192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Noise levels for weapons used by AI sensory system. Junkpile Scientists are less hostile.
7 Years Ago
Enabled probex, culling and coverage queries on Vulkan Updated AsyncGPUReadback to work on 2018.2+ Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
7 Years Ago
Added AI for humans to claim a building as their home if they don't already have one
7 Years Ago
scene?
7 Years Ago
Merge in new AI Sensory System and changes.
7 Years Ago
GetHomeBuilding can be used outside of DM
7 Years Ago
unbreak packed FIELD_GMODTABLE
7 Years Ago
Various debug cleanup, added new toggles for settlement and possessions debug logging. Added cheat toggles to the debug UI Refactored desires down to a single type Replaced shelter desire with new "home need" Version++
7 Years Ago
merged to main
7 Years Ago
merged from main
7 Years Ago
more WIP UI update AmplifyShader
7 Years Ago
clamp min/max dmg calculations when reducing with armour
7 Years Ago
more
7 Years Ago
Conditions.CanDepositToStockpile NRE fix
7 Years Ago
NRE fix
7 Years Ago
IOE fix
7 Years Ago
Unit group join/leave cleanup, NRE fix
7 Years Ago
Food gathering AI fixes
7 Years Ago
fixed a bug in AttackUtils with damage calculation min/max not taking armour into account correctly. wip multi-target attack targetting stuff.
7 Years Ago
linux builds don't use sys freeimage
7 Years Ago
Merged from main
7 Years Ago
Added Texture set plastic pipes Added textured WIP cloning vat model Laboratory in military tunnels set dressed
7 Years Ago
More NPC sensory system work. Better control over tick rates for the systems involved ++.
7 Years Ago
Better settlement level 2 conditions
7 Years Ago
People will now fill storage baskets with berries from their handbaskets when possible
7 Years Ago
more
7 Years Ago
wip targetting/unit hover bar rework
7 Years Ago
Containers can now be restricted to the first entity type that gets deposited Added container persistence data
7 Years Ago
flipper attack description. removed unused UnitHoverPanel prefab
7 Years Ago
Settlement radius now has a global bonus value which is calculated as more buildings are built
7 Years Ago
NRE fix
7 Years Ago
Fixed particle addsmooth + cleaned up a couple others
7 Years Ago
thirdparty cleanup
7 Years Ago
"Ignores Armour" now toggles correctly with attack type. standardised attack name formatting. info panel prefab tweak.
7 Years Ago
added ignores armour text to unit panel prefab
7 Years Ago
Further NPC sensory system upgrades. Target detectibility (fov, noise, etc), Gun noise +++.
7 Years Ago
booster attack def
7 Years Ago
update togl
7 Years Ago
Save
7 Years Ago
Fixed settlement level possession reqs not creating desires Fixed unit info widget not showing properly when selecting units Added some API for settlement inhabitant joining/leaving. Units now have Settlement level driven possession requirements added/removed approriately
7 Years Ago
Remove unused method
7 Years Ago
Improved junkpile scientist behaviour through new sensory system ++.
7 Years Ago
Fixed Roles component adding possession requirements for inactive roles when the level changed (i.e. on init)
7 Years Ago
Player controller selection tweak to hopefully fix info widget not always displaying
7 Years Ago
Editor
7 Years Ago
Renamed "replacement" settlement level possession reqs
7 Years Ago
Editor
7 Years Ago
Add existing people to the first settlement when it gets created. Settlement level 1 requires hand axe. People now cook stuff on stick.
7 Years Ago
merge from main
7 Years Ago
Swamp placeholder material update