198,702 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Enable swipe rotate, pan, and zoom again Rewrote swipe and pan to use touches only (so mouse can't do it) Swipe has smarter cancelling to remove or reduce delays to panning
6 Years Ago
Interior/exterior exposure testbed
6 Years Ago
Missed file
6 Years Ago
Enable crowds -> Crowd detail, also make it work without restarting a match Disable some options for WebGL (resolution stuff, and render scale is bugged) Options++
6 Years Ago
Only keep the 50 most recent match history entries
6 Years Ago
Exclude some units from sponsorships (icer and jumper can't heal, icer can't multikill, booster and healer don't do enough damage)
6 Years Ago
Fix squad editor back button working when the squad is invalid Fix map editor back buttons
6 Years Ago
Lighting improvements. Scene.
6 Years Ago
Delete ASE examples
6 Years Ago
Update WebGL import settings
6 Years Ago
New platforms always connect to the test server
6 Years Ago
Backup
6 Years Ago
trophy texture tweak, reducing tri count / texture resolution
6 Years Ago
Update client to use websocket endpoints from master server
6 Years Ago
Don't give up on currency rewards if the ownership check fails
6 Years Ago
Backup
6 Years Ago
▇▋▆
6 Years Ago
6 Years Ago
Web project moved to other repo, deleted here
6 Years Ago
fix?
6 Years Ago
skin approval
6 Years Ago
merge from main
6 Years Ago
[D11] culling fix
6 Years Ago
Toned shore foam down a notch
6 Years Ago
sitem updates etc
6 Years Ago
[D11] [UI] Minor tweak to look at tooltip.
6 Years Ago
Generated shit
6 Years Ago
[D11] [UI] Fixed incorrect input icon showing for single actions on tooltip look at component.
6 Years Ago
remove one more UI blur tweak trophy layer so the glass render in max performance mode
6 Years Ago
protocol++
6 Years Ago
[D11] [UI] Update ConVar whenever button is enabled.
6 Years Ago
Clothing colour fixes
6 Years Ago
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
6 Years Ago
[D11] Adjustments to quick turn speed and controls menu
6 Years Ago
merge from main
6 Years Ago
[D11] Turn footsteps back on, but decals and displacement effects are still disabled for now
6 Years Ago
Nested prefabs in Scene2Prefab are optional and currently disabled (sometimes getting an infinite reimport loop when changing a child prefab... Unity bug or library issue?)
6 Years Ago
[D11] [UI] Fixed loading screen microphone check not showing when microphone is not plugged in.
6 Years Ago
Cleaning
6 Years Ago
Fix filesystem not saving properly in WebGL Move kick messages onto client for localization prep Add a separate message for when a player is signed in somewhere else Turn off auto reconnect after being kicked - prevents error message spam Network++
6 Years Ago
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6 Years Ago
[D11] [UI] Moved facepunch comment inside correct define.
6 Years Ago
Grass tweaks Oak atlas map
6 Years Ago
[D11] [UI] Spam check no longer increments after each message even when sending messages slowly.
6 Years Ago
[D11] put previous change behind defines
6 Years Ago
[D11] Proper fix for win64 client assets
6 Years Ago
[D11] [#2264] Npc vending machines will split up items they are selling when vended