192,975 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Birch trees models/LODs/Prefabs wip
7 Years Ago
Baked a proper navmesh.
7 Years Ago
Tanning rack interaction positions Improved target filter failure logging
7 Years Ago
Status/Spellfx files.
7 Years Ago
Added AI logging when required role checks fail during DM RoleDefinition can define sub-roles, requirement checks include checks Leatherworker is a sub-role of Crafter Cleaned up how we check for active roles throughout various systems, Unit.Roles no longer publicly exposes the dictionary of role states, instead we HasRole (which includes checking for sub roles) or IsRoleActive
7 Years Ago
AddLifeStory profiling
7 Years Ago
Module save
7 Years Ago
Stockpile material animation mapping supports item type defs Tanning rack stockpile setup
7 Years Ago
Merge from main
7 Years Ago
ButtonSound only plays on left click
7 Years Ago
Misc cleanup, profiler hooks
7 Years Ago
vertex lighting on eyebrows, re-exported, set eyebrow material colours to be more natural, tweaked ginger short material
7 Years Ago
More freecam bits
7 Years Ago
Rubble pile material fixes
7 Years Ago
Shipping container material fixes
7 Years Ago
Dynamic DOF clamp fix
7 Years Ago
Fixed inspector label width not adjusting with dataBrowser size
7 Years Ago
added (blank) panel prefab for league sponsor selection. league sponsorship selection action now displays the panel and completes on close.
7 Years Ago
And don't play it on startup.
7 Years Ago
Fix
7 Years Ago
fullscreen fx for statuses
7 Years Ago
Merge from multi-dm
7 Years Ago
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack). opportunity generaction action now waits for panel close callback to complete the action.
7 Years Ago
Merge from main
7 Years Ago
Tanning rack data fixes
7 Years Ago
Fixed craftingWidget not clearing dicts properly
7 Years Ago
Improved entity physics state persistence, remove some un-used events
7 Years Ago
league sponsor actions wip
7 Years Ago
Added high priority DM asset, assigned Common-Interactions module to use it
7 Years Ago
DecisionMakerDefinition can be flagged as high priority AgentBehaviourSlot.SimTickDecisionMakers evaluates high prority DMs first
7 Years Ago
Quick navmesh fix
7 Years Ago
Zombies don't moan on startup.
7 Years Ago
Merge from save158
7 Years Ago
Restored warnaserror (?)
7 Years Ago
Manifest
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Working on PUBG spawning vehicle but currently has issue where I can't use [Facepunch.BNet.OnNetworkClientStarted(0)] on the vehicle base class because it has a generic parameter ("InvalidOperationException: Late bound operations cannot be performed on types or methods for which ContainsGenericParameters is true."). Committing work so far before I work on a fix.
7 Years Ago
Added a RemoveOnDamage field to StatusEffectDefinition Added a new FastHeal status effect that heals over time and gets removed if the player takes damage Added a console command to add effects to the local player eg. statuseffects.add poison Removed the status effect slot on the shield, not necessary with a console command Poison no longer slows Added a new Slowed effect to show how to slow down the player
7 Years Ago
Merge from main
7 Years Ago
7 Years Ago
Halved hdr-mode bandwidth; convolution ~33% faster Added render probe time slicing and refresh mode Added shader code support for texture mip bias (std) Added render probe scripting call api
7 Years Ago
Exposed a field to assign an NPC a chance to add a status effect on impact Spider attacks now apply poison status effect
7 Years Ago
ZGameMode now mostly working. The plane doesn't move.
7 Years Ago
NPC vision fix, using the networkentity trace variant. NPC bad aiming was caused by them not being able to see through themselves on listen servers where they had client and server variants. This is currently broken somewhat as level geometry is being discarded too! Need to do something like change the "discard everything except same scene" to a "discard everything in the client scene (or server scene for casts from the client)."
7 Years Ago
updated eyebrow prefabs for male and female and rebuilt morphs, thinned out facial hair cap style 1 and hairstyle 1 haircap mask alphas,
7 Years Ago
made the chainsaw use a scrolling texture instead of animating mesh when attacking
7 Years Ago
Fixed bot players shooting themselves. There's still something wrong with their aim - and Zombie's aim too.
7 Years Ago
Visuals are back for bots and proxy players
7 Years Ago
Save