249,988 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Merge from main
5 Years Ago
InteropGen attribute support Added clientside/serverside attributes +Realm class Realming working
5 Years Ago
Document SteamClient.IsValid Copied wording from https://wiki.facepunch.com/steamworks/Setting_Up#using Merge pull request #449 from rhys-vdw/patch-1 Document SteamClient.IsValid
5 Years Ago
cant activate status effect while dying laser balance changes !redux
5 Years Ago
Entity leave/enter pvs
5 Years Ago
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5 Years Ago
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
5 Years Ago
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
5 Years Ago
Texture analyzer to disable crunch compression
5 Years Ago
Add a Texture Import Analyzer editor tool Bring over the Audio Import Analyzer tool too
5 Years Ago
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5 Years Ago
build fix !redux
5 Years Ago
playtest changes tentacle powerup tweaks tractor affects units laser tri ring visual tweaks laser stuff, new prison pixels new prison2 pixels build !redux
5 Years Ago
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5 Years Ago
Compile fix
5 Years Ago
Merging several RakNet pull requests #127 Fix endless loop upon large NAK ranges #128 Fix vulnerability related to ACK/NAK handling #139 Fix for multiple security vulnerabilities in BitStream
5 Years Ago
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
5 Years Ago
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5 Years Ago
EntityManager.CreateClientEntityFromNetwork InteropGen: do type casts in c++ to avoid multi-inheritence disasters Maintain clientside entity list
5 Years Ago
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5 Years Ago
Pressure based start size curves and scaling for water guns.
5 Years Ago
removed _HIGH mesh from watergun .entity prefab
5 Years Ago
Disabled the high poly watergun mesh on the entity
5 Years Ago
newtonsoft free
5 Years Ago
instant camera sounds a bunch of deploy sounds for new deployables mount/dismount sounds for beach chair
5 Years Ago
build fix !redux
5 Years Ago
build again !redux
5 Years Ago
misc playtest tweaks remove robo unit removed unused bullet collision flags laser tractor beam pulls crosshair surrounding patterns less tweaked laser homingGrenade visuals build !redux
5 Years Ago
A less error prone random walk location for the example nextbot NPC
5 Years Ago
Added Nextbot.Set/GetMaxVisionRange()
5 Years Ago
watergun viewmodel anim updates removed unused collision mesh
5 Years Ago
watergun worldmodel re-lodded watergun and waterpistol .worldmodel prefab setup removed unused model prefabs
5 Years Ago
Min/max pressure speed values and curve, wip size.
5 Years Ago
Square roof line prefab updates (top / bottom / left / right) for the conditional corner pieces
5 Years Ago
Roof prefab cleanup / refactor
5 Years Ago
Triangle roof line prefab updates (top / bottom / left / right)
5 Years Ago
dynamic copyright year build
5 Years Ago
IGame creates the player entity
5 Years Ago
InteropGen - allow access to static native variables Managed GameServer creates the player entity
5 Years Ago
InteropGen - native variable access (managed) InteropGen - native variable access (native)
5 Years Ago
Rewrite of splitscreen post process blending Merge remote-tracking branch 'origin/master' Default ColorFilter should be white
5 Years Ago
Was editing files in the wrong folder :S
5 Years Ago
GameClient/GameServer
5 Years Ago
instant camera: removed unneeded model prefab renamed worldmodel updates to .worldmodel prefab
5 Years Ago
tweaks to vm watergun animator
5 Years Ago
WIP node connections for failed responses