193,411 Commits over 4,079 Days - 1.98cph!
Adjusted maximum anisotropic filtering settings of various textures
Moved the candidate count increment to after filtering
Adjusted maximum anisotropic filtering settings for tiling textures
Cohesion event calculation improvements, should stop people asking to join when cohesion is low for extended periods of time
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
When anti hack is disabled, send warning to admins whenever they connect
more (this broke some stuff)
Unity can't resize compressed textures, so don't try to do so
Changed the way default icons are used before a skin icon is loaded because Unity
apparently I had some unsaved data
GoalPlan.LookAtSomething uses first candidate mode
Log warning when icon dimensions on an item are off
All item icons can be up to 512x512 (+ double checked they're compressed)
More keywords, various goal plan descriptions
Use default item icon for skinned items until the skin is loaded
Don't recalculate mips when applying skin icon (already done in native code)
Moved unit biography util to keywords, added IUnitKeyword, templates for different bio types
Added some more words to unit names filter
Fixed bear skeleton properties referencing the prefab instead of the mesh
water_well_c scene final-ish progress
Stats, TestEntity npc things
Some more AI improvements.
water_well_c scene progress backup
Various CandidateEntityFilter cleanup
Same fix for FilterEntities
Fixed TargetFilterUtility.FilterEntitiesGetFirst not incrementing candidates_evaluated properly
Cheaper UnitCanPerceive cache
Fixed some shitty oversights in DM filtering
Made BaseGrid.ValueAtEntityPosition virtual, override in TemperatureGrid to avoid looking up closest position to entity's world position every time we used this[x,y]
Minor optimisations in Effects, Flags
more WIP color stuff and some cleaning
Add mathods from the old Bootstrap file
Initial bootstrap script import. Removed ActiveSceneCheck. Repurposed my MonoBehaviourHelper to mirror Bill F's equivalent MonoBehaviourEventCallback
Goal.MakeFire scoring improvements
Changed a few target filters to use first candidate mode
TargetFilterSettingsEditor always shows filter data when viewed directly