198,702 Commits over 4,140 Days - 2.00cph!
Enable swipe rotate, pan, and zoom again
Rewrote swipe and pan to use touches only (so mouse can't do it)
Swipe has smarter cancelling to remove or reduce delays to panning
Interior/exterior exposure testbed
Enable crowds -> Crowd detail, also make it work without restarting a match
Disable some options for WebGL (resolution stuff, and render scale is bugged)
Options++
Only keep the 50 most recent match history entries
Exclude some units from sponsorships (icer and jumper can't heal, icer can't multikill, booster and healer don't do enough damage)
Fix squad editor back button working when the squad is invalid
Fix map editor back buttons
Lighting improvements.
Scene.
Update WebGL import settings
New platforms always connect to the test server
trophy texture tweak, reducing tri count / texture resolution
Update client to use websocket endpoints from master server
Don't give up on currency rewards if the ownership check fails
Web project moved to other repo, deleted here
Toned shore foam down a notch
[D11] [UI] Minor tweak to look at tooltip.
[D11] [UI] Fixed incorrect input icon showing for single actions on tooltip look at component.
remove one more UI blur
tweak trophy layer so the glass render in max performance mode
[D11] [UI] Update ConVar whenever button is enabled.
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
[D11] Adjustments to quick turn speed and controls menu
[D11] [Audio] Checking in WIP XBox chat
[D11] Turn footsteps back on, but decals and displacement effects are still disabled for now
Nested prefabs in Scene2Prefab are optional and currently disabled (sometimes getting an infinite reimport loop when changing a child prefab... Unity bug or library issue?)
[D11] [UI] Fixed loading screen microphone check not showing when microphone is not plugged in.
Fix filesystem not saving properly in WebGL
Move kick messages onto client for localization prep
Add a separate message for when a player is signed in somewhere else
Turn off auto reconnect after being kicked - prevents error message spam
Network++
[D11] [Audio] Checking in WIP
[D11] [UI] Moved facepunch comment inside correct define.
Grass tweaks
Oak atlas map
[D11] [UI] Spam check no longer increments after each message even when sending messages slowly.
[D11] put previous change behind defines
[D11] Proper fix for win64 client assets
[D11] [#2264] Npc vending machines will split up items they are selling when vended
[D11] [Audio] Checking in WIP