135,933 Commits over 4,444 Days - 1.27cph!
Power Plant puzzle fix attempt
Cleared more redundant work
Halved post-opaque depth texture size/bandwidth (testing)
Improved shore transition quality and detail
Increased high frequency wave scale
Tweaked shore fade
Small refactor to avoid redundant calcs
re-enable power curve on y-axis aiming controls
Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
lantern cookie merge fix.
Fixed foam showing up close to camera near plane
Fixed foam, caustics and spec occlusion shore fade
Fixed ocean/shore z-fighting in vast majority of cases
Fixed shore effects and SSR flickering when using TSSAA
Fixed distant wave flickering w/ TSSAA using adaptive detail fade
fixed minicopter sluggishness
[D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
[D11] Adding a missing string
[D11] [UI] Added new icons for player stats panel.
[D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time
dragon mask is now 1:1 with wolf headdress and can be worn with bandana
Revert back to fullscreen windowed
[D11][Tutorial] Craft message stays on screen until end of crafting task
[D11] Added support for Soft Mask gradients. Example implementation used in Staff Credits Screen. Updated TextMeshPro shaders with Soft Mask integration tool.
[D11][Tutorial] New GameTip messages now wait for any transitions to be completed
Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
Minicopter kills its passengers when destroyed
Spawn corpses at entity center point instead of their pivot point
[D11] [UI] Fixed scrolling past first entry on bottom of leaderboards not correctly updating the list. Fixed player id on player stats panel not showing actual username.
[D11] [UI] Updated the options screens and create new server screens to the new non-gradient bar style
[D11] FOV is now defaulted to the same as the PC version, and the FOV slider now works correctly
[D11] [UI] Replaced most of the WIP icons on Leaderboards screen with actual icons. Deleted old textures that are no longer used.
[D11] Server telemetry web request removed. Only the logging equivalent now exists.
fixed airdrops not being lootable
Force LODs to update when objects spawn in. Temporarily added a LODGrid.RefreshAll when you press start. Tidied up some d11worldspawn bits.
[d11][Audio] Added reverb to check point cabin, and Drege Boat.
merge prepatch_fixes_2019 to main