249,492 Commits over 3,959 Days - 2.63cph!
▊█▋▄ ▆▇▌▍▋▅ ▉▍█▇ ▋▋▊▌▉, █▆█, ▌▍▋▇█▆▄▇, ▇▌▉...
Revert "Fixed an inconsistency with DataPath.Get(relativeTo, path)"
This reverts commit b7a7ba16272d48251c0685c97e6320623c36ce4c.
Made background paths in octopus absolute
Fixed build error
Merge branch 'asset-bundles' into background-optimisation
Started working on a nicer way of adding background effects
Example octopus background
New background system working
Fixed an inconsistency with DataPath.Get(relativeTo, path)
Using new background system for legacy octopus
a few new laser sfx loops
Citadel version of HL2 armor recharger now restores the correct amount of armor
Fixed Super Gravity Gun's super state being reset on client on level transition
Fixed Super Gravity Gun not resetting to normal one on ep1_citadel_03
Players don't collide with super grav gun killed ragdolls
▇█▋▍ ▋▊▇▍▉█▆▅▉▅▋ ▉█▊ ▆▉▍▍▅█ ▌▌▌▄ ▆▇▊▅▉
merge new tea icons to main
▆▆▍▄▍ ▅▉▌▄ ▍▆▄▋▄▍ ▄▌▅▅▄█▍ (▉▄█▆█▉▅▄▅▅ ▌▆ ▍▆▅▆▅)
▆▅▅▆ ▅▊▋▌▉▉▇▍ ▄▍▅▉▅, ▊▄█▌▍▌▊▄ ▋ ▍▄▄ ▌▋▄▆▅▉▅ ▌▉'▉▋ ▋▄▅▊▌▇▆▊█▋▇▅▅ ▇▌▆ ▆▉▆█ ▊▋▌▊ ▌▆▊ ▌▇▄▊▊▅
Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle
Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
Fix for terrain margin bug
Abort replay testing on exception in init / update
Merge cleanup
▉▊▋▅▍ ▆▉▇▍▊▊▄▉▇▊█▄▉▍▉▆ ▋▍▌▉ ▉▊▍ ▋▌▌▋▆▄
Completely removed Sandbox.Public, Sandbox.Math
Sandbox.Convar is part of Sandbox.System
Fixed compile errors due to wrong package versions
Update BlazorWebView
Intellisense for generated code seems to have started working, so we don't need the BeforeBuild remove hack
Now using updateFloatVar in redux
Find: `"onUpdate".+\n.+"SetFloatVar".+"var":\s*"([^"]+)"\s*,?\s*\},?\s*\},?\s*\]`
Replace: `"updateFloatVar": "$1"`
Debug replay test not exiting on Jenkins
Another possible cause of pixel tint accumulation
Facepunch.System becomes Sandbox.System
Rolled console back fto netcoreapp3.1 (because of NETSDK1130 errors)
Getting rid of Sandbox.Math, moving some shit from Sandbox.Public into Sandbox.System, deleting unsused shit
More refactoring
Consolidating Facepunch.Interop
Logging system refactor
Added custom logger
Use custom logger
Math refactoring
Update to 5.0.0-preview.7.20364.11
Don't commit managed folder
Update .gitignore
Use PortablePdb
Allow access to Math/F
Unreference NLog
Fixed Lerp/LerpInverse
Remove Facepunch.Steamworks
Show active boost count in "Boosts Active" notification.
Show remaining boost durations when hovering the boost icon on the character screen.
Improvements to transparent detail shader
Added shader that allows a detail layer on top of a transparent material.
Mixing table crafting cost changes
Roofs cost the same as floors (build + upkeep) since they also have the same health
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
set up easy stages
fixed other easy stages
Properly fixed adding/removing ports
▆▉▍▅▉ ▄▆▇▅▉▇ ▅▍▄▌▊ ▅▌▉ ▅▇▇▊▄▅▉ ▊▆▌▉▋▄▊▊ ▍▆▅▉ ▆▍▅▌▆█▋▉▋ ▇▉▆▅ ▊▇ ▉▄▍▍ ▍▄▄▇▍▉▊▌ ▆█▆▅ ▉▉ ▉ ▊▉▍▉▄▅▆▉ ▋▇▋▉
removed some resources folders
intro stage pattern difficulty
▆▍▉ ▋▊▆▇▇▍▋▌▉ ▉▄██▇▊█▇▄, ▌▆▇▍▆▍▄▆, ▍▍▉▌, ▊▆▅█ ▆▍▋ ▊▆▅▆▋▌ ▄▆▇▄▍▋▌ ▅▊▇▊▆
▋█▇▇▄▍▌ ▇▋▍▋▆ ▍▅▋▊ ▊▌▋▄▉▅▅ ▊▊▆▄ ▆▊▋▍ ▌▉ ▆█ ██▇▅ ▅██▅▅█▅▄▌▄
▆█▌▊▊▊▊▇ ▊▊▌▍▉▊ ▍▄▍▊ ▋▊▆▆ ▇▊ ▉▊▅▄▄▅
Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
▊█▄▊.█▌▅▌▇▍▅▊ ▅█▍▆▆▉▇▇█▊█
Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
mixing table, tea, and berry sounds