252,750 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Update text on contacts sorting UI
3 Years Ago
Temporary icky trick to start lag compensation early so player Physics.GetEntitiesInSphere catches players with their rewound positions before a trace is needed
3 Years Ago
Zero velocity z when jumping to fix grounding on inclines
3 Years Ago
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3 Years Ago
Hide the cancel button on the loading screen when respawning
3 Years Ago
Merge from xmas_update_2021
3 Years Ago
If we surpass MAX_ACTUAL_RENDERTARGETS don't try to allocate more, fixes buffer overflow crashes (cherry picked from commit 124a7d351686733fe63d829c49ee65f18aec8359) Double MAX_ACTUAL_RENDERTARGETS to 256, with people making their own tools 128 would easily get hit (cherry picked from commit 08628fb0f855688c84909b976a2d3b3c3cd678da)
3 Years Ago
Anim backups, directory changes
3 Years Ago
Destroy the previous trail particle when its changed Remove unused buttons in customize tab
3 Years Ago
Add snowmobile rider protection (wood armour equivalent). Set snowmobile decay time.
3 Years Ago
Always mount the snowmobile driver seats first
3 Years Ago
Fix Tomaha brake lights not showing up
3 Years Ago
Server compile fix
3 Years Ago
Merge from kill_looting
3 Years Ago
Fixed timer accidentally left to a debug value
3 Years Ago
Remove temp lights from the standard snowmobile, confirmed only the Tomaha needs them
3 Years Ago
Don't automatically turn ground vehicle lights on when the vehicle starts (revert to previous behaviour)
3 Years Ago
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3 Years Ago
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3 Years Ago
Adjusted checkpoint loop ambient sound
3 Years Ago
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3 Years Ago
Fixed keyboard key prompts not showing in text embeds Only show controller binding page when a device is connected
3 Years Ago
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3 Years Ago
Balanced map and added end flag
3 Years Ago
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3 Years Ago
Work in progress map (Hop Stop)
3 Years Ago
Switch save data for lotcheck Working on fixing button prompts on PC
3 Years Ago
Fixed remaining potential crashes with npc_barnacle when its tongue entity is removed Do not allow npc_barnacle to pick up gibs it itself spits out Force enable episodic behavior when eating zombies so they are not just spat out as ragdolls
3 Years Ago
Fix crash with null icons Enum editor Shooting glass doesn't make smoke
3 Years Ago
LineEdit supports cookie based history Console Input has history
3 Years Ago
Security shutter - adjusted painted roughness
3 Years Ago
Fixed over 2 dozens of compile warnings
3 Years Ago
Added basic editor materials compiled particle files
3 Years Ago
Fixed over 2 dozen of compile warnings
3 Years Ago
Set player model to citizen. Hide if we are the local pawn (client-side.) Set IK animation values for hands (bit wonky at the minute.)
3 Years Ago
Added several trail particle effects
3 Years Ago
Correctly spawn a new egg for every egg lost (eventually eggs will respawn on a timer)
3 Years Ago
Adjust maximum flowfield square size automatically based on node size. Show red circle if target placement is invalid.
3 Years Ago
Made ComboBox awesome ComboBox can have a cookie Resolution/Aspect picker for engineview
3 Years Ago
Fixed pouch force not being applied on release
3 Years Ago
Only simulate egg physics if authority.
3 Years Ago
Automatically set a sensible value for the flowfield height threshold. Lower flowfield node and collision sizes for this game. Find a suitable location near the gate if the gate's location is occupied.
3 Years Ago
Fix bottled liquid rendering
3 Years Ago
Added EggGroupHud with basic information for a group such as Name, Count and Health
3 Years Ago
Added EggGroup for tracking multiple units / egg items and averaging position
3 Years Ago
Rename AppWindow to Window Hide WindowFlags DockArea/DockAreas flag cleanup, AppWindow renames Cookies are a class on global namespace Don't try to save cookies on server Automatically save/restore editor window layout in cookie OnResize, OnMove events Scroll console to bottom on resize Default SizeGrip to off on StatusBar Manually control EngineView size so we don't lag the UI when resizing shit Fix console spacing
3 Years Ago
Fix Water shader not appearing correctly in tools CalculateWorldSpacePositionMultiview is a shared function now
3 Years Ago
Self illumination is now baked for all base materials(complex, generic, skin etc) https://files.facepunch.com/ognik/1b1311b1/2021-12-20_12-55-bf0eef86-fb63-49a2-9054-c2540ffa85fb-NfnmDnva.png
3 Years Ago
Fix strings in readme (#621)