191,035 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Fixed radial hint icon being badly positioned
7 Years Ago
More tooltip fixes
7 Years Ago
gorilla
7 Years Ago
gorilla
7 Years Ago
.
7 Years Ago
Worked out a lot of parenting issues.
7 Years Ago
New trees / improved douglas firs snow variants / adjusted LOD distances
7 Years Ago
Fixed various canvas group extension methods using wrong overloads
7 Years Ago
More AI logging
7 Years Ago
unit mark now gets set at unit db creation unit mark now factored into repair cost
7 Years Ago
Removed item value for building. Added DrawFields and DrawProperties methods to BaseDebugDrawer. Tidied up Building a bit and started adding registering of items.
7 Years Ago
Fixed tooltips showing shit they shouldn't Re-ordered some AI logging
7 Years Ago
Fixed humans having no default posesssions
7 Years Ago
Items debug shit
7 Years Ago
Big desires system cleanup
7 Years Ago
added starting league to CareerUnit, protobuf/serialize. roster generation now pulls units from the correct starting league brackets.
7 Years Ago
Added yuge rocks to hilltops (proof of concept)
7 Years Ago
reworked career unit database creation, now creates units per league
7 Years Ago
Removed results entry prefab from career UI scene
7 Years Ago
Updated Savas KOTH Tier 1 2 3 loot tables More resources in construction loot box (Savas KOTH)
7 Years Ago
NPC cover points for Military Tunnel.
7 Years Ago
Added hilltop topology
7 Years Ago
Image storage to database
7 Years Ago
nmo back to buildings
7 Years Ago
added skinhairtest unity scene with skinhair cap and test head
7 Years Ago
added CareerDefines.TotalTeamCount which gets set based on all leagues. career unit database now generates the correct amount of unique units (1500)
7 Years Ago
Phrases
7 Years Ago
Recycler loot panel text updated
7 Years Ago
exporting with NMO (still need processing)
7 Years Ago
readded NMOs
7 Years Ago
Hapis Island loot tweaks (smaller monuments have slightly less spawns) Hapis Island old cave lighting Hapis Island Site A tweaks
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
art
7 Years Ago
Save
7 Years Ago
Added UIElement for more nested caching of various UI components
7 Years Ago
output match result fix
7 Years Ago
build fix
7 Years Ago
Fixed UIWidget init order resulting in pooled elements having some components disabled at the point of instantiation
7 Years Ago
removed unused Goal field from CurrentPossessionData. Player Commanded status now actually gets correctly passed down to GPVs.
7 Years Ago
CareerUnitMod now has a mark level, proto/serialized. Only mods of mark <= to a unit can be applied
7 Years Ago
GPVSlot current goal logging now shows which slot it's from and the name of the Goal in orange (important shit)
7 Years Ago
added SpawnTileFilter enum to control which team aligned spawn tiles we can show in the squad editor. career mode squad editor now only shows player team spawn tile highlights.
7 Years Ago
Wall frames provide identical stability to walls
7 Years Ago
added CareerUIUtils as a central place for formatting shit to be used in multiple places. career unit type and mark now set through CareerUIUtils.GetUnitTypeAndMarkString()
7 Years Ago
Possessions tidy up. Removed timeout on possessions with a current goal reason.
7 Years Ago
some fixes to water wells gas station decor workbench looks decayed fixed packed material for potted plant not displaying correctly masked
7 Years Ago
Hapis bug fixes
7 Years Ago
wip career UI
7 Years Ago
Added static recycler to Savas KOTH Tweaked Savas Junkpile & barrel spawn locations
7 Years Ago
backup ocean / skydome doodling