193,035 Commits over 4,049 Days - 1.99cph!

7 Years Ago
PresetManager, whatever that is
7 Years Ago
Packages folder
7 Years Ago
Initial shafting
7 Years Ago
more
7 Years Ago
7 Years Ago
Interpolation
7 Years Ago
Tribe leavers break all active behaviours and clear desired target. When a Unit changes group they will assign themselves a random settlement
7 Years Ago
more
7 Years Ago
more
7 Years Ago
More states
7 Years Ago
Fixed strangers being able to sleep in your buildings
7 Years Ago
stone impact sfx
7 Years Ago
Tweaks to creepy look at behaviour in Scientists at Compound.
7 Years Ago
Set Raid AI to always evaluate.
7 Years Ago
Stationary scientists at Compound looks at players if they get close enough.
7 Years Ago
more
7 Years Ago
Main menu UI fixes
7 Years Ago
Fixed gamespeed changing back to incorrect values after group sleep ends
7 Years Ago
Created vehicle states
7 Years Ago
Deer override dead anima assignment
7 Years Ago
Animal animator override isDead state
7 Years Ago
game
7 Years Ago
Fixed dropped units having fucked rotations
7 Years Ago
Fixed radial menu layout issues caused by CommandTrigger refactor (buttons were missing LayoutElement) Reset game speed and pause overlay UI states properly between sessions Added IsDead override state to the human animator
7 Years Ago
Set isDead or isDowned bools when dropping carried units
7 Years Ago
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
7 Years Ago
Updated monument navmesh in Compound scnene (no scene2prefab).
7 Years Ago
Another monument navmesh tweak at Compound (last one)
7 Years Ago
Tweaked last known position movement AI.
7 Years Ago
fixes
7 Years Ago
hair fuzz and material changes from hair_caps
7 Years Ago
Moved statequeue and interpolation
7 Years Ago
Added System stuff to plugins, set up references.
7 Years Ago
Removed old junk system plugins folder
7 Years Ago
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
7 Years Ago
Geiger Counter optimization
7 Years Ago
commit test
7 Years Ago
Update Compound scene with new monument navmesh settings.
7 Years Ago
Fixed monument navmesh on Compound
7 Years Ago
Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
7 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
7 Years Ago
Fixed the fix.
7 Years Ago
Fixed error as warning msg.
7 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs
7 Years Ago
Include terrain in BaseEntity.IsVisible
7 Years Ago
sentry material edit
7 Years Ago
t-v
7 Years Ago
l-s
7 Years Ago
AI tweaks (LOS tweaks and AI behaviour tweaks).
7 Years Ago
Cherry picking 26745