192,974 Commits over 4,049 Days - 1.99cph!
Fixed AgentBehaviourSlot.FindBestModule clearing buffers twice
Module priorities data, more editor exposure
AI module node graph priority slider
Fixed missing toggle component in crafting widget element
Fixed crafting widget key not found error
DM overrides the LastDecisionScore for goal, goal plan and module of the GPV we're overriding
AI.Config.AIEnabled only affects DM, not behaviour execution
Cleaned up Agent.SimTickBehaviourSlots() conditions
Working on re-adding bot support
Actual picking of best DMs instead of random.
AI Debugger shows actual names of DMs.
Waking Up module to Secondary DM.
spas 12 balance
incendiary shotgun shells
fixed spas 12 worldmodel
fixed some clipping issues with spas12 worldmodel
Agent debug now shows the name of the DM instead of the slot
SimTickBehaviourSlots readability
Fixed agent not ticking both behaviour slots
Fixed Agent not installing all modules properly
Fixed AgentBehaviourSlot creating additional DecisionMaker instances that are not bound to the same slot type
Debug tools toggle for Unit.Navigation dynamic stopping distance
Fixed agent installing module packs before slot initialization
fixed some bugs with spas12 3rd person animations
Removed AIModuleSettings.IsHighPriority
Fixed missing albedo map in brick_piles mat
precision tweaks to blend maps of Airfield/MT/Sewer branch
DecisionMakerModule hold a reference to the DecisionMaker that owns them
Removed SimTickResult struct from AgentBehaviourSlot
added admire anims for chainsaw
Unarmed improvements.
Organized the files a bit.
Basic AgentBehaviourSlot.SimTick impl
Improved cliff analysis after monument terrain adjustment
Conditions.ProvidesRequiredItem optimisation
Removed slot type from AIModuleSettings, now defined by DecisionMakerDefinition
Fixed most client disconnect / reconnect stuff.
Added TYPE_PHYSCOLLIDE enum (OOPS)
units blink speed changes everytime their eye shape changes to avoid being in sync
Cherry picking
15217, 219, 2220 from multi-dm
Editor bits, removed un-used fields in AgentParameters