192,974 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed BaseSelectedUnitWidget not changing selection properly
7 Years Ago
Fixed settlement level up popup showing immediately after the creation popup (no waits for UI modal state to change and for a second before showing)
7 Years Ago
Improved flee behaviour and reload when idle for NPCs.
7 Years Ago
Improved navmesh link traversal.
7 Years Ago
Setting up UI framework to fill out for the client
7 Years Ago
Add 'Ended' state to server game mdoe states. Stripped out client UI calls from server side. The client should be able to do most of that just by looking at the server's game state changes.
7 Years Ago
Disable HW statistics setting so we won't have to worry about GDPR compliance
7 Years Ago
pressbutton functionality puzzletest scene
7 Years Ago
bugfixes and fusebox functionality more io work
7 Years Ago
merge from main
7 Years Ago
fusebox baseline
7 Years Ago
Improved return to spawn logic and tweaked related MT scientist stats.
7 Years Ago
updates to vm controller rig ( added generic weapon base rig, weapon l/R hand constraints, character set)
7 Years Ago
source files
7 Years Ago
Cleanup
7 Years Ago
Inspection UI code refactor to better support different layout/designs and information per entity type Added a popup modal when a settlement reaches a new level
7 Years Ago
full merge from main/
7 Years Ago
Fixed bug in Scientist communication, which had them sometimes communicating with themselves. Cleaned up target memory updating. Made forgetting memories slightly more robust.
7 Years Ago
player model icons
7 Years Ago
new spawnicons 2/2
7 Years Ago
Removed some 128px unused by default spawnicons, and adding new spawnicons for the new spawnlists. (1/2)
7 Years Ago
Updated TTT to its latest version ( Ironsights on reload changes )
7 Years Ago
Updated localization files
7 Years Ago
Starting to remove spawning from pre-round state
7 Years Ago
Fix compile errors that were stopping separate client/server from compiling.
7 Years Ago
Temp extra testing info
7 Years Ago
More robust setting of NPC destinations.
7 Years Ago
Improve weird NPC animal targeting.
7 Years Ago
More robust spawn position memory for NPCs.
7 Years Ago
Slightly more robust setting of NPC spawn location.
7 Years Ago
Save
7 Years Ago
Fixed items not being properly added to settlement supplies
7 Years Ago
settlement UI crap
7 Years Ago
IOEntity work
7 Years Ago
Added world model and entity ore prefabs adding ore folders moved ore model fbx, textures and material to weapons folder
7 Years Ago
Settlement info UI happiness & supplies readout
7 Years Ago
monster_tentacle better fix
7 Years Ago
Better monster_tentacle fix
7 Years Ago
Splat map is in native code
7 Years Ago
more
7 Years Ago
more
7 Years Ago
Work started on NPCs taking note of interesting throw objects, like flares.
7 Years Ago
more
7 Years Ago
big refactor of UnitDmgInfo, now works on potential healthchange (+ or -) instead of just a damage value. Refactored everything (I think) that uses it to expect a positive or negative value.
7 Years Ago
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7 Years Ago
glibc version stuff
7 Years Ago
glibc version stuff
7 Years Ago
Added waypoints to patrol routes at military tunnel.
7 Years Ago
Height, biome and topology maps are in native code
7 Years Ago
merged