252,180 Commits over 3,990 Days - 2.63cph!
Replaced vending machines garage doors
Fixed UV warping on garage_door_large_a
[D11] PopupSystem Arrow icon update
[D11] Fixes based on FP Feedback
[D11][UI][#3852] Fixed issue with leaderboards when disconnected from the internet
DTLS IMPROVEMENTS
1. Better staging order ( so its not across > 1 tick )
2. Better memory management ( empty staging containers won't pollute pix )
3. Immediate mode takes less stages/latency
4. Sending bug fix ( didn't send until after rtti ) + flush fixing 5. Lowered tick frequency to 15ms ( from 5ms ). Local tests giving same results as 5ms.
Fixes for local server stuff on editor/consoles ( brought about by necessary changes to the server code by Alex ).
merge from main (march 2020 update)
[D11][UI] Changed Leaderboard selection to match other menus
[D11][#3462] LookatTooltip was setting all MeshRenderers to be on the Default layer when player was no longer looking at a {metal,wood,stone}-collectible
=> Default layer is colliding with PlayerMovement layer and as a result player is colliding with collectible items, which is different from the Steam version.
Changing it to restore the original layers instead.
[D11] [UI] Shortened ps4 only string
[D11] Fixed issue preventing all player muted checks from running.
in-place array sort, simplified an as check.
Triangle floor grill models and prefabs
+ small changes to water, hopefully fixed the green foam
Remove unused stringbuilder
[D11][UI] Altered sleeping translation
Added basic baking functionality
[D11] Weighted Vertex Normals, Industrial Buildings.
[D11] [UI] Standardised language code format.
[D11][UI] Cancel pickup sound when opening inventory
Update .gitignore
Spawnmenu resizing saves
And changes to make it usable on stupidly low resolutions
drag'n'drop selection changes
map categories changes
spawnlist revert feature
DefaultUnderline font changes
Also increased width of dropdown in mutliplayer tab to fit the "no workshop downloads" option
Updated language files
GameUI has the multiplayer tab additions
[D11] [UI] Updated retail manifest with correct languages.
[D11] wooden_cabin collision fbx fixes
[D11][UI][#3861] Fixed issues with loading cancel
[D11] [UI] Manifest update and added both language and culture codes to localisation files.
[D11] Stop playing radiation sounds slightly above 0 radiation
font family hub compile issue
Font to Inter, introduction styling
Adding styling for FUE
Get local CDN assets from localhost rather than internal IP
[D11] Swapped Server Row icons and Loading Icon to use TX_MainMenu.png sprites
[D11] Further Weighted Normals pt6
tweaked windmill_vane culling distance
[D11][Animation][#3820][#3843] Fixed player shadow animations
[D11[UI] Play item pick up sound when higlighting an item, fixed issue with left hand select icon in options screen