248,801 Commits over 3,959 Days - 2.62cph!
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Merge from pushbuttonburst
Return passthrough even if unpowered (behaviour is unchanged)
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Merge from elevator_block
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Fixed non-normal textures not being able to export from the workshop UI
Scene backups + project ver update
Added an editor button to update the read only socket name if it needs updating
Merge from cameraswitching
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Sort displayed cameras alphabetically
Show a list of cameras in the Editor Window with a toggle and solo option
advanced and pure healing teas now provide instant health
wood tea buff
scrap tea buff
max health teas duration increased to 20mins (was 5)
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43
thumb_down
13
NPC vendors now refill their stock slowly instead of having an infinite amount always available
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182
More RPCs, serialization.
StateContainer improvements.
Test UI.
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Fixed possible exception in DefaultEmbeddingSource.PreProcessText
Embeddings like [action:Aim] now behave nicely when swapping devices
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fixed missing reinforced window mat
more passive powerup indicators
laser aimer
Separated adding states from initialization.
Add states first.
More serialization
Stables_a scene basic setup
Stables_a greybox model files
Updated Portuguese translation for TTT (Community)
Fixed radtown_small_3 roadsign5 collider warning
giver speech styling
more giver speech
redirect direction visual effect
scatter arrows
gather arrows
converge arrows
reverse arrows
replace powerup vfx effect tweak
passive vfx
scatter vfx pattern
Merge branch 'master' of SpaceUsurperUnity
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Fixed cliff normals
Removed broken light fixtures
Cleaned up various things, objects floating in space etc
Timber mine material fixes
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merge from save199 (Staging wipe)