193,411 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
7 Years Ago
Effect removal cleanup
7 Years Ago
...
7 Years Ago
color/UI update
7 Years Ago
Moved the candidate count increment to after filtering
7 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
7 Years Ago
Cohesion event calculation improvements, should stop people asking to join when cohesion is low for extended periods of time
7 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
7 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
7 Years Ago
more (this broke some stuff)
7 Years Ago
Catacomb & mummy stuff
7 Years Ago
Unity can't resize compressed textures, so don't try to do so
7 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
7 Years Ago
More NPC improvements.
7 Years Ago
apparently I had some unsaved data
7 Years Ago
GoalPlan.LookAtSomething uses first candidate mode
7 Years Ago
Log warning when icon dimensions on an item are off
7 Years Ago
All item icons can be up to 512x512 (+ double checked they're compressed)
7 Years Ago
More keywords, various goal plan descriptions
7 Years Ago
Keywords tweaks
7 Years Ago
Use default item icon for skinned items until the skin is loaded
7 Years Ago
Don't recalculate mips when applying skin icon (already done in native code)
7 Years Ago
Moved unit biography util to keywords, added IUnitKeyword, templates for different bio types Added some more words to unit names filter
7 Years Ago
Fixed bear skeleton properties referencing the prefab instead of the mesh
7 Years Ago
water_well_c scene final-ish progress
7 Years Ago
Stats, TestEntity npc things
7 Years Ago
latest
7 Years Ago
Some more AI improvements.
7 Years Ago
Fixed switch thing.
7 Years Ago
water_well_c scene progress backup
7 Years Ago
More AI improvements.
7 Years Ago
Misc AI improvements.
7 Years Ago
Various CandidateEntityFilter cleanup
7 Years Ago
more
7 Years Ago
Same fix for FilterEntities
7 Years Ago
Fixed TargetFilterUtility.FilterEntitiesGetFirst not incrementing candidates_evaluated properly
7 Years Ago
Cheaper UnitCanPerceive cache
7 Years Ago
adding missing stuff
7 Years Ago
Fixed some shitty oversights in DM filtering
7 Years Ago
Made BaseGrid.ValueAtEntityPosition virtual, override in TemperatureGrid to avoid looking up closest position to entity's world position every time we used this[x,y]
7 Years Ago
gorilla wip
7 Years Ago
Minor optimisations in Effects, Flags
7 Years Ago
missing file
7 Years Ago
more WIP color stuff and some cleaning
7 Years Ago
Add mathods from the old Bootstrap file
7 Years Ago
Initial bootstrap script import. Removed ActiveSceneCheck. Repurposed my MonoBehaviourHelper to mirror Bill F's equivalent MonoBehaviourEventCallback
7 Years Ago
More
7 Years Ago
Goal.MakeFire scoring improvements
7 Years Ago
Changed a few target filters to use first candidate mode
7 Years Ago
TargetFilterSettingsEditor always shows filter data when viewed directly