250,739 Commits over 3,959 Days - 2.64cph!
Cleaned up the custom pass class
Renamed and moved ddrawrenderer
Show a message when the page would be blank
Add dev menu button to open the unknown server modal
Created a basic replacement for GL calls to get DDraw working again
Show the server name in tab headers instead of a redundant tab title
Move everything into its own tab and make it more functional
Revert to old method of receiving headshot sfx
hunter dragging vine
better string sprite
dragging status caused by bullet
Fix update and logout button height
Merge from cinematic_tools
Saved camera debug positions are now in the /camsaves directory rather than the root of the project/build
Fix server images looking very dull
Fix server list issues
Fixed water purifiers not correctly clamping the input amount
Fixes incorrect conversion values when feeding in water to a purifier
Use the same wrapper for the vending machine markers as the one used for player cluster markers
Fixed AssetBundle errors in Standalone
Powered Water purifier now decays outside of building privilege 8/8
Electrical heater 75 scrap to research
Powered Water Purifier 75 scrap to research
Fixed issue with non skinned mesh wearables not getting added to LODGroup properly. Also optimized LODGroup rebuilding a bit.
[D11] Disable debugcamera controls when dev tools is open
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Fixed error spam if Pxc_Texture overlay is missing
SfxManager loads after global assetbundle is loaded
ProgressionManager updates after global AssetBundle is loaded
Fixed error spam if CoreLayer texture is missing
Fixed FindAssetEditorFallback
Fixed a few more AssetBundle errors
ENT:StoreOutput() works for newer Source Engine map IO format
[D11] Disabling asset stripping in release server builds.
[D11] Stop Main Menu music when starting demo playback
merge crash fix & poster command changes
Change "persistence mode" to "persistence file" and add a bit more info about persistence itself
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Fixed regressions with editor asset loading fallback
[D11] Updated Trees - Complete Set
[D11] Fixed textures with differing override values.
tidy up and remove unused
Poster command now tells you where it saved the picture to in the console
Better documentation of the poster command when entering invalid argument count and in "help poster"
fake data
Add orientation
Merge branch 'master' into Responsive
expo-device, orientation and iPad view
Merge branch 'master' of rust_companion_react
Trigger requests and display the response in a test modal
Swap buffers without fading or flickering
Cleaner and more robust request loop implementation
Componentizing
Update protos
Much better ticking
Render from a list, add some styling
Fix ticking getting stuck
Fix some styling issues
New placeholder image, revert to placeholder image if there's any error
Merge branch 'rtasks'
small scope entity material fix and icon update
Update server side transform on load
Set and reset flags to match existing behavior
[D11][#3893] Doubled lookat raycast radiius
[D11][#4036] Flame Turrets oriented correctly.