192,968 Commits over 4,049 Days - 1.99cph!

7 Years Ago
fix
7 Years Ago
steam
7 Years Ago
fix
7 Years Ago
logging
7 Years Ago
FX backup
7 Years Ago
auth stuff
7 Years Ago
Sleep transition bits
7 Years Ago
Merge from main
7 Years Ago
Scientist NPCs disabled by default due to server instability
7 Years Ago
More FX
7 Years Ago
FX backup
7 Years Ago
Fixed agent behaviour slots being reset by forced DM tick (event order was fucked)
7 Years Ago
added CareerObjective.GetProgressString() virtual function. added a GetProgressString() for COLeaguePosition. bit of UICareerRoot cleanup.
7 Years Ago
more
7 Years Ago
FX Backup
7 Years Ago
season sponsorship objective is checked for completion and completion bonus awarded
7 Years Ago
fixes
7 Years Ago
finished refactoring sponsorship selection UI to be usable for any sponsorship offer, not just seasonal
7 Years Ago
fixes
7 Years Ago
fixes
7 Years Ago
Added a season sponsorship to career. CareerAction now keeps a reference to career isntance CAChooseLeagueSponsor now sets the chosen sponsorship as the season sponsor.
7 Years Ago
More AI refactoring; got rid of SmartBehaviour/BaseBehaviour/IBehaviour and conslidated into single Behaviour class Moved behaviour pooling from AIManager to Behaviour itself
7 Years Ago
Heal hit & cast
7 Years Ago
fixes
7 Years Ago
Steam auth on server?
7 Years Ago
Fixed player controller doing its primary raycast while doing marquee selection Fixed another edge case in building placement
7 Years Ago
Fixed another edge case with game speed and successive building placement
7 Years Ago
Scene
7 Years Ago
Fixed successive building placements causing the game speed after placement to be incorrect
7 Years Ago
More AI cleanup Night transition camera stuff
7 Years Ago
Merge from main
7 Years Ago
merge
7 Years Ago
Steam server registration
7 Years Ago
Merge from main
7 Years Ago
Added Player.IsSprinting
7 Years Ago
Added better bounds checking to CBaseAnimating::GetSequenceActivity (Entity:GetSequenceActivity)
7 Years Ago
More low level AI cleanup and execution state refactoring
7 Years Ago
Added Entity.GetSequenceMovement( int, float, float ) = bool, vec, ang
7 Years Ago
squad load balance tweaks
7 Years Ago
Item description fixes
7 Years Ago
Improvements and performance in Squad Manager.
7 Years Ago
Fixed compile
7 Years Ago
Forgot these
7 Years Ago
Take Squad Manager off invoke and load balance it.
7 Years Ago
More on auto-balancing load balancers
7 Years Ago
Fixed some (legacy?) skins not being applied
7 Years Ago
update fonts
7 Years Ago
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
7 Years Ago
missing file
7 Years Ago
update text mesh pro