198,711 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fix new bot players not being ready if they join during game transition
7 Years Ago
Fix it properly...
7 Years Ago
Criminal component now optional on testing modes. Fixes 99 bots
7 Years Ago
Don't need this, we're better than networked singletons now.
7 Years Ago
Don't show any info text for unowned buildings. Better for game modes without building ownership
7 Years Ago
Increase mouse wheel scroll speed
7 Years Ago
total revamp of electricity to be one directional and throttled on the server
7 Years Ago
Fixed PCUserStats
7 Years Ago
Force balanced team selection in Team Deathmatch
7 Years Ago
Fixed double connection events on server, plus added a failsafe check to prevent any issues in the future
7 Years Ago
adding avatar face tweak icon renderer lighting/ framing, rerender most icons
7 Years Ago
Building collapse chance WIP
7 Years Ago
Only show building status stuff on hover Building placement auto-rotates buildings to face settlement root building (should be nearest campfire but this works for now)
7 Years Ago
Removing navcontroller v1
7 Years Ago
reduce size of fame display rings by 25%
7 Years Ago
fade out unit panels instead of highlighting the rest
7 Years Ago
hovering mod types in the inventory status display highlights units with empty mod slots of that type
7 Years Ago
Simpler system for assign PlayerComponents on game modes
7 Years Ago
Fixed doors not being damageable; interactors can now also be hittables again.
7 Years Ago
Fixed doors not being damageable; interactors can now also be hittables again. Disabled trigger colliders being returned from hit checks globally - things that need it are already setting QueryTriggerInteraction.Collide.
7 Years Ago
Electric cable model and textures
7 Years Ago
Added a MachineProcess fact for crafting stations. Crafting AI uses said fact.
7 Years Ago
fix booster fucked normal
7 Years Ago
hide some details to simplify leage overrview tab
7 Years Ago
fix mod button hover color
7 Years Ago
adding missing prefab
7 Years Ago
force update?
7 Years Ago
Override player team manager's avatar customisations with player's online customisation at save create/load. (so any changes you make to your avatar will affect your existing saves)
7 Years Ago
Static filter predicates
7 Years Ago
Added InteractionPlanFactProvider base class for BuildingRequirements, MachineProcessRequirements and StockpileRequirements
7 Years Ago
updated career UI adding missing avatar face textures
7 Years Ago
Entities can have child entities in their hierarchy
7 Years Ago
[D11] Try loading the Procedural Map scene async whilst loading/download and deserializing the specific map data - seems ok.
7 Years Ago
[D11] fix for bundle time client side processing exception (why is this not showing up all the time?)
7 Years Ago
disable manager avatar in squad editor, show it in roster views.
7 Years Ago
Changes to UI caching.
7 Years Ago
[D11] Audio Settings added to Options Menu
7 Years Ago
Fixed BuildingStockpileTab NRE
7 Years Ago
[D11][AUDIO] Penultimate audio asset fixes.
7 Years Ago
WIP avatar face, getting latest
7 Years Ago
Reworked charger attack, it now returns to it's original position after doing the charge, making it more useful for pushing enemy units away and returning to safetfy. Increased attack area from 4->5 tiles
7 Years Ago
updated source file
7 Years Ago
Highlighting tweaks Terrain decal splat sync is optional Puddle decal test Data validation
7 Years Ago
[D11][UI] Crafting screen blueprint separators persit when changing category
7 Years Ago
[D11] [UI] Improved protection preview values and inventory screen fixes
7 Years Ago
Almost transitioning to game now
7 Years Ago
Force LOD0 when highlighting things (not units), fixed imposters showing on tree highlights
7 Years Ago
[D11] Support other platforms blank for now
7 Years Ago
Quit game
7 Years Ago
[D11] reverted accidentally committed ProjectSettings