198,711 Commits over 4,140 Days - 2.00cph!

7 Years Ago
added signing bonus stuff to Sponsorship, SponsorshipValueParams + serialization. generat signing bonus at sponsorship creation.
7 Years Ago
initial scene/ui setup
7 Years Ago
merge from main before scene/ui work
7 Years Ago
last update before I give up on highlighter fixes
7 Years Ago
create test data with new save. add/accept offer functions.
7 Years Ago
.
7 Years Ago
Can now get to the game...
7 Years Ago
human clothing shader and material update before highlight shader update altar wip
7 Years Ago
added CareerSponsorships to Career, holding active and offered sponsorships. serialization of sponsorship data to career saves. more sponsorship protobufs. removed more old sponsorship code.
7 Years Ago
[D11] [UI] Linked up Code of Conduct page to frontend. Made adjustments in PagedUI system to automatically close previous pages when pushing non-carousel pages to screen stack.
7 Years Ago
[D11] Fix for not being able to jump after dying
7 Years Ago
Nav 4
7 Years Ago
Fixed duplicate widgets in main/gui scenes
7 Years Ago
Data fix
7 Years Ago
Nav nuke v3
7 Years Ago
basic Sponsorship.Generate functionality
7 Years Ago
Rigidity shows in building settings editor
7 Years Ago
Nav stack nuke v2
7 Years Ago
Sponsorship database, sponsor DB tool.
7 Years Ago
merge from building collapse
7 Years Ago
mfm
7 Years Ago
Fixed random chance evaluation. Decay logging improvements.
7 Years Ago
Merge
7 Years Ago
[D11] Graphics settings added to Options Menu & Fix for dpad to work on the Death Screen (and to not open Crafting/Inventory whilst dead either)
7 Years Ago
rebaked out ball launcher trophy to fix broken normals, rebuilt trigger anim as it had corrupted on export
7 Years Ago
Added Sponsorship, Sponsorships, SponsorshipOffers definitions to career protobufs. Sponsorship data class + serialization.
7 Years Ago
[D11] [UI] Updated death marker map interface. Updated mask textures to use alpha instead of black for transparency. Updated MaskedColorLerp shader to correctly use alpha values rather than black and white when masking alpha out on materials. Updated Respawn/Death screen visuals to reflect shader change. Added Code of Conduct screen and assets to project. Added Generic Animation controller for simple menu animations.
7 Years Ago
[D11] [UI] tweaks to craft screen visuals replaced the 'new craftable' icon with the new one
7 Years Ago
[D11][UI] When moving an item in the inventory screen the item will now follow the cursor
7 Years Ago
[D11] Fix for Jenkins server build missing bootstrap scene.
7 Years Ago
Bunch more wip sponsorship stuff
7 Years Ago
now only 1 default arena platform. made dunce hat less offensive and re-rendered icon. rebuilt customisation DB
7 Years Ago
[D11] XboxOne test app compile for CrossVoice
7 Years Ago
[D11] [UI] Inventory expanded information panel arrow icon will now flip when open. Code for crafting screen information panel is set up needs assigning
7 Years Ago
added PlayerHalo_B prefab and seets
7 Years Ago
Removed existing season sponsor stuff from career mode. WIP new career sponsosrship objectives system.
7 Years Ago
[D11] [UI] Improved Inventory navigation now loops around itself and lootpanels.
7 Years Ago
Stop the game from starting in Unity when there are customisation config errors
7 Years Ago
time change
7 Years Ago
* Added surface.GetAlphaMultiplier() * Improved the DModelPanel scrissor rect fix for drag'n'drop
7 Years Ago
built customisation DB
7 Years Ago
Cherry picking 29836, 29839, 29840, 29846, 29850, 29881
7 Years Ago
Semantics
7 Years Ago
PlacementGuideWidget Other misc minors
7 Years Ago
More fixes.
7 Years Ago
UI anim fix
7 Years Ago
Merge from UI
7 Years Ago
Mergable resource widget
7 Years Ago
frame budgeting defaults to 1ms/frame for IOEntities
7 Years Ago
fixed slanted button raycast