248,575 Commits over 3,928 Days - 2.64cph!

4 Years Ago
adding button
4 Years Ago
Merge from vending_search_improvements
4 Years Ago
Fixed using incorrect match percentage when comparing shortname and translated name matches
4 Years Ago
Lit torch now lasts the full duration of the night
4 Years Ago
Adjust roadsign entity bounds. Fixes missed hits
4 Years Ago
Finished most of the main cliff shader.
4 Years Ago
Merge TaxiModule -> Main
4 Years Ago
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
4 Years Ago
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
4 Years Ago
Train tunnels update / Prototype junction switch / Overpass polish
4 Years Ago
Added terrain checks to Stables A and B - always spawns in temperate biome
4 Years Ago
Prevent studiomdl.exe from writing to out of bounds memory (MAXSTUDIOANIMBLOCKS) Increased MAXSTUDIOANIMBLOCKS to 512
4 Years Ago
Fixed SetActiveWeapon on the player while holding a prop with grav gun putting the prop into an invalid state Fixed not having an active weapon causing ItemHolsterFrame to not be called on any weapon Clientside gravity gun object detachment when a serverside weapon switch happens also destroys the clientside physics object the gravgun creates like a dropping/punting the object would
4 Years Ago
Cache designs
4 Years Ago
serialization tests
4 Years Ago
Fixed character spacing in pause menu medal times Added Stage_DebugLines.DrawDebugCircle() Stripped out old camera code
4 Years Ago
Stables no longer roadside due to needing a safezone Setup Stables road and trail routes increased prevent build volume
4 Years Ago
Allow loading from any "mod" in hammer
4 Years Ago
Fixed some road connections types being set to road instead of trail Fixed floating decor on trainyard hill
4 Years Ago
Fixed an infinite loop issue with steamworks.GetList which caused
4 Years Ago
Changing default console port (vconsole fucks with it) Resource Compiler, compile to the right folder when addon I'm going to assume we don't need all this readonly shit Load asset info again material editor, hammer working with addons and addon *_src Citizen addon Colours Don't mark mod paths as read only ModIsVisibleToAsset always returns true
4 Years Ago
Remove util.RelativePathToFull as it serves no purpose in non menu states
4 Years Ago
merge from main
4 Years Ago
More references cleanup from deprecated models
4 Years Ago
Stables only spawn in T0 and T1 Reduced count to 1
4 Years Ago
Note build requirement
4 Years Ago
Add base and prim library
4 Years Ago
Update README.md
4 Years Ago
Initial commit
4 Years Ago
Underwater rock scene review
4 Years Ago
merge from car_cost_balance
4 Years Ago
Removed missing scripts on fireflies prefab Unfucked the driftwood(TM)'
4 Years Ago
Reduced updated vehicle_parts collider
4 Years Ago
Lowered scrap cost of vehicle parts from vendors - sellorders
4 Years Ago
Cliff normals calculation
4 Years Ago
slightly lowered taxi vehicle module crafting cost
4 Years Ago
merge from main
4 Years Ago
Fixed backgrounds starting at 0 opacity Fixed case where baked backgrounds might not tile seamlessly
4 Years Ago
Cliff shader boilerplate
4 Years Ago
Can now show / hide background layers, with optional fadeTime
4 Years Ago
Removed old shader code
4 Years Ago
more
4 Years Ago
force taxi panel triangulation to avoid uv deformation
4 Years Ago
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4 Years Ago
laser background storm background
4 Years Ago
Remove log, add a minor bonus if a text match is found in the description
4 Years Ago
Improved search filtering when adding sell orders to vending machines Filter text now prioritises name matches over descriptions and measures how accurate the match was when ordering results
4 Years Ago
Merge modular car taxi module branch to Main
4 Years Ago
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4 Years Ago
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