198,711 Commits over 4,140 Days - 2.00cph!
Pie menu text wrapping fix
Dev UI item font fix
Fixed vitals order on HUD
Fixed tooltips on HUD
Enable child lock on inventory
Character stops using interactables when pressing tab. Fixes an old bug where it would say some interactables were busy, also fixes bug where right clicking items would "disappear"
[D11] [TUTORIAL] moved define to not include serialized field
Added ASE for prototyping
Elite Combine soldiers will no longer try to fire their Energy Balls (and make the noise/stop shooting) if their currently equipped weapon does not have an alt fire (i.e. is not ar2)
Elite Combine soldiers can now use their Energy Balls aganst any NPC or player, not just player allies.
Fixed SMG1 and AR2 fired by NPCs cutting off previous firing sounds
Fixed SMG1 grenade smoke effect
[D11] [UI] Animator Optimisations on Frontend screens. Texture crunch on auto-save sprite sheet.
Changed guid on a couple of editor-only tools to match original
DON'T BREAK THE JSON TOM!
cherry pick pathfinding/range fixes from 6509
Load of strings for #1866
Fixed standard attack range being affected by movement reducing tile effects.
Removed reversed tile neighbour functionality as its not needed.
Removed the default parameter from pathfinder that was fucking it all.
Added CLuaLocomotion.GetNextBot, PathFollower.GetGoalTolerance and PathFollower.GetMinLookAheadDistance
more light tweak, light layer sorting
decal order material tweak
[D11] Updated Disclaimer text
Fixed pending/blocked friends showing in server list
UI.Dialogs don't use SceneToPrefab
Restore bass.dll error message corrections
[D11] Source art for ps4 trophy icons
[D11] Updated ps4 trophy icons
Switched from UI scenes to prefabs
Session button works
Pie menu uses TMP
Smoother client bootstrap
[D11] [TUTORIAL] wrapped functions in tutorial define
Restore gamemode when disconnecting from a server more thoroughly
[D11] Enable Fred's laser optimisations, think they were accidentally turned off.
[D11] [TUTORIAL] Server command to lock players health to going below 1 hp during tutorial, added skip tutorial step skip from the debug pause menu
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[D11] Increased acceleration rate for sliders and splitting, and also added incremental jumps rather than increasing by 1 every time
Animation clip debug view
[D11] [UI] Removed spammy debug log.
Automatically (re)build bspzip.exe
Added bunch of projects into the Tools group where they belong
Set AlwaysAnimate animators to CullUpdateTransform in prefab preprocess
[D11] [UI] Added proper null checks in HUD for Local Player Entity for each component update. Preprocessed single player prefabs for tutorial. Removed code I left in the HUD last submit. Added DebugEx for tutorial visibility switching.
[D11] Fix for killing NPC scientists
Tidy up and a parity check, also changed "Favourited" to "Favorited" in American English.
[D11][UI] Improvements to the Upgrading context
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders
Added script to update mesh metrics on meshes saved as asset files
Updated mesh metrics for texture streaming
Match my code to project coding standards