193,035 Commits over 4,049 Days - 1.99cph!
Final scientist sentry files
Updated sentry static NPC prefab
Compound terrain blend map fix
Compound terrain blend map fix
Clearing crimes correctly after a criminal dies
NPCs/bots so bad at handling punch/recoil, I've turned it back off for them.
Give NPCs and bots the same view punch + recoil us humans have to deal with
Fixed some issues with criminal character assignment
Oops, didn't mean to commit my KotH score change
Set a server framerate cap of 120, to avoid bugs like the one we had in the future. Max SetDirty sends per second for each object will equal the server FPS cap
Handle the fact that server doesn't actually serialize if there's no-one connected. Stop it trying to SetDirty all the time in that situation. +bugfix
Fix the NetworkGameMode score hack with a different hack that won't generate tons of data. It was thinking that the score changed every update tick
Settlement creation UI is shown before the entity itself is created (fixes entity name not getting set before other systems kick in, like GroupNeeds triggers)
Let convar set target fps on server, for testing
Fixed activity UI hiding itself
Networking issue: Trying a framerate limit
Networking issue: KotH map blank
Zombie groans return. All character types can now have custom prefabs if they like
Continuing to improve AI for Compound. Searching for lost targets and tightening up some lose ends.
Networking issue: More testing again
fixed items missing hostile score
Networking issue: More testing
added diving gear to square crates
updated scuba underwater crates with better loot
Networking issue: Remove KotH serialization for testing.
Fixed units that have left the tribe being marked as player controlled
Don't show items that aren't flagged game valid in crafting window
Don't show building upgrades or addons that aren't flagged game valid in respective UIs
Activity and Needs have separate notification and tooltip text fields
GroupNeeds can apply effects to the whole group or inhabitants of a settlement
Fufilment of a Group Need will now give the group a happiness boost relative to how quickly it was fulfilled
hostile warning when drawing weapons
Compound chll area dressing / added overgrowth to empty areas
More efficient prevent movement volumes
Untagged pointlight on hobobarrel_AlwaysOn
Scene2Prefab compound
Fixed target filtering so that people can find hints and other entities with no SmartObject
Added Eums.HasFlagEntityType non alloc impl of Enum.HasFlag for the EntityTypes enum
extra sentry gun
chillzone updated
barbed wire update
plugins rebuild
building supplies vending machine updated
added lowgrade to resource VM
When people leave the player's tribe they will join another if there are any available
Fixed bad vitals display in UnitInfoWidget
Activity timeouts (defaulted all types to 10 seconds)
Activity expiration uses condition groups
Activity tooltip text