199,319 Commits over 4,140 Days - 2.01cph!

11 Years Ago
Cleaner way to turn maincamera off during loading
11 Years Ago
9mm crafted SMG whitebox
zon
11 Years Ago
Calories and hydration may now be configured with a lost per day value.
11 Years Ago
11 Years Ago
added pipe remnant art sourcefiles.
11 Years Ago
Bollocks
11 Years Ago
Modifications to the shot table, can now display anim time in viewer
11 Years Ago
Updated Ape run north
11 Years Ago
Added 1st pass Ape run intro/outros for E/S/W
11 Years Ago
added more pipe remnant art sourcefiles
11 Years Ago
added another running attack for the bear; added a random variable so the standing attacks will choose from 3 different attack animations
11 Years Ago
Fixed building gibs Improved network update queue with different channels
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Copied scripts from animal-survival.
zon
11 Years Ago
Copied item resources from animal-survival.
zon
11 Years Ago
Copied Behave-Rust from animal-survival.
11 Years Ago
Updated ignores
zon
11 Years Ago
Copied prefab resources from animal-survival.
zon
11 Years Ago
Removed unused animal controllers.
zon
11 Years Ago
Optimized deep water checks.
zon
11 Years Ago
Merged animals branch.
11 Years Ago
Adding raw and cooked rabbit models, textures, and prefabs
11 Years Ago
Took a look at the SMG mockup images and i love it. Looks perfect except for one bit I'd like to suggest adding: a magazine release button/trigger. I'm commiting an image of what I'm refering to.
zon
11 Years Ago
DangerInfo classes are now more generic.
11 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
zon
11 Years Ago
Cherry picked danger info changes.
zon
11 Years Ago
Animals now avoid running up steep slopes.
zon
11 Years Ago
Cleaned up code a bit.
zon
11 Years Ago
Moved some else comments.
11 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)
11 Years Ago
merge from weaponrefactor
zon
11 Years Ago
Animals now only check for deep water and slopes every few ticks.
zon
11 Years Ago
Animals now align themselves with the terrain.
11 Years Ago
added a running attack for the boar
11 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
11 Years Ago
Merge with trunk
11 Years Ago
[block_party] added laser attack to squid block
11 Years Ago
Adjusted backhand timing
11 Years Ago
commiting some source files for animal animations
11 Years Ago
Removed old character prefab, added prop bone transform to script to deal with different bone names. Made controller set players for gameplay camera
11 Years Ago
Correctly assigned rackets for players, moved prefabs, fixed racket name error
11 Years Ago
deleted some ridiculously big max files.
11 Years Ago
Stripping unused
11 Years Ago
Added checksum log on terrain generation (debug)
11 Years Ago
Trunk merge
11 Years Ago
Can now change gamespeed in debug settings
11 Years Ago
Character 2, Mavis, source and game assets.
11 Years Ago
FBX export of char02.
11 Years Ago
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
11 Years Ago
removed old jail_lights material