193,196 Commits over 4,049 Days - 1.99cph!

7 Years Ago
default GPV momentum back to 1. Also I changed all the data apparently.
7 Years Ago
Merge from main
7 Years Ago
NPCs now open doors
7 Years Ago
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
7 Years Ago
Stopped goats from spawning inside the cliff
7 Years Ago
less hectic navigation failure warping (maybe)
7 Years Ago
Leaving And Joining Tribe debug setting. Debug settings should now load correctly without having to display the tab.
7 Years Ago
Nav stuck detection
7 Years Ago
Ragdoll progress maybe
7 Years Ago
Fixed activity popup not closing properly
7 Years Ago
List serialization
7 Years Ago
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
7 Years Ago
more fixes
7 Years Ago
fixes
7 Years Ago
Fixed building UI showing empty categories Refactored some gameManager/UI manager bits Fixed UIWidget base.OnValidate not being called by some child types
7 Years Ago
list
7 Years Ago
Building item requirements can optionally be required to be added in order UI fixes
7 Years Ago
Added mainland topology (everything connected to the main island) Only spawn players and monuments on mainland
7 Years Ago
Idle AI scoring fixes Fixed building placement guide UI blocking raycast
7 Years Ago
More
7 Years Ago
UI bits
7 Years Ago
more apple tree
7 Years Ago
apple tree
7 Years Ago
multiple league serialization. fixed a bunch of bugs related to having more than one league running.
7 Years Ago
Replaced BaseSettings.GridUpdateRate with IsStatic bool
7 Years Ago
Grid static entities not getting grid positions
7 Years Ago
Fixes
7 Years Ago
BaseGrid.ValueAtEntityPosition robustness
7 Years Ago
various fixes
7 Years Ago
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh. Started work on supporting door opening for NPCs while making sure Animals can't open them.
7 Years Ago
Save
7 Years Ago
Hacked in TMPro_UGUI_Private.DoLateUpdate, which is set via UIWidget.OnValidate Removed BaseEntity.IsInView property, now only set for units Added EntityEx.InFrontOfCamera Build fix
7 Years Ago
Updated BASS.DLL to 2.4.13.2-mp3free
7 Years Ago
merge from main
7 Years Ago
Progress backup
7 Years Ago
TextMesh hack to avoid running LateUpdate for all the things ever UIScreen active state toggles GraphicRaycaster.enabled Simplied UI scene structure
7 Years Ago
Renamed a few vars in NetworkEntity to match new version
7 Years Ago
Added NPC.GetCurrentSchedule
7 Years Ago
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7 Years Ago
Progress backup
7 Years Ago
Fixed GridManager not being properly reset between sessions EntityManager now has a budgeted TickRoutine that handles bounds checks, grid position updates, destruction cleanup and calls into GridManager's influence update
7 Years Ago
Added Bass projects to the plugins folder.
7 Years Ago
GitSync: * Fixed Panel.InvalidateChildren being always recursive * Fixed Panel.NewAnimation ease values 0-1 being weird
7 Years Ago
Rolling back BaseProjectile to before goosey's changes
7 Years Ago
Trying to untangle merge / subtract garbage
7 Years Ago
Updated manifest
7 Years Ago
Code gen
7 Years Ago
Human/Idle scoring tweaks, disabled random "Sit" behaviour
7 Years Ago
Merged back in subtracted AI changes.
7 Years Ago
Fixed NRE in UnitIndicator.Unassign, happened when restarting from a backup save