198,711 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Pie menu text wrapping fix Dev UI item font fix Fixed vitals order on HUD Fixed tooltips on HUD Enable child lock on inventory
6 Years Ago
Character stops using interactables when pressing tab. Fixes an old bug where it would say some interactables were busy, also fixes bug where right clicking items would "disappear"
6 Years Ago
[D11] [TUTORIAL] moved define to not include serialized field
6 Years Ago
Options update
6 Years Ago
Added ASE for prototyping
6 Years Ago
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6 Years Ago
Elite Combine soldiers will no longer try to fire their Energy Balls (and make the noise/stop shooting) if their currently equipped weapon does not have an alt fire (i.e. is not ar2) Elite Combine soldiers can now use their Energy Balls aganst any NPC or player, not just player allies.
6 Years Ago
Fixed SMG1 and AR2 fired by NPCs cutting off previous firing sounds Fixed SMG1 grenade smoke effect
6 Years Ago
[D11] [UI] Animator Optimisations on Frontend screens. Texture crunch on auto-save sprite sheet.
6 Years Ago
Changed guid on a couple of editor-only tools to match original
6 Years Ago
Additional strings
6 Years Ago
DON'T BREAK THE JSON TOM!
6 Years Ago
merge from 2019 main
6 Years Ago
cherry pick pathfinding/range fixes from 6509
6 Years Ago
Load of strings for #1866
6 Years Ago
Fixed standard attack range being affected by movement reducing tile effects. Removed reversed tile neighbour functionality as its not needed. Removed the default parameter from pathfinder that was fucking it all.
6 Years Ago
[D11] Missed these
6 Years Ago
merge
6 Years Ago
Added CLuaLocomotion.GetNextBot, PathFollower.GetGoalTolerance and PathFollower.GetMinLookAheadDistance
6 Years Ago
more
6 Years Ago
more light tweak, light layer sorting decal order material tweak
6 Years Ago
[D11] Updated Disclaimer text
6 Years Ago
Fixed pending/blocked friends showing in server list
6 Years Ago
Update manifest
6 Years Ago
UI.Dialogs don't use SceneToPrefab
6 Years Ago
Restore bass.dll error message corrections
6 Years Ago
[D11] Source art for ps4 trophy icons
6 Years Ago
[D11] Updated ps4 trophy icons
6 Years Ago
[D11] updating ps4 icons
6 Years Ago
Switched from UI scenes to prefabs Session button works Pie menu uses TMP Smoother client bootstrap
6 Years Ago
[D11] bug 1890
6 Years Ago
[D11] [TUTORIAL] wrapped functions in tutorial define
6 Years Ago
Restore gamemode when disconnecting from a server more thoroughly
6 Years Ago
[D11] Enable Fred's laser optimisations, think they were accidentally turned off.
6 Years Ago
[D11] [TUTORIAL] Server command to lock players health to going below 1 hp during tutorial, added skip tutorial step skip from the debug pause menu
6 Years Ago
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6 Years Ago
[D11] Increased acceleration rate for sliders and splitting, and also added incremental jumps rather than increasing by 1 every time
6 Years Ago
Animation clip debug view
6 Years Ago
[D11] [UI] Removed spammy debug log.
6 Years Ago
Automatically (re)build bspzip.exe Added bunch of projects into the Tools group where they belong
6 Years Ago
Set AlwaysAnimate animators to CullUpdateTransform in prefab preprocess
6 Years Ago
[D11] [UI] Added proper null checks in HUD for Local Player Entity for each component update. Preprocessed single player prefabs for tutorial. Removed code I left in the HUD last submit. Added DebugEx for tutorial visibility switching.
6 Years Ago
[D11] Fix for killing NPC scientists
6 Years Ago
Tidy up and a parity check, also changed "Favourited" to "Favorited" in American English.
6 Years Ago
[D11][UI] Improvements to the Upgrading context
6 Years Ago
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders Added script to update mesh metrics on meshes saved as asset files
6 Years Ago
Updated mesh metrics for texture streaming
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
Match my code to project coding standards