130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                stone barricade and all the LODs
                
                
                
                
             
         
        
            
            
            
                
                added bolt rifle world model LODs, created the bolt_rifle.worldmodel
                
                
                
                
             
         
        
            
            
            
                
                Allow BaseCombatEntity to override the default impact effect
Add unique impact sound to barrels
                
                
                
                
             
         
        
        
            
            
            
                
                replaced terrible thompson xylophone sound
                
                
                
                
             
         
        
        
            
            
            
                
                Switch BaseCombatEntity impact override to GameObjectRef
                
                
                
                
             
         
        
            
            
            
                
                Added GetItemOptions for @helk
                
                
                
                
             
         
        
        
            
            
            
                
                Moving decay.cs out of root
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can't repair building parts under attack (fixes defensive exploit)
                
                
                
                
             
         
        
            
            
            
                
                created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
                
                
                
                
             
         
        
            
            
            
                
                radiation overlay maxes out at 100 rads instead of 500 
Loot panels display proper names of objects you are looting, including alive players
fixed trash cans culling a little too early
                
                
                
                
             
         
        
            
            
            
                
                created LODs and worldmodel (drop) prefab for  hatchet / salv. icepick / boneknife / lantern
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added double sided clothing shader. Added burlap headwrap 1 of 2.
                
                
                
                
             
         
        
            
            
            
                
                Fixed some naming convention issues
                
                
                
                
             
         
        
        
            
            
            
                
                Added metal physics material to metal armor
implemented burlap headwrap
                
                
                
                
             
         
        
            
            
            
                
                fixed all impact effects not showing up on objects that take damage
                
                
                
                
             
         
        
        
            
            
            
                
                created LODs and worldmodel (drop) prefab for  pickaxe / stone & wood spear / stone pickaxe
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                updated the current barricades with gibs and lods, updated collisions paths
                
                
                
                
             
         
        
            
            
            
                
                Added vince to the devlist
                
                
                
                
             
         
        
            
            
            
                
                Some rework on a gib mesh
                
                
                
                
             
         
        
            
            
            
                
                Builder show eac_hashtool errors
                
                
                
                
             
         
        
            
            
            
                
                merge from barricades branch
                
                
                
                
             
         
        
        
        
            
            
            
                
                an eac_hashtool that doesn't tell lies
                
                
                
                
             
         
        
        
            
            
            
                
                an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
                
                
                
                
             
         
        
            
            
            
                
                grenade usability updates, better effects
                
                
                
                
             
         
        
            
            
            
                
                lowered grenade light radius
                
                
                
                
             
         
        
            
            
            
                
                repair bench pivot fix, I hope.
                
                
                
                
             
         
        
            
            
            
                
                lowered thompson rate of fire a bit
                
                
                
                
             
         
        
        
            
            
            
                
                Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
                
                
                
                
             
         
        
        
            
            
            
                
                Explosions raycast so you can take cover from them now 
+ c4 won't destroy all the boxes in someones house when placed on the outside
                
                
                
                
             
         
        
        
            
            
            
                
                3 new heads fbx's, prefabs + materials