250,736 Commits over 3,959 Days - 2.64cph!
FGD autogen: Support for Color type
Reduce the flocking radius for detection of whether a unit has reached their destination
Automatically mark a unit as static or not based on whether they have a valid move group but do not do it in tick
backdrop-filter parsing, tests
Flow field optimizations. GetDiameterXY method for models. Round to nearest node size for GetDestinations. Properly update paths or cancel a path request when a chunk's collisions are updated.
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Updated TTT language files
Disable materialsystem changes on dev as well
Background filter tests and shader support
Merge branch 'master' of sbox-game
Add Render.CopyFrameBuffer
backdrop filter (individual properties for now)
Merge branch 'master' of sbox
When units are standing still, other units will try to go around them. You can use this to block an area with a line of units.
Start on spawn works for particle/sound entities
(Also implemented usage of the CP0-3 for particles as a test
Added PostClientActive to C#
Added summary-plot.py
Fixed argument parsing in perf-stats-plot.py
Cabin crew furniture set greybox models
cabin crew furniture greybox files
player eyes rotation bug fix
updated player downed anims
Direct units towards central node positions for smoother transitions between nodes
Refactored PathManager and Pathfinder to support pathfinders of different node sizes. Units can specify their node size (for example, vehicles are larger than soldiers and cannot fit through such small gaps.)
kitchen furniture greybox models
Fixed multi-select prioritizing buildings. Fixed attack range being larger than line of sight range. Fixed rather annoying bug where portal gateways were often ignoring collisions!
Increased unit move speed by 30% and force running animation for any speed over 300
Fix local addons searching by folder name - now looks at ident too
Added cullable unit ragdolls and added attack animations and hold types to Simple Terry
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Fixed duo sub size and rotation
fleshing out rooms and initital lighting - end
Re S2P caves - local issue introduced missing meshes
Add SceneObject.ColorTint
merge from 360_stairwell_fixes
Use tasks when creating the flow fields and when updating all collisions to reduce the hang
Merge branch 'master' of sbox-rts
Fixed edge case that would prevent placement of the first part of the 360 degree train tunnel stairwell
Added initial support for modifying and deleting keyframes
Fixed water catcher drink button being under the main icon, preventing clicks
Info accessors in MovieMakerUtility will now work if no demo is loaded
changed powerup icon colors
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
entrance bunker reverb zone tweaks
Adjust solo sub fuel point collider