192,356 Commits over 4,049 Days - 1.98cph!

7 Years Ago
added support for body customisation: protobuf, browsing, equipping, saving, editor states, definition.
7 Years Ago
Added beforefoliage impostor bake and runtime shaders
7 Years Ago
Changed color, hue variation and darken to instanced properties in BeforeFoliage
7 Years Ago
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7 Years Ago
Cargo ship hull vertex paint v2
7 Years Ago
cargo ship scene prep breaking up crew building into smaller models crew building interior greybox pass added static ship door
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Updated RustNative code / recompiled console DLLs
7 Years Ago
Fixed trigger evaluation routine running in incorrect game/time states
7 Years Ago
hooking up some career sponsors ui code basics
7 Years Ago
Fixed crafting order panel counts not resetting
7 Years Ago
ui prefabs
7 Years Ago
scene ui wip
7 Years Ago
Cargo ship hull vertex paint
7 Years Ago
[D11] Add docker scripts
7 Years Ago
Fixed broken score display for score-based game types
7 Years Ago
Merge game mode refactor into Main. Spawn-related methods are now in a separate interface, somewhat decluttering game mode classes.
7 Years Ago
Conversion complete for all game modes
7 Years Ago
Oops
7 Years Ago
Let's use interfaces for both
7 Years Ago
Network game modes are getting pretty full of stuff. Trying splitting some of it out. WIP
7 Years Ago
Updated ASE to latest 1.5.4
7 Years Ago
Minor edits
7 Years Ago
Cargo ship hull progress
7 Years Ago
crew building exterior
7 Years Ago
Dispenser can hide entity view when empty Crafting order creation uses LMB/RMB to change count Some refactoring
7 Years Ago
avatar face icon renderer stuff adding face icon adding icon shader (adding the outline in the shader) tweak temple environment model to attenuate the bright spot in the middle cleaned some unused material
7 Years Ago
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7 Years Ago
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7 Years Ago
Eliminated GC from TOD image effects
7 Years Ago
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7 Years Ago
moved to left side (forgot about the killfeed)
7 Years Ago
wip placeholder objective UI setup
7 Years Ago
Updated impostors to latest
7 Years Ago
more
7 Years Ago
[D11] Fixed missing D11_CONSOLE_PORT defines
7 Years Ago
fixes
7 Years Ago
Some changes to auto checkpoint generation. Try to find some tall buildings to go up - but not every time. Fixed a bugs in the free space finder as well.
7 Years Ago
[D11] UI Controller support and additional support files
7 Years Ago
more
7 Years Ago
Random race checkpoint generation
7 Years Ago
more
7 Years Ago
merges
7 Years Ago
Sceneeditor visuals
7 Years Ago
Custom editor stuff
7 Years Ago
Checkpoint ordering stuff for predefined checkpoints. Will support random checkpoints as well.
7 Years Ago
Class rename