250,571 Commits over 3,959 Days - 2.64cph!
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Add logging to cache code
[D11] Fix for tree marker FX not always playing
fix alignment issues on cards
conditional render gradient and change modal text
move spinner on loading to center
inline view switch for team
Fix Avatar on Team page and text on map
Update newsitem design
Responsive Newslist view
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Custom stage scripts can compile again!
[D11] Fix for radtown slod root
Fixed a few issues with deferred decal class. Needed to add update method for when they get parented.
Fixed extreme lag when entering PVS with props that have material override pointing to a non existent material
Fixed NRE in WindZoneExManager when a main camera does not exist
rename variable, unused device info remove
hide gradient on orientation
ServerList responsive views
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[D11] Fix null ref when quitting win64 build
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[D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload.
util.Base64Decode also removes newlines from input
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
[D11] Bug 4125 - Jacket Colour Changed to Grey
stop dialog going 300 miles long
Do not force quit the server if it overflowed decalprecache stringtable
Spacing on chat and add disabled button styling
Add logging to DeviceInfo to debug orientation switch issues
Fix team member list shrinking on hub after switching between portrait and landscape a bit
Merge branch 'master' of github.com:Facepunch/rust_companion_react
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merge from animalartupdate
Just wrapped around some third party stuff as a stopgap.
fix tablet chat interface
[D11] Ignore the worldsetup bundle on the client.