192,985 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] Moved D11_Frontend scene and tweaked topbar anchoring
6 Years Ago
Updated HAB prefab with gibbable script on deflated balloon
6 Years Ago
Fixed basket gibs outputting convex collider errors Adding deflated balloon gibs
6 Years Ago
[D11][UI] Crafting screen expanded info panel implemented. Improvements to sink skin select carousel. Crafting buttons will not show skin options if no skins are avalible
6 Years Ago
[D11] enable new bootstrap sequence by default (for client only)
6 Years Ago
Fixed HAB basket gibs using balloon gibs
6 Years Ago
merge from main
6 Years Ago
Fixed some issues with Whacky Races checkpoints.
6 Years Ago
fix squad editor hologram render texture resize issue
6 Years Ago
Resource widget WIP (don't use this yet)
6 Years Ago
More shelter data. Friendly health bars are green again. Styled enemy health bars. (red)
6 Years Ago
Fixed a bunch of static events in the project (mostly mine) that should have been client/server split to avoid double-ups on listen server
6 Years Ago
Shelter data.
6 Years Ago
gui_game that isn't all disabled.
6 Years Ago
Minor loading scene tweak. GUI game scene.
6 Years Ago
ContextMenuWidget v1 & related assets.
6 Years Ago
pass on mechanical and confetti FXs/ textures/ tweak/ optim pass on all avatar body texture, adding fake AO to the difuse to avoid flicker du to highlighted edges
6 Years Ago
Fix #if flags
6 Years Ago
Must be tired today... fix double connection/disconnection events properly
6 Years Ago
6 Years Ago
Remove a couple of old prints
6 Years Ago
Split up connection/disconnection events into client/server, so they no longer call subscribers twice on listen servers.
6 Years Ago
Remove unused file, update NE cache
6 Years Ago
missing files
6 Years Ago
underwear censorship work
6 Years Ago
console
6 Years Ago
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6 Years Ago
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6 Years Ago
Don't play sound effect the first time option toggle value is set. (init)
6 Years Ago
reset collected bonush cash value after it's awarded, not just at match init
6 Years Ago
Wetness stat simulator now takes into account rain resistance of worn clothing and occupied building, simulates drying using temperate at entity position Interaction position groups can be flagged as "in building", used to set Unit.InBuilding property
6 Years Ago
Added customisation profiles to replay protobuf defs. Save/restore customisations for replays. Replays++
6 Years Ago
started adding customisation to replays
6 Years Ago
changed biter trophy description to Rammer
6 Years Ago
Added all the pre-made ui prefabs, linked the main menu stuff up. Linked up toggle and slider options to convars.
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
oilrig progress backup
6 Years Ago
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6 Years Ago
Small shelter
6 Years Ago
Retry on TimeoutException
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Pie Menu now uses correct method of destroying objects.
6 Years Ago
Reverted reverted contxt menu
6 Years Ago
BEF-616: Middle mouse closes side-panels, but it probably shouldn't. (So that you can MMB pan around without closing panels) Refafctored settlement supplies system, no longer uses SupplyTypes enum, instead tracks items, units plus item, food and weapon types Fixed entity component editor drawers showing enabled and name fields Context menu opens on hover for non-units
6 Years Ago
Sleeping effect not exposed to UI Reworded some data 1 man shelter unlockable
6 Years Ago
Added updated UI system
6 Years Ago
dear lods
6 Years Ago
changed GetComponent to GetComponentInChildren for public override void ResetLODSize()