193,438 Commits over 4,079 Days - 1.98cph!

7 Years Ago
MORE ZOMBIES
7 Years Ago
Doubled Zombie HP because things were too easy
7 Years Ago
show different arrowheads for bow / crossbow ( in 3rd person )
7 Years Ago
Bots can exit the plane successfully, although they teleport instantly to the ground. THAT'S GOOD ENOUGH.
7 Years Ago
Game Camera now blocks zoom while over UI (fixed scrolling roles window also zooming)
7 Years Ago
Tweaked some container fill settings for cooks to make them more reliable in crowded environments
7 Years Ago
Sorted stream reuse
7 Years Ago
fixed explosive ammo bug no longer need to aim slightly away from target to deal maximum damage with explosive ammo
7 Years Ago
Removed desire type properties from blackboard
7 Years Ago
GroupActionDesire & AskToJoinGroupActionGroup (lol rly) use cast cache properties for specific desire type
7 Years Ago
Fixed entity grid position not getting properly set on create
7 Years Ago
Nixing task stuff
7 Years Ago
AI tweaks
7 Years Ago
Fixed reflections when fog=1; had to drop fake dir refl occlusion Touched all relevant shaders
7 Years Ago
GridManager update coroutine yields to Task.Run (testing)
7 Years Ago
Refactored message sends
7 Years Ago
Moved GridManager coroutine stuff around so we dont try to update entities until game ready
7 Years Ago
Added more profile samples to morphcache Saved some heap allocs on morphcache.setup
7 Years Ago
Renamed GridDataDefinition.FixedArraySize to InitialCellCapacity, which describes what it is actually used for Replaced the BaseEntity.this[GridDataDefinition] with GetGridPosition
7 Years Ago
Crafting station keyword and other tidy ups
7 Years Ago
revert color test
7 Years Ago
WIP color kit stuff
7 Years Ago
Destroy
7 Years Ago
GridManager.UpdateEntity optimisation, NRE fix
7 Years Ago
Only check workshop download status once a second
7 Years Ago
Moved GridManager stuff back to main thread on a coroutine
7 Years Ago
RequestCollaborationSettings writes resulting request to blackboard
7 Years Ago
apple tree wip
7 Years Ago
added new skin-hair haircap to female pubic and improved hairstrands on non tssaa. built prefab
7 Years Ago
Fixed profiler sample mismatch
7 Years Ago
Renamed IsBlackboardItemInPossessions condition to IsPossession as it doesnt use the blackboard
7 Years Ago
Fixed Blackboard.HasKey CraftingOrder switch case returning wrong field
7 Years Ago
sleep AI tweaks
7 Years Ago
Group replication and destruction
7 Years Ago
Subtracting 14319 (threaded location selector shite)
7 Years Ago
grids tick on main thread again
7 Years Ago
Workshop skin download rewrite (performance, memory, robustness) Show number of queued skins when perf >= 9
7 Years Ago
rollback TerritoryLocationSelector thread
7 Years Ago
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
7 Years Ago
Observer work
7 Years Ago
World stuff
7 Years Ago
Fixed a few lift/elevator occludee bounds
7 Years Ago
water_well_b mini monument progress backup
7 Years Ago
Staging Test
7 Years Ago
Observer
7 Years Ago
Run server for staging branch if running with -staging command line
7 Years Ago
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7 Years Ago
No more spamming shelves on roads
7 Years Ago
Disabled the hurt overlay until it's made to not look like ass.