198,729 Commits over 4,140 Days - 2.00cph!
scene updated
scene2prefab
corn and pumpkin harvest time increased
health over time takes much longer to convert into health
!cctv password assignment
Only spawn player in car at start of round
Safe loot working, with one bug to fix
Working on weapon safe respawns
Fixed entering vehicles on connection which was actually broken in general (even for reconnecting into a vehicle). Let players in race mode start in their vehicles again.
Put the avatar and tropy back in the squad editor ;)
some PathView clean up and exposed visual variables to inspector
moved the new move/attack path highlighting out of UnitView and into new PathView component
New scientist AI supports sampling multiple positions when navigating.
Misc AI tweaks.
Verify steam id when connecting to server
CraftingOrder tidy up and fix for people not stockpiling crafted items properly.
Fixed pivots on anchor conveyor and mast
Added anchors
Prefab pool warmup tweaks
only add a match history entry for online matches
replay fixes, changed the way unit IDs are assigned
disable debug for foliage displacement RT
Able to place deployables on repair bench shelf
Trying out a different eye calcuation
updated skybox shaders
added background element on temple A environment (on separated layer to render on dynamic cam to setup later) + tweak
Fixes for items being ignored in favour of resources when finding materials for building
Prefab pool warmup tweaks
Cargo ship hull and deck progress
Cargo ship anchor conveyor materials
Cargo ship anchor conveyor machine
More tweaks to Scientist AI.
Pool all loot panels, see if that works
Catch exceptions while running server, also allow it to be closed properly
Add the .bytes extension when it's not provided
Removed editor debug vis.
Misc Scientist AI tweaks.
More replay wip, fix for starting player record order, only add game actions when in record mode.
Added simplified deck stairs colider
Fixed mast issues
display hull and deck LODs further
doors placement
cargo ship scene2prefab