192,994 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Only try to stop multiplayer spam with duplicator saves
7 Years Ago
Minor duplicator improvements * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
7 Years Ago
Fixed a few issues with car states.
7 Years Ago
merge from main
7 Years Ago
art
7 Years Ago
Activity text held by data struct, removed from factory method arguments Settlement happiness set to 100% when all needs are satisfied ThreatPerceptionCondition checks that the target isnt dead or disabled (should fix people getting alert effect from seeing dead things)
7 Years Ago
Vehicle state sync now using new serialization. There are bugs.
7 Years Ago
unbreak sockets & datacache vphysics hacky appframework vtable match
7 Years Ago
cleanup
7 Years Ago
builds
7 Years Ago
refactored the rest of client messages out to handlers
7 Years Ago
Add safezone check to patrol heli.
7 Years Ago
ClientMsgHandler ClientConnectionIDHandler JoinedMatchmakingHandler ReceivedMMFDeclinedHandler ReceivedMMFRequestHandler
7 Years Ago
small datacache merge
7 Years Ago
update tier0, builds down to engine
7 Years Ago
Add to stockpile interaction command generator ignores worn items Moved various crafting order API to Unit.Crafter Unit.Crafter component handles activity generation for failure to find required items
7 Years Ago
Small hostility check optimization for Scientists. NPC turrets no longer target animals (just annoying).
7 Years Ago
refactored base shit out of ServerMsgHandler to a MsgHandler base class so I can use it for a ClientMsgHandler. Namespace'd all the new server msg handlers to ServerSide
7 Years Ago
Animals are NPCs too.
7 Years Ago
NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists.
7 Years Ago
█▄▅▌▄▇ ▅▊▆█ ▅▍▊▍▍▍▇▊▆ ▄▄▄▉▊▆▆ ▋▍ ▇▅▍█ ▉▌▇▇▋▍▊▄ ▄▇▇▌ ▉▆▍█▇▆ ▊▆ ▇▋ ▍▇██ ▉▋▊▅ ▆▅▉▋ █▌▊▊▅█▄▅▄▋▋ ▊▅▍▆▆▉▅ █▊▄ ▌▌▄ ▌▇ ▇▌█▍▄▆▆ ▋▌▅▌ ▋▄▆▆▆▋▆▊▌▇▊█▇▉▄▊▌▋▉▍▉▋ (▌▄▅▋▄▊█▇▇ ▄▅█ ▌▄▅█▌▅▊▇▄ ▍▋█ ▄▇▍▉█▄▇▆▆▄▆▅▅ ▉▊ ▊▅█▍▉▇▍▋▍█ █▍█▇▆▋▌). ▇▊▊ ▋▊▍▍ ▇▋▌ ▅▌▌▄▆ ▆█▍▆▊▄ ▅▄▄▉▍ ▄▄▅▌ ▌▄▇▇▌█▌ ▌▍▅█ ▉▋█▌▍▅█▅▊▍▇ ▍▄▋▅▊▉▅.
7 Years Ago
More 2018.1 shader updates; fixes shadow related shaders errors when using torch Touched relevant shaders
7 Years Ago
Fixed potential NRE in color grading effect editor
7 Years Ago
Merge from main
7 Years Ago
Updated shaders to 2018.1 Fixed compile errors on some old SF shaders Fixed shaders fetching DXT5nm packed w/ other data Merged in IHV srgb import fixes Fixed/updated motion vectors Rebaked terrain atlas
7 Years Ago
Save
7 Years Ago
Selective AI module evaluation can be toggled via debug Cheat commands prefixed with cheat.
7 Years Ago
Settlement size/territory display while building (using highlighter system for now) Fixed terrain decals being badly aligned to terrain on some maps
7 Years Ago
Compound out of bounds fixes
7 Years Ago
merge 26800 to main
7 Years Ago
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
7 Years Ago
merge from main
7 Years Ago
Fix sound modulation application stomping distant volumes the first frame a sound is played
7 Years Ago
Fixed NRE in progression/research widget
7 Years Ago
merge from main
7 Years Ago
▍▊▆▍█▍ █▆▉▇ ▌▉▆ ▇▄▌
7 Years Ago
Fixed errors when quitting from tribe create Fixed tribe race choice not changing available hair colors Clamped camera parallax on menu scene
7 Years Ago
7 Years Ago
Plugins update
7 Years Ago
Merge from main (final, hopefully)
7 Years Ago
skin approval
7 Years Ago
Name input fields on tribe create, unit customisation and settlement creation all use consistent validation/content types and do not allow empty strings
7 Years Ago
merge
7 Years Ago
Converted health, added a updateserialzation method
7 Years Ago
Effects component destruction no longer removes effects, just clears and resets the pool to deal Fixed NRE in UnitView when quitting from tribe create Disabled camera parallax while spinning unit view in tribe create
7 Years Ago
libs build in correct order
7 Years Ago
Phrases
7 Years Ago
SettlementView draws disc meshes to represent its size/territory Settlements debug panel, global config Settlement leader API & persistence boilerplate
7 Years Ago
art
7 Years Ago
refactored message handler stuff so there's only ever one client ID lookup done not one per message handler