199,319 Commits over 4,140 Days - 2.01cph!
Cleaner way to turn maincamera off during loading
Calories and hydration may now be configured with a lost per day value.
added pipe remnant art sourcefiles.
Modifications to the shot table, can now display anim time in viewer
Added 1st pass Ape run intro/outros for E/S/W
added more pipe remnant art sourcefiles
added another running attack for the bear;
added a random variable so the standing attacks will choose from 3 different attack animations
Fixed building gibs
Improved network update queue with different channels
Merged changes from main.
Copied scripts from animal-survival.
Copied item resources from animal-survival.
Copied Behave-Rust from animal-survival.
Copied prefab resources from animal-survival.
Removed unused animal controllers.
Optimized deep water checks.
Adding raw and cooked rabbit models, textures, and prefabs
Took a look at the SMG mockup images and i love it. Looks perfect except for one bit I'd like to suggest adding: a magazine release button/trigger.
I'm commiting an image of what I'm refering to.
DangerInfo classes are now more generic.
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
Cherry picked danger info changes.
Animals now avoid running up steep slopes.
Moved some else comments.
Updated water to latest version
Enabled water reflections (toggle via F2 menu)
merge from weaponrefactor
Animals now only check for deep water and slopes every few ticks.
Animals now align themselves with the terrain.
added a running attack for the boar
Fixed NRE when shooting terrain
Player "use" trace now uses GameTrace - (more accurate)
[block_party] added laser attack to squid block
commiting some source files for animal animations
Removed old character prefab, added prop bone transform to script to deal with different bone names. Made controller set players for gameplay camera
Correctly assigned rackets for players, moved prefabs, fixed racket name error
deleted some ridiculously big max files.
Added checksum log on terrain generation (debug)
Can now change gamespeed in debug settings
Character 2, Mavis, source and game assets.
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
removed old jail_lights material