198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
added a force wipe mechanism, added a Defines.SavePath, moved a ton of save locations to use the new sub /save/ path of runtime data so I can wipe the folder without unity file sharing violation errors.
7 Years Ago
Added a second hud bar for the other faction boss
7 Years Ago
DeathmatchSystem sets factions for players , added red/blue factions NPC agro checks faction first NPC fight v flight rolls only happen when setting target
7 Years Ago
Bundle fix
7 Years Ago
Compile fixes
7 Years Ago
Fix
7 Years Ago
Potential Definition<T>.All NRE fix
7 Years Ago
Fixed another build error
7 Years Ago
Build fix
7 Years Ago
New loading screen background image
7 Years Ago
Added a hud element that shows your current team and the HP of the other team's boss NPC
7 Years Ago
Added support for custom loading screen images for game mode.
7 Years Ago
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
7 Years Ago
Added infinite mana cheat
7 Years Ago
Spell casting now uses the cast and release animations
7 Years Ago
Forgot to save
7 Years Ago
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
7 Years Ago
Hud improvements. Other minor things.
7 Years Ago
Minor cleanup
7 Years Ago
Tuning
7 Years Ago
Various combat arena related. Gravity spell WIP.
7 Years Ago
Gravity spell WIP
7 Years Ago
Team equipment Scene stuff Manifest
7 Years Ago
Team setup WIP
7 Years Ago
Scene Nav links
7 Years Ago
Various
7 Years Ago
Merge
7 Years Ago
Missing files.
7 Years Ago
Various
7 Years Ago
Added deferred mesh decal instancing
7 Years Ago
WIP
7 Years Ago
Team vs team assets Scene
7 Years Ago
tweaked igniter anim add burning trap model/mat /texture fixed unit squad button death particle sorting
7 Years Ago
WIP
7 Years Ago
Scene Cone spell collider fix. Proper underground HDR test
7 Years Ago
Enabled gpu instancing on a couple hundred materials
7 Years Ago
Gravitational Orb WIP Less obnoxious hit marker sounds Defaultinventory changes
7 Years Ago
Updated language files
7 Years Ago
Spells Added multi-vectors to the physics force script.
7 Years Ago
Merge from main
7 Years Ago
Good shit spell stuff Scene
7 Years Ago
More spell stuff. Manifest.
7 Years Ago
Spell work
7 Years Ago
residential buildings update texture sets added: windowdoor_wood/ windowdoor_conc compound scene2prefab
7 Years Ago
Moved Go To Smart Object out of SetDestination and into its own class. Updated loads of data with the new action. Added spaces to DataAsset logs.
7 Years Ago
Various
7 Years Ago
Spell improvements
7 Years Ago
Various spell & anim improvs. Scene
7 Years Ago
Casting and null checking of the action in the callback in ItemAction. Logging if it fails.
7 Years Ago
Scene. Asset nav exclusions.