251,292 Commits over 3,959 Days - 2.64cph!
Fix ModelBuilder.AddCollisionHull crash
Don't render the minimap at all for the moment - performance is too bad right now
Added ability to click the minimap to move the camera there
Set clear color to black on minimap
Restore angular velocity too when breaking something with car
Fix NRE when player disconnects while driving
Fix shiny_white.vmat
recompile car.vmdl to see if it stops erroring for some people
Render.DrawScene can set clear color
Hammer: Fix use all threads setting not being used for all vrad3 work
Oak trees / art source backup
Hammer: Add checkbox to use all available threads for vrad3
MiniMap stub
Merge branch 'master' of sbox-rts
Fixed more warnings related to the new ButtonPromptIcon prefabs
Got rid of some legacy prefabs
Support for embedded button prompts in world-space text
First pass at making speech bubbles world space
Replaced a bunch of old button prompts with the new prefab
New speech bubbles are mostly working
Citizen & animgraph updates
fixed missing face on tank
Updated building icons to be give more information
Added [Event.Entity.PostSpawn] - triggers after all map entities spawn
added bespoke raw and cooked fish models and added to prefabs
Added the Trading Centre and Supply Lines technology. The Trading Centre just piggybacks off the ability system.
Fixed errors in tech definitions. Added Multi Item Icon display.
Merge branch 'master' of sbox-rts
Should fix the right hand fingers curls in VR
Merge branch 'master' of sbox
trading centre temp model
Merge branch 'master' of sbox-rts
Added Tags support to BaseItem. Added "drone" tag to all drone unit definitions. Added SpeedModifierTech and HealthIncreaseTech. Added Aerodynamics and Graphite Armor techs to the Drone Hub.
Merge branch 'master' of sbox-rts
Fixed Drone particle being offset on rotations
Increased minimum line of sight for the Turret
Attack Drone fires much faster but has less damage
Added a weapon to the Attack Drone. Added Demolish functionality for buildings (except Headquarters.)
Traverse the hierarchy when looking for network variable changed callbacks or else it'll fail to find inherited ones
Merge branch 'master' of github.com:Facepunch/sbox
Added chocolate bar world model
Documentation for Convar/ConCmd, Event & Entity C# attribs
Fixed attachment on worker drone
Added tolerance to IsInRange and increased bounds check on placing buildings
Reduced the Beer cost for Brewing by 75%
Attempt to fix various target range issues
Added Mining Laser to Miner Drone and added Disband ability to units to delete it (if it hasn't been attacked in the last 5 seconds.)
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Changed default resources to basic
Fix RenderEntity color tinting for materials using Complex shader
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Added a small barbecue to the camper module
Can no longer move camper module if it's storage has any contents
Refactored sleeping bag interaction to control interaction via module instead of sleeping bags
Player can now always access sleeping bag from seat while looking down, disabled collider on sleeping bag
Added two more seats/sleeping bags, still has some clipping issues
Fixed local space foot IK locations on vehicle seats not being affected by seat rotation