248,577 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Prevent swapseats from a taxi module to a module with locked doors
4 Years Ago
Taxi module doors are now always unlocked, even on cars with a lock
4 Years Ago
New ModularCarSeat vehicle seat subclass. Working on making the taxi doors always unlocked.
4 Years Ago
cherrypicking 55653
4 Years Ago
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4 Years Ago
Edit trade box drop velocity
4 Years Ago
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4 Years Ago
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4 Years Ago
Northern regions WIP
4 Years Ago
updating vehicle source files
4 Years Ago
Taxi module trade dropbox now fully functional
4 Years Ago
underwear DLC fix
4 Years Ago
Merge Main -> TaxiModule
4 Years Ago
Having the trade box as part of the car, as we do with the fuel/engines/other storage, is a problem as only the base car entity is passed to the server and the server doesn't know exactly which storage compartment the client is interacting with. Therefore it's not possible to have e.g. the engine and storage locked but the trade box open. Trying it with the interaction on the trade box itself instead.
4 Years Ago
cherrypicking 55647 55648
4 Years Ago
Change taxi module script to storage type. Add trade sub-entity prefab
4 Years Ago
Fix for mummy wraps only being selectable for those who have the item AND the summer DLC
4 Years Ago
potential thunder NRE fix
4 Years Ago
Reset viewmodel skin, bodygroups and poseparameters which its weapon changes
4 Years Ago
halloween skins enabled
4 Years Ago
North WIP & working in the ice lakes
4 Years Ago
Defaulted r_jeepFOV to 0 (uses player's desired FOV), to match other vehicles. Fixed jeepFOV not updating properly when re-entering the vehicle Fixed FOV desync between server/client for jeeps
4 Years Ago
Adding +assetsystem to sbox_game move content\sbox to game\sbox_src move content/core to game/core_src Asset system content is in *_src instead of ../content/* Path Fixups Material editing works with new *_src paths Rust addon
4 Years Ago
Reduced car lift crafting cost Reduced power requirement
4 Years Ago
merge from main
4 Years Ago
Engine components no longer require HQM to craft
4 Years Ago
Tier3 engine components are now researchable and craftable
4 Years Ago
updated vehicle_parts model so it's visually differs from Tool Box which is confusing
4 Years Ago
cherrypicked 43474.. I swear these driftwood files are cursed
4 Years Ago
PlayerClass now has and handles MaxArmor just like MaxHealth
4 Years Ago
Reduced crafting cost of all car modules
4 Years Ago
One too many rows in rendererLOD - bush_medium_dense
4 Years Ago
Fixed severed boss parts sometimes hanging around after a restart Fixed getting in a reset loop in co-op
4 Years Ago
More paths/material fixes
4 Years Ago
updated taxi module
4 Years Ago
Removed unused prefabs
4 Years Ago
Merge from voiceprops
4 Years Ago
Fixed being able to stack telephones on top of each other
4 Years Ago
Spawn_v3
4 Years Ago
Manifest (previous one didn't show in plastic)
4 Years Ago
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
4 Years Ago
Manifest
4 Years Ago
Added desire trails back into the World_setup prefabs
4 Years Ago
manifest
4 Years Ago
scene to prefab all
4 Years Ago
Merge from main
4 Years Ago
merge from main
4 Years Ago
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