192,974 Commits over 4,049 Days - 1.99cph!
kinetic wheel
blast door
fixed simple switch art
update career create / logo UI
update UI career modal windows , resetting the rect transform position to fix the unity bug in the init scripts
Swamp splat and heightmap update
Bandit town scene progress
Additional walkway variants
Additional swamp tree variants
Height fog
New wooden cabin variants
More UI style progress,utility
Updated DivingTank, DivingMask and DivingFins art
Fixed a potential crash issue with Half Life Source monster_*_dead NPCs
Fixed model of monster_hevsuit_dead
UI progress
UI color component, styles config asset, popout editor util
Removed camera filter pack
npc_sniper no longer becomes pacifist after one player kill
Fix a crash issue with monster_flyer
trajectories now coloured based on combat interaction type
ShowTrajectory now receives the CombatInteactionType for the targetted tile
Tile marker now changes colour based on move/attack/heal.
Fixed a bunch of tile marker bugs.
tilemarker now instantly appears at new locations
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
finished 3rd party binary module support for 64-bit builds
electrical_box_d_open prefab update
fixed pivots on electrical_box_d_open / oriented it toward Z
WiseGuysTools editor option to not load building definitions
UI work, starting to add scripts
Adding some placeholder UI screens for the client
More work on navmesh links.
Added some methods for getting and adding deltas.
added fuse
updated fusebox
updated simpleswitch
missing files
more WIP UI rework : career
open box variation for electrical_box_d with lever handle
Implementing the new serialization change that have been worked out.
update WIP rework UI, squad editor/map edtor
More work on navmesh link improvements.
UI is now far more consistent with website. Changed colors, added some graphics.