193,316 Commits over 4,079 Days - 1.97cph!

6 Years Ago
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
6 Years Ago
Ensure world prefabs spawn in when player spawns
6 Years Ago
Turn off LODs when RendererLOD is disabled
6 Years Ago
[D11][UI] Increased gap between navigation bar options
6 Years Ago
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
6 Years Ago
[D11] Started separating PlatformServices + fix for UIMyGames.cs
6 Years Ago
[D11][Audio] Detailed Reverb set up on monuments added.
6 Years Ago
[D11] Fix for using wrong variable
6 Years Ago
[D11] Remove unused variable
6 Years Ago
[D11] [UI] added condition bars to icons in the inventory screen UI
6 Years Ago
Fix scaling on power lines
6 Years Ago
...
6 Years Ago
Power line flat panels with wire textures replaced with real wires. Improves performance due to batching madness with the transparent boards.
6 Years Ago
Backup
6 Years Ago
Testing something out...
6 Years Ago
Fixed server compile
6 Years Ago
better hash for D11InstanceData
6 Years Ago
Updated incremental build thing to allow non-recursive mode
6 Years Ago
Added some rock prefab variants
6 Years Ago
Merge from main
6 Years Ago
▊▍█▋▊█▍▆▌▊▇▍▌▅▇▇::██▆▅▋▆▊▇▇▍▌▉▍▊▅▅▇ ▆▍▉▇▆ ▅▇▆▊ ▄▉ ██▋▋▌▇▉▅▄_▄▅▇ ▆▄▇▊▊█▆ ▆▉ ▆▉▊▅▋▍▅▇▌_▌▅▅ ▅▍ ▍▆▅▊▊▅ ▍▄▇▅▊▇
6 Years Ago
▄▊▋▉▆▊▉▋▋▆▉▅▅▊▊▊▄ ▌▆▋▊▍█ ▄▆▇▄▍▋▌ ▋▌▍▆▊▉▉▊▍_▌█▇ ▉█▍▉▇▋▌ ▅█ ▋▇▌▍▄▅▋▆▌_▉▊▄ ▍▉ ▋▆▍▍▅▅ █▌▇▆▆█
6 Years Ago
▉▇▄▇▋▋ ▄▆▊▍▌█, █▄▍▄▊▆▆ ▇█▋▇▊▅▊▅▇█▄▇ ▉▉▆▆█▋ ▍▋▆▋▄▍▇▇▊▄▋▋▄▆ ▆▊▊▋ ▌▄▇▅▄▉ ▋▌▉▉▆▌, ▆▌█▇▋ █▍▊ █▌▄▆ █▊█▊ ▇▋▄_▍▍███▇▋_▋▊▍
6 Years Ago
▍▆▅’▌ ▊▊▍ ▋▋▇▊▍ ▊█▄▊▊▌ ▄▊▉▄▅▆▉▅ ▅▍ ▉█▌▋▋▄▌▅▍▅▉▆ ▇▅ ▍▉▊▉▊ (▊▄▅ █▅ ▉▅ ▇▌▅▍▇█?!?!?!?!)
6 Years Ago
Some more optimisations
6 Years Ago
Fixed up road prefabs, added ability to enable / disable worldprops
6 Years Ago
More optimisations
6 Years Ago
More IClientComponent
6 Years Ago
Removed trailing space
6 Years Ago
Added asset context menu entry to run BuildPrefabs for client or server
6 Years Ago
More IClientComponent
6 Years Ago
Reverting test thing
6 Years Ago
Added IClientComponent to a bunch of client side components
6 Years Ago
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
6 Years Ago
Build stuff
6 Years Ago
Top deck WIP.
6 Years Ago
Backup
6 Years Ago
pager + detonator work
6 Years Ago
Backup
6 Years Ago
FUUUUU
6 Years Ago
Integrated deep sea disturbance into water dynamics
6 Years Ago
Fixed corp issue, team damage
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][TUTORIAL] Fix for water well inventory transfer failing
6 Years Ago
set dirty fix
6 Years Ago
[D11] [UI] Added support for text mesh pro fonts and preset material. Community hub now only checks for server updates every minute and will only re-parse if the check results in a more up-to-date news article.
6 Years Ago
[D11] Find/Join Game page hint strings hooked up
6 Years Ago
RPC cache
6 Years Ago
Corp updates