193,078 Commits over 4,049 Days - 1.99cph!
Projectile view rotation hack
Disable foliage displacement on items we pick up (duh)
Added decal definitions, pooling, particle system spawner
Created item drop base prefab so drop lifetime etc can be easily modified for all drops at once. Reduced lifetime from 90s to 30s.
Fixed NRE in Senses when spawning a Unit that has no Influence component
BuildingAddonSlotElement NRE fix
Projectile look at world up exposure
InteractionPlanFactProvider NRE catch
Tweaks to unit dropping AI
Data asset dropdown using new AdvancedDropdown API
Set up hunting station unlock trigger stuff.
Fixed idle inspection AI.
StockpileRequirements fact is now per stockpile instance.
FactProviderSettings returns a list of providers instead of just one.
[D11][Audio] Assigned Sound Classes to channels in new mixer - Note the mix will be out of balance until we update the float values on the Sound Definiitions and get the mixer parameter scripts set correctly. Also added 'Remote' sound classes for player movement for remote clients/footstep system. Also removed Outdated version of console mixer.
[D11][TUTORIAL] Fix for sleeping bag being locked during objective 6
▉▍▋▋▌▆▍█▄▄ ▍▌▅▅▍▍,
▊▍█▌▌▇ ▅▄▇▅▆▉▄▋▍ ▍█▌▇ ▅▋▋▅ ▇▉▋▌,
▄█▄▇▇▍▍ ▋▇▍▅▆ ▆▌▊▇▋ ▍█ █▇▅▄ ▇▆▌ ▋▆▍▋ ▄▆▄▉▅▉▆,
▋▌▉▅▍▊▍▇▉ ▄▇▄▇█,
▇▅▇/▉▌█▋/▅▉▅▋▌ ▉▌▍▆▊▋▅▅▄▄ ▍▆▇▉▄,
▍▊▋█▅▊ ▇▋▅▋▄ ▆▅▉ ▉▇▇▇ ▅▄▅█▇▇▊ ▍▅█ ▇▅ ▄▅▇▇ ▋█▋ ▋▊▆▆ ▅▋█▊█▍▊█▊,
[D11] [UI] Fixed missing bool switch in credits and code of conduct screens.
Fluorescent Light for oil rig. 2 variants. wall and pole versions. Lods and col + textures.
Fixed some stuff with deeds. Fixed shop mouse swallowing.
[D11] [UI] Added new vignette singleton. Removed config save logic from credits and code of conduct screens. Updated leaderboard screen with more logic for testing purposes.
Fixed lot purchase ui swallowing mouse
[D11][Audio] Latest version of Mixer, some new channels added. More DSP set up including DSP required for various listening modes as well as rival foostep enhancement.
updated ice pillar with anim/FX
▆▌▍▋▉ ▍▋█▇▌▊▌█ ▍▅▆▋▆▄█▍▍▋ ▅▍▅▆▌▆ █▋ ▆▌▉█▉▅ ▅▌▇▌ ▌▌█▄▋ ▊▅▊▅▅▄ (▋▆█▇-▄▋▋)
[D11] [UI] the sticks text will now highlight while switch sticks is on to make it more apparent they're switched
[D11] UDP encryption plugin for Linux using OpenSSL.
An attempt to make building ownership a little more modular.
[D11] SendReport now includes error handling, and quick fix to prevent OptionsUI from always defaulting to the first page
[D11] WIP lightbar - forgot this
[D11] WIP - Expose lightbar setting/reset on PS4 (does nothing on other platforms) - support added for critical health + activating the torch
expose FCVAR_ARCHIVE_GAMECONSOLE & FCVAR_ARCHIVE_XBOX to Lua
Fixed unit list task indicator
Removed a bunch of copy pasted components in unit list task indicators
Fixed missing new overlay assignment on building upgrades ui
[D11] Set defaults to include ENABLE_PLAYFABSERVER_API
movestate shift key modifier test