252,180 Commits over 3,990 Days - 2.63cph!

5 Years Ago
Replaced vending machines garage doors Fixed UV warping on garage_door_large_a
5 Years Ago
[D11] PopupSystem Arrow icon update
5 Years Ago
[D11] Fixes based on FP Feedback
5 Years Ago
[D11][UI][#3852] Fixed issue with leaderboards when disconnected from the internet
5 Years Ago
DTLS IMPROVEMENTS 1. Better staging order ( so its not across > 1 tick ) 2. Better memory management ( empty staging containers won't pollute pix ) 3. Immediate mode takes less stages/latency 4. Sending bug fix ( didn't send until after rtti ) + flush fixing 5. Lowered tick frequency to 15ms ( from 5ms ). Local tests giving same results as 5ms. Fixes for local server stuff on editor/consoles ( brought about by necessary changes to the server code by Alex ).
5 Years Ago
merge from main (march 2020 update)
5 Years Ago
[D11][UI] Changed Leaderboard selection to match other menus
5 Years Ago
[D11][#3462] LookatTooltip was setting all MeshRenderers to be on the Default layer when player was no longer looking at a {metal,wood,stone}-collectible => Default layer is colliding with PlayerMovement layer and as a result player is colliding with collectible items, which is different from the Steam version. Changing it to restore the original layers instead.
5 Years Ago
async button style
5 Years Ago
[D11] [UI] Shortened ps4 only string
5 Years Ago
Phrases
5 Years Ago
[D11] Fixed issue preventing all player muted checks from running.
5 Years Ago
in-place array sort, simplified an as check.
5 Years Ago
Manifest
5 Years Ago
Triangle floor grill models and prefabs
5 Years Ago
+ small changes to water, hopefully fixed the green foam
5 Years Ago
[D11] Build tidy up
5 Years Ago
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5 Years Ago
Setting styling
5 Years Ago
Remove unused stringbuilder
5 Years Ago
[D11][UI] Altered sleeping translation
5 Years Ago
updated dashboard
5 Years Ago
Added basic baking functionality
5 Years Ago
[D11] Weighted Vertex Normals, Industrial Buildings.
5 Years Ago
[D11] [UI] Standardised language code format.
5 Years Ago
[D11][UI] Cancel pickup sound when opening inventory
5 Years Ago
Update .gitignore Spawnmenu resizing saves And changes to make it usable on stupidly low resolutions drag'n'drop selection changes map categories changes spawnlist revert feature DefaultUnderline font changes Also increased width of dropdown in mutliplayer tab to fit the "no workshop downloads" option Updated language files GameUI has the multiplayer tab additions
5 Years Ago
[D11] [UI] Updated retail manifest with correct languages.
5 Years Ago
[D11] wooden_cabin collision fbx fixes
5 Years Ago
[D11][UI][#3861] Fixed issues with loading cancel
5 Years Ago
[D11] [UI] Manifest update and added both language and culture codes to localisation files.
5 Years Ago
Devices styling
5 Years Ago
[D11] Stop playing radiation sounds slightly above 0 radiation
5 Years Ago
font family hub compile issue
5 Years Ago
strip unused
5 Years Ago
Font to Inter, introduction styling Adding styling for FUE
5 Years Ago
Merge FixLocalCDNUrl fix
5 Years Ago
Get local CDN assets from localhost rather than internal IP
5 Years Ago
[D11] Swapped Server Row icons and Loading Icon to use TX_MainMenu.png sprites
5 Years Ago
[D11] Further Weighted Normals pt6
5 Years Ago
tweaked windmill_vane culling distance
5 Years Ago
Client compile fix
5 Years Ago
codegen
5 Years Ago
merge from navmesh_2
5 Years Ago
[D11] Build fix
5 Years Ago
Merge from main
5 Years Ago
[D11][Animation][#3820][#3843] Fixed player shadow animations
5 Years Ago
merge from main
5 Years Ago
[D11[UI] Play item pick up sound when higlighting an item, fixed issue with left hand select icon in options screen
5 Years Ago
Manifest