257,714 Commits over 4,049 Days - 2.65cph!

4 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
4 Years Ago
Tweaked the physics (still needs a lot of work), added a proper round system where players can take turns and be selected at random (losers never play twice, winner stays on), implemented EntityHandle for networked entities, and pocketing balls will increase score, pocketing the white will respawn it
4 Years Ago
Fix voice chat that i just broke
4 Years Ago
Satelite dish loot spawns appropriate to the tier the monument is generated Fixed key card respawning inside desk
4 Years Ago
Move DrawBokehDOF function to global (#1747) The "DrawBokehDOF" function is now global to allow it to be called everywhere (like the other built-in effects).
4 Years Ago
oops
4 Years Ago
Add a function to decode voice data
4 Years Ago
Fixed loot spawn clipping at warehouse when spawned in t2/t3
4 Years Ago
Bind PlayerSetupVisibility internally Added Player.Pvs Update NetworkAssetList.cs
4 Years Ago
Made dirt trails more visible in Snow biome - terrain config
4 Years Ago
Updated all colorful effects
4 Years Ago
Added a method to manage post processing
4 Years Ago
Network++ Save++
4 Years Ago
merge from wipe5
4 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
4 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
4 Years Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
4 Years Ago
Mark EnableClientsideAnimation obsolete, m_bClientSideAnimation true by default Fix animation playback on non player entities Marking AnimFrame, EnableClientsideAnimation obsolete Merge branch 'master' of sbox
4 Years Ago
Citizen V2 elbow helper experiment
4 Years Ago
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.
4 Years Ago
Fixed some cl_show_ debug text overlapping itself or going offscreen
4 Years Ago
camera zoom delay change for switch
4 Years Ago
Camera merging tweak
4 Years Ago
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4 Years Ago
Added func_instance_io_proxy support to hammer/vbsp
4 Years Ago
switch merged zoom level
4 Years Ago
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4 Years Ago
unused log
4 Years Ago
Updated citizen materials with 3dsmax triangulation Merge branch 'master' of sbox
4 Years Ago
Fixed opposite SemaphoreSlim usage Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
4 Years Ago
merge from main
4 Years Ago
Added instanced citizen body part meshes Updated textures
4 Years Ago
Added $boneflexdriver support to studiomdl
4 Years Ago
merge from wipe5
4 Years Ago
Scene 2 Prefab
4 Years Ago
Added support for $boneflexdriver in models into the game (not tools yet)
4 Years Ago
Network++ Save++
4 Years Ago
Unsaved
4 Years Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
4 Years Ago
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4 Years Ago
Some bug fixes
4 Years Ago
ballpit fix reroll in giver phase, spawn shop items slower on switch credits medal times Merge branch 'master' of SpaceUsurperUnity fix ballpit endow angle fix bake error
4 Years Ago
Merge Main -> CardGames
4 Years Ago
More WIP. Mostly all working correctly now.
4 Years Ago
updated textures
4 Years Ago
adding env source files
4 Years Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now