193,300 Commits over 4,079 Days - 1.97cph!

6 Years Ago
More
6 Years Ago
More files
6 Years Ago
Having a look at cleaning up character textures and materials where possible
6 Years Ago
Lootable entity. A container that can be looted but not opened.
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
complete rewrite of detonator/pager entities
6 Years Ago
Missing file.
6 Years Ago
More
6 Years Ago
Fixed corp list sorting
6 Years Ago
Actually fix power line mat this time?
6 Years Ago
Actually fix power line mat this time?
6 Years Ago
Fixed corp deserialize not pulling the correct stats.
6 Years Ago
Let's try power lines again
6 Years Ago
Merge in power line materials fix
6 Years Ago
Merge in power line materials fix
6 Years Ago
Powerline materials didn't seem to be committed to Plastic correctly. Let's try again.
6 Years Ago
Merge the latest
6 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
6 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
6 Years Ago
Rolling back eac_hashtool to 30746
6 Years Ago
merge from main
6 Years Ago
Rolling back eac_hashtool 30746
6 Years Ago
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6 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites
6 Years Ago
tree fixes...
6 Years Ago
Cherry picked 31691
6 Years Ago
Fix for quality/player settings
6 Years Ago
More client/render guards
6 Years Ago
fixed tree issues
6 Years Ago
merge
6 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
6 Years Ago
Awful workaround for flyhack false positive from certain palms
6 Years Ago
Subtracting 31686 to prevent insanity
6 Years Ago
Create directories if they're missing during prefab build
6 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
6 Years Ago
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6 Years Ago
Added 4k map save file
6 Years Ago
Merge from streaming branch
6 Years Ago
Cherry picked 31682
6 Years Ago
Fixed client/render errors and warnings on headless server
6 Years Ago
Adjusted clutter palm culling distance
6 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
6 Years Ago
Decomposed monument & other "SceneToPrefab" prefabs
6 Years Ago
merging building optimisations
6 Years Ago
...