250,002 Commits over 3,959 Days - 2.63cph!

5 Years Ago
reduce modular vehicle horn volume
5 Years Ago
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5 Years Ago
additional skins
5 Years Ago
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
5 Years Ago
moving active belt item holsters it
5 Years Ago
updated hostile icon
5 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
5 Years Ago
vm water gun - Added anims tweaked shape of cable clip in model added bone for animation re-positioned viewmodel animator changes
5 Years Ago
5 Years Ago
Added 30 degree concave corner support
5 Years Ago
Yet another waterjet candidate
5 Years Ago
Replaced "Bad field in entity!!" warning with a far more descript one
5 Years Ago
Replaced usage of "Physgun" and "Physcannon" with "Gravity Gun" in the .fgd files used by Hammer to avoid confusion between GMod's physgun and the gravgun
5 Years Ago
Added SF_PHYSPROP_IS_GIB, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_START_CONSTRAINED, SF_WEAPON_NO_PLAYER_PICKUP and SF_WEAPON_NO_PHYSCANNON_PUNT enums (all shared)
5 Years Ago
Gravity gun now respects SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_NO_PHYSCANNON_PUNT, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PICK_UP and SF_PHYSPROP_ALWAYS_PICK_UP spawnflags like expected
5 Years Ago
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5 Years Ago
audio.printenginesounds debug console command
5 Years Ago
More layer fixes Baked billboards for mormon tea bushes Tweaked LOD distances
5 Years Ago
Managed class fixes Fixed passing managed class from native to managed
5 Years Ago
Compile warning fixes
5 Years Ago
InteropGen - baseclass definitions are namespace optional Added IServerEntity.GetManagedPointer() Bind IServerEntity Folding Sandbox.Source.Engine into Sandbox.Engine Define fixes Update soundscape.cpp Combine interop for Sandbox.Engine/Source.Engine Engine def cleanup Interop - don't generate types if type already exists in assembly Merge Sandbox.Entity with Sandbox.Engine Make Sandbox.UI shared source, include in Engine Cleanup
5 Years Ago
Fixed layers on ocotillo and snow willow bushes Optimized draw distances
5 Years Ago
shifted pivot on triangle roof pieces to the center
5 Years Ago
180 transform rotation on roof triangle up and cie
5 Years Ago
Baked billboards for all arctic pine saplings Correctly set pine sapling layers
5 Years Ago
Transforms adjustments on set of greybox roof models
5 Years Ago
Removed cases where I was doing specific mutable state checks in trigger InterestedInObject calls, not realising that InterestedInObject is also checked to see if we should allow a collider to detect that it LEFT a trigger. Fixes spawning a car on top of yourself and then noclipping out of it causing the game to consider you still in the triggers.
5 Years Ago
Sandbox.RCon fixes Library.RegisterAssembly can take a string instead of assembly Library.Create optional argument complainOnMissing Library register Sandbox.Entity Addons reference Sandbox.Entity Entity creation via Class.Library Player Entity Player EyePos, EyeAngles
5 Years Ago
Triangular wall fixes
5 Years Ago
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5 Years Ago
Triangle roof neighbour socket fixes Removed redundant roof neighbour sockets
5 Years Ago
5 Years Ago
Triangular wall conditional models support triangular roofs
5 Years Ago
Simplified the scripts some more
5 Years Ago
Triangle roof deploy volume adjustments
5 Years Ago
Triangle roof socket adjustments
5 Years Ago
5 Years Ago
Added conditional corner pieces to the prefabs of all tiers
5 Years Ago
Adjusted ModelConditionTest_RoofLeft and RoofRight variable default values
5 Years Ago
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5 Years Ago
Merge from building_blocks_2020
5 Years Ago
Merge from main
5 Years Ago
Tube and board set WaterFactor to 0 for riders
5 Years Ago
Manifest, codegen, protobuf
5 Years Ago
Merge from main
5 Years Ago
Reduced average collision damage a bit re staging user complaints
5 Years Ago
Fixed broken physics behaviour on the most important object in Rust: ball.entity
5 Years Ago
Adjust car steering lerp values
5 Years Ago
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5 Years Ago
Fixed steering right being slower than steering left