250,739 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Cleaned up the custom pass class
5 Years Ago
Renamed and moved ddrawrenderer
5 Years Ago
Show a message when the page would be blank Add dev menu button to open the unknown server modal
5 Years Ago
Created a basic replacement for GL calls to get DDraw working again
5 Years Ago
Show the server name in tab headers instead of a redundant tab title
5 Years Ago
Allow reordering
5 Years Ago
Move everything into its own tab and make it more functional
5 Years Ago
Revert to old method of receiving headshot sfx
5 Years Ago
hunter dragging vine better string sprite dragging status caused by bullet
5 Years Ago
Merge from farming2
5 Years Ago
Fix update and logout button height
5 Years Ago
Merge from cinematic_tools
5 Years Ago
Saved camera debug positions are now in the /camsaves directory rather than the root of the project/build
5 Years Ago
Mocking support
5 Years Ago
AsyncButton type fixes
5 Years Ago
Regenerate item data
5 Years Ago
Fix server images looking very dull Fix server list issues
5 Years Ago
Merge from main
5 Years Ago
Fixed water purifiers not correctly clamping the input amount Fixes incorrect conversion values when feeding in water to a purifier
5 Years Ago
Merge from main
5 Years Ago
Merge from rtasks
5 Years Ago
Use the same wrapper for the vending machine markers as the one used for player cluster markers
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed AssetBundle errors in Standalone
5 Years Ago
Powered Water purifier now decays outside of building privilege 8/8
5 Years Ago
Electrical heater 75 scrap to research Powered Water Purifier 75 scrap to research
5 Years Ago
merge from main
5 Years Ago
Fixed issue with non skinned mesh wearables not getting added to LODGroup properly. Also optimized LODGroup rebuilding a bit.
5 Years Ago
[D11] Disable debugcamera controls when dev tools is open
5 Years Ago
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5 Years Ago
Fixed error spam if Pxc_Texture overlay is missing SfxManager loads after global assetbundle is loaded ProgressionManager updates after global AssetBundle is loaded Fixed error spam if CoreLayer texture is missing Fixed FindAssetEditorFallback Fixed a few more AssetBundle errors
5 Years Ago
ENT:StoreOutput() works for newer Source Engine map IO format
5 Years Ago
[D11] Disabling asset stripping in release server builds.
5 Years Ago
[D11] Stop Main Menu music when starting demo playback
5 Years Ago
merge crash fix & poster command changes
5 Years Ago
Change "persistence mode" to "persistence file" and add a bit more info about persistence itself
5 Years Ago
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5 Years Ago
Fixed regressions with editor asset loading fallback
5 Years Ago
[D11] Updated Trees - Complete Set
5 Years Ago
[D11] Fixed textures with differing override values.
5 Years Ago
tidy up and remove unused
5 Years Ago
lock phone to portrait
5 Years Ago
Poster command now tells you where it saved the picture to in the console Better documentation of the poster command when entering invalid argument count and in "help poster"
5 Years Ago
fake data Add orientation Merge branch 'master' into Responsive expo-device, orientation and iPad view Merge branch 'master' of rust_companion_react
5 Years Ago
Trigger requests and display the response in a test modal Swap buffers without fading or flickering Cleaner and more robust request loop implementation Componentizing Update protos Much better ticking Render from a list, add some styling Fix ticking getting stuck Fix some styling issues New placeholder image, revert to placeholder image if there's any error Merge branch 'rtasks'
5 Years Ago
small scope entity material fix and icon update
5 Years Ago
Update server side transform on load Set and reset flags to match existing behavior
5 Years Ago
[D11][#3893] Doubled lookat raycast radiius
5 Years Ago
[D11][#4036] Flame Turrets oriented correctly.