192,969 Commits over 4,049 Days - 1.99cph!
Bandit town scene progress
added swamp tree greyboxes
added placeholder swamp material
Removed duplicate ListComponent since it's in Facepunch.System
Item type enum gen, more roles def editor
Removed possessions importance value
Settlement level requirement check logs
Role possessions requirements are now defined per-level. Requirements from the previous level are removed.
Role levels apply stat manipulations
Settlement levels define tribe-wide possession requirements
Added "Soft Camera" Fade toggle and Factor to soft particle shaders
Fixed soft particle shaders not properly fading against water surfaces
Fixed player label in HUD for clients.
Correct position for rat on stick.
Cooking on stick AI enabled (but you still have to manually skin the corpse)
dodge without root motion
OpenGL works for Win64 too
Fixed player controller assigning incorrect command types
SDL2/OpenGL Win32 builds work
Don't enable NavMeshAgent when attaching Units to Items
Fixed some player commands not invoking
Fixed NRE in AIBehaviour caused by Reset order
Fixed fishing interaction having no tool requirements
Fixed tribe tracker UI not showing
More work on sensory system. They no longer freak out about flares++.
Player commands refactored to a single type for easier pooling and duplication
Updated Facepunch.System
Used Facepunch.Pool
Removed Pool, GameObjectPool
Fixed monster_tentacle not dealing damage properly
Island cleanup
Compound work
clone vat greybox for tunnels lab
decreased length for testing
AIBehaviour cleanup, fixed bad profiler sample
Fixed NRE in AIBehaviour.ClearSmartObjectSubscription (agent's next interaction can be null)
Node graph editor cleanup, base node type with common util methods
Roles API method rename for clarity now that we no longer support multiple concurrent roles
Added some loot prefab for CNR game mode
Oops, off by a factor of 10
Slightly more conservative value
removing arrow from attack cursor
Interpolation clock tweaks
biter now reduced by armour, dmg increased 4->5, hp increased 7->8