191,031 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Building widget wip Tooltip positioning Some graphic filtering.
7 Years Ago
Potential fix for silly macOS+AMD MRT blending bug
7 Years Ago
Some data actually showing on the scoreboard
7 Years Ago
Set latency and reset stats
7 Years Ago
Reworked the building categories. Gave all buildables a description. Tweaked some other names and stuff.
7 Years Ago
Moved stuff out of NetworkUser deserialize that shouldn't be called so often
7 Years Ago
▆▄▌▊▊▍ ▉▌▍▌▅▇ ▄▅▇▊▅
7 Years Ago
Fixed water level not disabled when ocean not instanced
7 Years Ago
Added research AI module, conditions etc Research UI fixes
7 Years Ago
Player pefab
7 Years Ago
Buildings now store a bounds in their data, used for placement checks and creation of blocker objects in the view Various UI, fixed widgets controlled by Animators not having their state properly restored when switching screens (e.g. when pausing)
7 Years Ago
Hmm
7 Years Ago
Added atmospheric volume renderer to main camera
7 Years Ago
Added sample volume to bandit_town
7 Years Ago
Improved volume blending Chaned scene view blending reference to main camera
7 Years Ago
Collated text for can't find crafting ingredients activity.
7 Years Ago
Fog volume height relative to altitude Auto assign volume to trigger layer Fixed scene view instances not updating properties
7 Years Ago
▄▇▉▍▊▉█▇▆ ▌▆▍▊▌ ▄▉▋ ▊▌▅▋▅▋█▌▉
7 Years Ago
Added sample fog volume on bandit town
7 Years Ago
Merge from fogvolume
7 Years Ago
Save
7 Years Ago
Fixed settlement creation UI not showing Building editor can toggle each available addon so they can viewed together Various building addon/levelup prgoress
7 Years Ago
Merge from main
7 Years Ago
Settlement experience gain from role exp, research completion and first time building completion
7 Years Ago
more replay shit
7 Years Ago
Editor
7 Years Ago
Fixed building placement nRE
7 Years Ago
Fixed missing condition in has weapon trigger Couple of editor fixes
7 Years Ago
Player Prefab, placement guide stuff
7 Years Ago
Buildings can now defined a blocking radius, which is used during placement checks Renamed DataAsset.IsGameValid to IsGameReady
7 Years Ago
Set interaction positions to free when they are enabled (fixes a bunch of them getting blocked)
7 Years Ago
Fixed building UI not hiding content that is not flagged as game ready
7 Years Ago
GUI scene
7 Years Ago
Fixed PlayerProgression seen/unseen tracking being inverted (should fix little yellow icons on things the player hasnt looked at in various UI)
7 Years Ago
Fixed held entities inside unsaved item containers leaking on server restart
7 Years Ago
UI save
7 Years Ago
Settlement level/experience revamp basics, building data stuff to prep for auto-addons for levels
7 Years Ago
merge from main
7 Years Ago
Settlement view position no longer updates to average of all buildings
7 Years Ago
More effects notification text
7 Years Ago
EntityName keyword implements IActivityKeyword and returns Activity.Creator.Name
7 Years Ago
progress backup
7 Years Ago
Improvements to notification text generation from effects KeywordsUtility -> TextUtility, cleaned up keyword replacement API (no longer using obtuse extension methods)
7 Years Ago
Bandit town navmesh models for wooden walkways
7 Years Ago
More notification text on hunger effects
7 Years Ago
fixed notification text for very hungry effect
7 Years Ago
Added condition to check if we possess an item matching a filter. Fixed current weapon being removed from possessions. Hunter needs weapon need no longer triggers when throwing weapon.
7 Years Ago
RMB on activity hides it
7 Years Ago
Fixed activity UI updating text badly
7 Years Ago
Fixed various issues with activity UI elements not being properly dismissed or updated