199,327 Commits over 4,140 Days - 2.01cph!
Added checksum log on terrain generation (debug)
Can now change gamespeed in debug settings
Character 2, Mavis, source and game assets.
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
removed old jail_lights material
re-committed project settings
Log detailed terrain checksums after all generation is complete (debug)
Weapons are framerate independant again
Globally extraced min and max noise seed values to TerrainNoise
Removed unused / broken gizmos
Stability system is more stable
Added second character to anim viewer and fixed hit reach param not getting set
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
Fixed doors not being demolished properly
Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
Modified best shot selection, now checks whether can move in time, previously just ignored this value!