125,568 Commits over 4,171 Days - 1.25cph!
FoliageDisplacement boilerplate
Don't draw the displacement
Fixed fire spreading and made it spread less based on generation
bow can take multiple ammo types
added HV bow ammo
added 12 gauge shotgun slug
incendiary now rocket moves slower than basic rocket
Fixed rotation option being disabled
Fix for 4k pvt crash; updated RustMative libraries
balanced fire damage to buildings
added new ammo icons
added explosive rifle ammo
Added "Particles/Lit Smoke Emissive Flame" shader for helk
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
bunch of megs fixed icons
if( = if (
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Added LitSmokeEmissiveFlame shader variants
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
LookingA tooltips are visible in sunlight/snow
protocol++
updated manifest
updated loot tables
Added server.pve mode (no pvp damage)
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
fixed some erros with the flashlight viewmodel.
Bare field trees. Road spec better matches dirt.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Tempdelete to bypass silly error.
Recovered the Hapis tunnels.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
ammo balance
fixed shotgun slugs not actually being slugs, whoops
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)