193,164 Commits over 4,049 Days - 1.99cph!

7 Years Ago
NRE fix
7 Years Ago
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
7 Years Ago
Progress backup
7 Years Ago
Merge from main
7 Years Ago
Building assignment WIP
7 Years Ago
"anim" type SENTS now are properly credited as inclictor and not attacker when thrown into a player with a gravity gun Added quick search to Material tool Added translations for sky/fog/sun editors and bouncy ball and fixed translation for gmod_light
7 Years Ago
Bandit town / updated dredge structure
7 Years Ago
made stonepile visual depletion work
7 Years Ago
map rotation UI work
7 Years Ago
Disabled cooking on a stick
7 Years Ago
proper stone pile view model
7 Years Ago
merge from main
7 Years Ago
progress backup
7 Years Ago
Junkpile Scientists are again hostile to those that get too close. Improved range accuracy when collecting sensory data.
7 Years Ago
UI scale test Moved preview renders to Assets/
7 Years Ago
BEF-276: UI scaling option doesn't get saved
7 Years Ago
Reshuffling some AI Module priorities. Added some animals back to island 1.
7 Years Ago
Fixed rivers not showing
7 Years Ago
Added shader graph package
7 Years Ago
rock pile has vertex colours so can deconstruct when items are picked
7 Years Ago
Added convar to enable/disable foot ik for NPCs. Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
7 Years Ago
Added a UI indicator for people who are homeless
7 Years Ago
Added depositing to the rock harvesting goal so that people are more likely to deposit the rocks instead of going to gather something else
7 Years Ago
Fixed player hud getting stretched.
7 Years Ago
BEF-280: Homeless people notification doesn't ever go away or update to account for the people who now have a home
7 Years Ago
Small pine rename
7 Years Ago
Removed "claim a home" AI
7 Years Ago
merged to main
7 Years Ago
renabled global UI in scene
7 Years Ago
TerrainMetaInspector NRE fix
7 Years Ago
ProjectVersion.txt (2018.1.5f1)
7 Years Ago
Terrain inspector resets painting mode on disable (might be bad 4 petur pls let me know)
7 Years Ago
UI menu on a couple more screens
7 Years Ago
Actually got a menu system working nicely for the extra game mode screens. Removed GameMenuOpener. Instead, SimpleMenuNavigationController is a fairly basic UINavigationController subclass that allows opening a menu, and other UIViewControllers can subclass it if they want to also be able to open a menu and push/pop stuff. Works better than moving push/pop into the main UIManager because it still allows the whole stack to be cleanly cleared when the view changes.
7 Years Ago
Saving some partially-complete navigation stack work for posterity, but going to try something else
7 Years Ago
Finished water refactor for the most part, w/ all new features now working Ocean, and other water bodies are now a separate game objects from Water system Water reflection probe now created at runtime Fixed probex in edit mode Fixed deferred decals adding cmdbuf multiple times Nuked deprecated script
7 Years Ago
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7 Years Ago
Fixed GPV's module score being set to the score of the entire GPV instead of just the module. People on stone gathering duty will now harvest from any dispenser that provides rocks.
7 Years Ago
missing files
7 Years Ago
fix for weird box behavior on rhib compass no longer displays over inventory
7 Years Ago
re-enabled stranger and raid spawn points on island 1
7 Years Ago
BBQ exploit fix Small refinery can no longer be fully submerge underwater
7 Years Ago
Re-enabled the spawning of some key items and resources
7 Years Ago
Lots of UI tweaks
7 Years Ago
Don't spawn ViewSpawner on inactive transforms
7 Years Ago
Hapis progress
7 Years Ago
compass button added (default c) menu options for compass off/on/toggle/hold
7 Years Ago
initialise Settlement Morale at 1 so the settlement doesn't instantly surrender
7 Years Ago
update particle shader model 3.0 > 3.5
7 Years Ago
Updated LZ4 (second attempt)