249,988 Commits over 3,959 Days - 2.63cph!

5 Years Ago
More inner tube splash tweaks
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from/BoatMountingFix
5 Years Ago
OK, third attempt at a good fix that covers everything. Keep other mount interactions the same as originally, but just flip the mount vs. push order on boat types, giving push priority on boats. Required moving the Push menu command out of BaseVehicle.
5 Years Ago
Water pistol sounds LiquidWeaponEffects sound playback tweaks
5 Years Ago
Different fix. Put Mount back as priority over Push, but disallow mounting from outside the boat.
5 Years Ago
Don't show the drink option while mounted to a board or tube
5 Years Ago
Added another prevent building volume to the pool to prevent being able to deploy over the edge Switched pool physics material to metal for proper impact decals
5 Years Ago
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
5 Years Ago
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
5 Years Ago
Refactored pump checks, added some additional ones. Can now hold reload to continuously pump.
5 Years Ago
Add separate root and main stream particle system references so speed can be controlled separately to overall playback.
5 Years Ago
Force calculate artificial lights on first calculate Add a 5s random offset to the time restriction on updating artificial light quality
5 Years Ago
Some optimisations to calculating artificial light values in large farms Only update the artificial light level of a plant every 20 seconds, but force an update if a light nearby changes state Added some slight randomisation to sprinkler splash invokes to space out the load
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Assign correct inner-stream effect so visual range falloff works again
5 Years Ago
liquid vessel fill sounds can start partyway through when the container is already partially filled water gun sounds first pass
5 Years Ago
build !redux
5 Years Ago
Bug fixes, debug improvements
5 Years Ago
effect play fix
5 Years Ago
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5 Years Ago
support non looping effects for water guns. waterpistol vm effect setup
5 Years Ago
Add some movement particles to the tube
5 Years Ago
hitting hemp no longer flags the player as hostile
5 Years Ago
player death particles no longer damage pixels respawn pod spawn position changes over time !redux
5 Years Ago
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5 Years Ago
Added the follow map maker prefab requests coal_pile_6x6 > coal_pile_gravel_6x6 and 18x18 gas_station interior rowhouse 2st_9x12 rowhouse 3st_9x12
5 Years Ago
prefab updates
5 Years Ago
New streams & impacts
5 Years Ago
cherrypicking 52600 - Fixed broken (mostly Asia) translation text on conversation provider
5 Years Ago
Make sure selected item is navigated to on focus in ScrollTable Parallax now supported in splitscreen Merge remote-tracking branch 'origin/master'
5 Years Ago
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5 Years Ago
Find flare utils
5 Years Ago
Missed this file with SUPPORTS_GMOD_DT
5 Years Ago
build !redux
5 Years Ago
Fix IP blacklist sometimes affecting wrong servers
5 Years Ago
Now it compiles with SUPPORTS_GMOD_DT as well (oops)
5 Years Ago
GMod compiles without SUPPORTS_GMOD_DT
5 Years Ago
instant camera: player anims holdtype override .entity updates
5 Years Ago
skin approval
5 Years Ago
Disable auto pump, drop out of firing anim when out of pressure.
5 Years Ago
Added CNavArea.IsPotentiallyVisible( cnavarea ) Added CNavArea:IsCompletelyVisible( cnavarea ) Added CNavArea:IsPartiallyVisible( eyepos, ignoreEnt = NULL )
5 Years Ago
Shader tweaks
5 Years Ago
Added NextBot.IsAbleToSee( ent, useFOV = true ) Added NextBox:Set/GetFOV()
5 Years Ago
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5 Years Ago
Shader property setup
5 Years Ago
Added top neighbour sockets to roof prefabs
5 Years Ago
Root top and bottom line conditional model scripts support triangular roofs
5 Years Ago
Fixed broken (mostly Asia) translation text on conversation provider