251,291 Commits over 3,959 Days - 2.64cph!
Toptier wall/half/third corner conditional meshes/colliders
disabled mipmap on Facepunch logo so it's not a unrecognizable blur on low settings
Metal tier wall/half/third corner conditional meshes/colliders
TTT: add Italian translation (#1652)
Fix FX from engines when first spawning
TTT: fixes to Chinese and Portuguese (#1650)
[D11][T2373] build guide no longer prematurely goes opaque.
[D11][a.clarkson] HDRP Fix for building guide materials at night
Fix hidden text on iOS asyncbutton
more hidden text things
Tabs on iOS and Header white BG
Fixed harbor_2 green card puzzle bypass
Slightly increased barrel spawns
Added small quantity of oil barrels
S2P H2
Fixed harbor_1 green card puzzle bypass
Increased barrel spawns
Added small quantity of oil barrels
S2P H1
[D11] [UI] Default Language to "en-us".
Fix unassigned owner on conditionals
Imported remaining conditionals
Removed the old preloaded id from the cassette protobuf
Added cassette.WriteAudioToCurrentCassette to load arbitrary files for testing
Added cassette.CorruptFile command to make some busted files for testing
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Water desalinator will now bypass gravity on outgoing fresh water while powered
Standardised output flow rates on desalinator and water pump
1module_cockpit conditionals copied
Copied across all values except conditionals, updated editor GUI
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
Converted sliding components
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Move TriggerParent module code
Rename ModuleEngineItems to VehicleModuleEngineItems
Initial work on test conversion to subclassing method. Currently not compiling.
Start again
Added SteamVR, got basic movement working
Fixed error in non-debug builds
Fixed missing texture errors on bake
Merge from Main->Vehicles
Fix the same thing happening with the regular teleport too
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Fix teleport2me teleporting a random bot sometimes when the player was not found
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