250,719 Commits over 3,959 Days - 2.64cph!
Update Text Shadow texture if style changed
Give extra padding for text shadow textures
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Troubleshooting recompile crash bug
Updated Countryside Map
Reduced Size of map by 25%
Shuffled spaces around due to size change
Slight art.
Revert "New contract for Shadow struct"
This reverts commit eed1d6bb1d867d17e272b6cf05da9c27f79a5edb.
Use old interface for SetTextShadow and SetBoxShadow as it was redundant
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Update text shadow shader with cheap variant
Add Texture.Utils and move Mip generator to it
Compute text mipmaps if we have transformation
New contract for Shadow struct
Sum operator for Rect
New Text Shadow
Minor text shadow adjustments
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Street lamp updates based on feedback
Merge branch 'master' of sbox-game
new primitive lootbox destroy sound
More misc. animgraph fixes & comments
Fixed possible crash in PerformanceStats.Write()
Flow field optimization and never update any collision tiles marked as static
Fix obsolete property usage
removed temporary fuel storage and its textures for solo sub
added new mesh, materials and textures to solo sub prefab
nice and shiny
Default value for trigger_* spawnflags
ent_door: Replace spawnflag usage with a custom flags property
Allow "flags" fgd type to have a nice name
Make Hammer.Solid & DrawAngles inheirtable
Added ability for properties to have FGD metadata
Added support for "flags" fgdtype to enums
Added Hammer.MinMax attribute for properties
Enable arms IK when sitting down weaponless
More comments and notes on the Animgraph
Merge branch 'master' of sbox-game
Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
Fixed interaction range issues and added ff_debug and rts_fog server variables
Merge branch 'master' of sbox-rts
Added monument topology to underwater labs
Underwater foliage is now allowed to spawn on underwater offshore monument topology
Fix walk leg rotation @MaxLebled
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Merge branch 'master' of sbox-game
Switched the movement half of the Citizen animgraph back to a 9-way system
Setting useJitteredProjectionMatrixForTransparentRendering to true.
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Render UI images using the same shader as the background
We don't need the ui_image shader/materials now
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
set head, body and facial haircap textures to uncompressed
Update obsolete OOBBox usage
Merge
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal
Removed AABB because CollisionBounds exists which is the same thing under the hood
Merge branch 'master' into consistency
Added Obsolete attribute to OOBBox
Fixed error in DrawScene method
Merge pull request #12 from Facepunch/consistency
Consistency Pass v1
Fixed error in DrawScene method
Added Obsolete attribute to OOBBox
Test
Merge branch 'master' into rpc-bytes
Merge branch 'master' into rpc-bytes
Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
Merge pull request #13 from Facepunch/rpc-bytes
RPC Bytes
Merge the 3 door entities into one ent_door entity
Removed old heavyscientist and humannpc prefabs.
Removed old unused HumanBrain and related states.
Remove old unused HumanNPC.
Different approach for SupportsSolids untie from entity undo support
Manually cherry pick gib scrubbing fix
InteropGen compile error
Build Tools clean build errors
Added `Client` to IsSupported method for NetRead
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Hardcode a slight scene ambient color for now
Render.DrawScene can set ambient color
Merge branch 'master' into rpc-bytes
Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods