fixed IK not working over network
                
                
                
                
             
         
        
            
            
            
                
                Vehicle audio work + fixing bad prefab IDs
                
                
                
                
             
         
        
            
            
            
                
                Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code
                
                
                
                
             
         
        
            
            
            
                
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                Created sound definitions for basic car sounds
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
                
                
                
                
             
         
        
            
            
            
                
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                Engine audio inspector params
                
                
                
                
             
         
        
            
            
            
                
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                [D11] merge from d11 main
                
                
                
                
             
         
        
        
            
            
            
                
                Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
                
                
                
                
             
         
        
            
            
            
                
                Save/load favourited items between sessions
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Include IO entity name in controller info response
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Cleanup UIControllerIcons lines.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] WIP Textures loading on incorrect platform fix.
                
                
                
                
             
         
        
            
            
            
                
                Reworked favourite button behaviour.
                
                
                
                
             
         
        
            
            
            
                
                Subtracting caching, trying something different
                
                
                
                
             
         
        
        
            
            
            
                
                Blueprint lists refresh immediately when toggling favourites.