130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Profiling + Performance
Added server.aihandlerms
Added server.itemdespawn
Fixed ragdoll stutter
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 7282 (replaced meta files, breaks dependancies)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed BeginSample with no EndSample
                
                
                
                
             
         
        
        
            
            
            
                
                Added overflow checks to string to int conversion
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
                
                
                
                
             
         
        
            
            
            
                
                you can now jump out of water onto small ledges
                
                
                
                
             
         
        
            
            
            
                
                concrete and sandbags barricades
                
                
                
                
             
         
        
            
            
            
                
                Icons for barricades & camera
                
                
                
                
             
         
        
            
            
            
                
                added animation for bandage wrapping other players for the view model / third person
                
                
                
                
             
         
        
            
            
            
                
                changed the 3rd person medical syringe animations so they match the bandage wrap anims
                
                
                
                
             
         
        
            
            
            
                
                fixed minor bug with the 3rd person syringe anims
                
                
                
                
             
         
        
            
            
            
                
                further fix for peeking head through rocks to place sleeping bags
grenade throw animation 
bandage/syringe use self/use other animations implemented in third person
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player rendering distance
                
                
                
                
             
         
        
            
            
            
                
                fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
                
                
                
                
             
         
        
            
            
            
                
                balanced ammo crafting times to be arond 10-15 seconds
                
                
                
                
             
         
        
            
            
            
                
                fixed crystals having 0 health and they now use ore protection values
                
                
                
                
             
         
        
            
            
            
                
                Fixed text layout on signs being inconsistent
                
                
                
                
             
         
        
            
            
            
                
                Fixed freeze in editor when pulling out sleeping bag/sign
                
                
                
                
             
         
        
            
            
            
                
                Fixed some errors not getting reported
                
                
                
                
             
         
        
            
            
            
                
                slightly increased chance of wounded recovery
if you don't recover from being wounded you always die
can attack if head is above water
less gravity when first impacting water
better water-ledge-jump logic
                
                
                
                
             
         
        
        
            
            
            
                
                Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh
Re-add bush rustles
Add rustles to trees
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added property set copy/paste between SpeedTree materials
                
                
                
                
             
         
        
        
            
            
            
                
                Disable Unity splash screen
                
                
                
                
             
         
        
            
            
            
                
                clothing uses the Cloth-Flesh physics material & impact effects
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed the footsteps so they no longer look like they're coming from an elephant
added snow footsteps
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed decal shader being pink on OpenGL
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Store symbols during build
                
                
                
                
             
         
        
            
            
            
                
                Symbol progress reporting
                
                
                
                
             
         
        
            
            
            
                
                re-added censorship to ragdolls, whoops!
                
                
                
                
             
         
        
        
            
            
            
                
                Clicking will no longer interrupt bandaging
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed not being able to place doors in caves
                
                
                
                
             
         
        
            
            
            
                
                Fixed tracers not showing