252,750 Commits over 3,990 Days - 2.64cph!
Update text on contacts sorting UI
Temporary icky trick to start lag compensation early so player Physics.GetEntitiesInSphere catches players with their rewound positions before a trace is needed
Zero velocity z when jumping to fix grounding on inclines
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Hide the cancel button on the loading screen when respawning
Merge from xmas_update_2021
If we surpass MAX_ACTUAL_RENDERTARGETS don't try to allocate more, fixes buffer overflow crashes
(cherry picked from commit 124a7d351686733fe63d829c49ee65f18aec8359)
Double MAX_ACTUAL_RENDERTARGETS to 256, with people making their own tools 128 would easily get hit
(cherry picked from commit 08628fb0f855688c84909b976a2d3b3c3cd678da)
Anim backups, directory changes
Destroy the previous trail particle when its changed
Remove unused buttons in customize tab
Add snowmobile rider protection (wood armour equivalent).
Set snowmobile decay time.
Always mount the snowmobile driver seats first
Fix Tomaha brake lights not showing up
Fixed timer accidentally left to a debug value
Remove temp lights from the standard snowmobile, confirmed only the Tomaha needs them
Don't automatically turn ground vehicle lights on when the vehicle starts (revert to previous behaviour)
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Adjusted checkpoint
loop ambient sound
Fixed keyboard key prompts not showing in text embeds
Only show controller binding page when a device is connected
Balanced map and added end flag
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Work in progress map (Hop Stop)
Switch save data for lotcheck
Working on fixing button prompts on PC
Fixed remaining potential crashes with npc_barnacle when its tongue entity is removed
Do not allow npc_barnacle to pick up gibs it itself spits out
Force enable episodic behavior when eating zombies so they are not just spat out as ragdolls
Fix crash with null icons
Enum editor
Shooting glass doesn't make smoke
LineEdit supports cookie based history
Console Input has history
Security shutter - adjusted painted roughness
Fixed over 2 dozens of compile warnings
Added basic editor materials
compiled particle files
Fixed over 2 dozen of compile warnings
Set player model to citizen. Hide if we are the local pawn (client-side.) Set IK animation values for hands (bit wonky at the minute.)
Added several trail particle effects
Correctly spawn a new egg for every egg lost (eventually eggs will respawn on a timer)
Adjust maximum flowfield square size automatically based on node size. Show red circle if target placement is invalid.
Made ComboBox awesome
ComboBox can have a cookie
Resolution/Aspect picker for engineview
Fixed pouch force not being applied on release
Only simulate egg physics if authority.
Automatically set a sensible value for the flowfield height threshold. Lower flowfield node and collision sizes for this game. Find a suitable location near the gate if the gate's location is occupied.
Fix bottled liquid rendering
Added EggGroupHud with basic information for a group such as Name, Count and Health
Added EggGroup for tracking multiple units / egg items and averaging position
Rename AppWindow to Window
Hide WindowFlags
DockArea/DockAreas flag cleanup, AppWindow renames
Cookies are a class on global namespace
Don't try to save cookies on server
Automatically save/restore editor window layout in cookie
OnResize, OnMove events
Scroll console to bottom on resize
Default SizeGrip to off on StatusBar
Manually control EngineView size so we don't lag the UI when resizing shit
Fix console spacing
Fix Water shader not appearing correctly in tools
CalculateWorldSpacePositionMultiview is a shared function now
Self illumination is now baked for all base materials(complex, generic, skin etc)
https://files.facepunch.com/ognik/1b1311b1/2021-12-20_12-55-bf0eef86-fb63-49a2-9054-c2540ffa85fb-NfnmDnva.png
Fix strings in readme (#621)