198,729 Commits over 4,140 Days - 2.00cph!

7 Years Ago
merge
7 Years Ago
Renamed teleporter stuff to jumppad. Unit info cards now show red values for reduced armour (needs colour tweak - maybe setting the white BG colour isntead of the text? Thai?) Units now carry on playing their move anims while flying from jumppads. Added GetBlock() to unit definition that returns the correct value for a passed UnitSide.
7 Years Ago
healer attack description tweak
7 Years Ago
disable replay debug loggin
7 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters
7 Years Ago
Attempt at fixing impostor instancedata NRE
7 Years Ago
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7 Years Ago
merged replay wip and Biter changes to main
7 Years Ago
merged from main
7 Years Ago
Added BreakArmourCombatAction. Added BreakArmour flag to AttackDefinitionSO. Biter damage reduced 5->3 but now permanetly breaks a unit's armour (before the Biter damage is done)
7 Years Ago
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7 Years Ago
Moved impostor batching code
7 Years Ago
Set up, and hooked up hitbox system.
7 Years Ago
Merge from fastimpostors
7 Years Ago
Fixed errors due to missing meshes Fixed server compile Fixed fallback
7 Years Ago
merge from main
7 Years Ago
7 Years Ago
baseline
7 Years Ago
big merge
7 Years Ago
big merge
7 Years Ago
vertex coloring carrots and yams
7 Years Ago
data
7 Years Ago
resource tweaks and yam patch
7 Years Ago
timing tweak
7 Years Ago
Fixed culling visibility toggle delay
7 Years Ago
[D11] Ping fix and exception fix
7 Years Ago
Moved all tree impostors to Impostor layer
7 Years Ago
Fallback to slow path when instancing unsupported
7 Years Ago
Added impostor renderer for fast cpu-side drawing + attached to main camera Updated impostor shader to support indirect instancing Updated LODComp, RendererLOD and TreeLOD to support fast path Created Impostor layer; enabled by default in camera (fallback)
7 Years Ago
removed old unused ao and metalness textures for l96
7 Years Ago
rotation
7 Years Ago
cp
7 Years Ago
Updated some spawn point at military tunnels. Scene2Prefab Military Tunnels.
7 Years Ago
Movement rules for scientists (stay close to spawn, etc).
7 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
7 Years Ago
7 Years Ago
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
7 Years Ago
getting latest tweak env and player platform texture
7 Years Ago
disable any active cooldown effects when hiding UI with F9
7 Years Ago
only show cooldown effect after actions have completed, not during
7 Years Ago
Bandit guards don't like players sleeping for too long. Bandit guards don't like smoke grenades being thrown. Bandit guard hostility tweaks.
7 Years Ago
Added map icons for checkpoints. Also fixed an old bug, with mission task icon always showing on the map.
7 Years Ago
ReplayPlaybackMode, wip playback control UI placeholder, disabled end turn button in replay mode.
7 Years Ago
carrot harvesting from the patch is "one" rather than "all"
7 Years Ago
Can't enter selection state to control units in replay mode
7 Years Ago
Added replay match type. Added delays in between replay actions. Deselect all units on match end, as requested by Alex.
7 Years Ago
more replay playback WIP
7 Years Ago
refactored some GameClient init.
7 Years Ago
swamp trees billboard mats tweaks
7 Years Ago
RUST-187 - oak_e missing billboards