134,647 Commits over 4,293 Days - 1.31cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Define fixes
7 Years Ago
[D11][UI] First pass of note panel
7 Years Ago
style2 progress backup
7 Years Ago
[D11] Add the PS4 Common Dialog plugin before I forget
7 Years Ago
bulkframe files and prefabs + texture variants
7 Years Ago
style2 progress backup
7 Years Ago
[D11] Fixed class name for serialization
7 Years Ago
[D11][UI] Missed added file
7 Years Ago
[D11][UI] Highlighted equipment will now display changes to values
7 Years Ago
Spiderweb guide mesh
7 Years Ago
forklift colour is determined in detail map layer of material - added mask texture
7 Years Ago
material ID re-ordering fix for static bradley
7 Years Ago
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7 Years Ago
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7 Years Ago
removed private files
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Phrases
7 Years Ago
Added spray fx test
7 Years Ago
[D11][UI] locker screen implemented, swapping and temporary equipping lock screen
7 Years Ago
Compile fixes
7 Years Ago
merge into main
7 Years Ago
protocol++
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
▆▋▋▍▋▊▉▉▄▉ ▌▄▅██ ▅▇▌▇▅
7 Years Ago
[D11] Audio sound asset optimisation progress.
7 Years Ago
[D11][UI] Switched loot panel headers to Text mesh pro. Implemented fridge and fishtrap panels. Added panels not in lootpanel scene to scene
7 Years Ago
[D11] Add in NpToolkit plugin for Sony
7 Years Ago
[D11] Update server analytics to use new telemetry service.
7 Years Ago
alternative skins for water drum into biohazard one, alt pallets skin (blue) progress backup cargo style 2
7 Years Ago
Altered spray can texture.
7 Years Ago
Warning fix