135,948 Commits over 4,444 Days - 1.27cph!
[D11][UI] Disabled unnecessary layout groups in UIinventory scene. Removed unneeded item icon alpha tween
[D11] [UI] Removed unused local variable.
Fuel Gauge materials and texture set up.
BuildPrefabs / BuildModding ifdefs
Server bundles assets it does not need into content.private.bundle (ignored by upload)
[D11] [UI] Removed animators from UI components in favor of tweening system. Menu animation handler now uses tweening system for consistent menu animation styles.
[d11][Audio] Detailed reverb for launch siate range interiors and lift cabins
[d11][Audio] Added more detailed reverb zones
[D11][Audio] More detailed reverb zones added.
[D11] [UI] re-added the wip icon which accidentally got deleted because it got detected as a name conflict
Steam & liquid/oil pfx prefabs.
Fixed fractional camera scrolling breaking accumulation buffer
adjusted Chinese lantern audio volume
Power Plant puzzle fix attempt
Cleared more redundant work
Halved post-opaque depth texture size/bandwidth (testing)
Improved shore transition quality and detail
Increased high frequency wave scale
Tweaked shore fade
Small refactor to avoid redundant calcs
re-enable power curve on y-axis aiming controls
Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
lantern cookie merge fix.
Fixed foam showing up close to camera near plane
Fixed foam, caustics and spec occlusion shore fade
Fixed ocean/shore z-fighting in vast majority of cases
Fixed shore effects and SSR flickering when using TSSAA
Fixed distant wave flickering w/ TSSAA using adaptive detail fade
fixed minicopter sluggishness
[D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
[D11] Adding a missing string
[D11] [UI] Added new icons for player stats panel.
[D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time
dragon mask is now 1:1 with wolf headdress and can be worn with bandana
Revert back to fullscreen windowed
[D11][Tutorial] Craft message stays on screen until end of crafting task
[D11] Added support for Soft Mask gradients. Example implementation used in Staff Credits Screen. Updated TextMeshPro shaders with Soft Mask integration tool.
[D11][Tutorial] New GameTip messages now wait for any transitions to be completed
Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
Minicopter kills its passengers when destroyed
Spawn corpses at entity center point instead of their pivot point
[D11] [UI] Fixed scrolling past first entry on bottom of leaderboards not correctly updating the list. Fixed player id on player stats panel not showing actual username.
[D11] [UI] Updated the options screens and create new server screens to the new non-gradient bar style
[D11] FOV is now defaulted to the same as the PC version, and the FOV slider now works correctly
[D11] [UI] Replaced most of the WIP icons on Leaderboards screen with actual icons. Deleted old textures that are no longer used.